2200 pvp weapons

I was kinda glad these wasn’t a thing in previous season. Why now?

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Because somehow live Blizz managed to make some of the best PVP ever (IF EVERYONE HAS THE SAME LEVEL OF GEAR). And do everything in their power to mitigate the fun with time gating and unnecessary advantages, with gear reqs and T2 weapons for the people who need it least.

Anyway your bis weapon will probably be from a bg. loljk
It’ll probably be from arena. loljk
It’s from a raid.

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This is my biggest beef with this. When you reach 2200 congrats, you are very good, you don’t need an advantage at that point.

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I like 2.2k weapons and the ilvl on them would be too high to give to 1.8k noobs

It’s okay arena will be gated for new players by 1.2k rated PVE noobs running around with Ulduar hardmode weapons. No need for any reasonable rating requirements for similar weapons.

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They were literally there in OG wrath, season 5 was the only exception of all wrath seasons

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How many players are at 2200 ACTUALLY? I’ve seen maybe 1 priest on my server.

And? nobody likes it tho.

Best thing that ever happend. Now there is a way to actually get a good wepon based on skill instead of rolling dice in for example Naxx and never get the Betrayer for 3 months straight

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Yea and now good people will stomp noobs even harder, resulting in less matches and less pvp players overall, since you can get an Uldu weapon instead with 1/5 the effort.
2200 is HARD with this matchmaking system.

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don’t worry Sir, there is a rating system in place in arena to prevent you from getting farmed by 2,2k rating players. If you talk about BG’s there are alot of other major issues to take into consideration such as botting, afk players, toxicity and such, far worse than the effect of one single item in my opinion :). A good player will stomp a noob regardless of gear.

Speak for yourself. It is good to have an option to earn a good weapon for pvp instead of having to rely entirely on dropluck from raids, especially now since hardmode weapons are this far ahead of others.
Maybe the rating requirement is too high to equivalent ulduar hardmode, but the idea itself is great

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I’m all about having zero gear disparities in pvp but you’re exaggerating a little. Only issue I have is that you have to spend another 4,5k at 2,2 so you’re gambling if you’re not sure whether you’ll reach it or not.

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Dont see the problem here. People that are good at pvp are now not forced to do pve in order to get a good weapon.

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Yea, now they are only forced to do pve in order to get good rings, neck, trinkets, belt/boots/wrists/relicts/rangeweapons :cowboy_hat_face:

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You are doing as if getting rid at least of some of that garbage was bad … now we need to persuade blizz to fix the rest … changing ILvL on few items should be nothing compared to ruining half of the game with some madeup retail garbage …

true, but this has nothing to do with 2200 weapons

TBH what they should’ve done years ago is separating pvp/pve gear completely.
You have a pve piece equipped in arena? Should give u 0 stats. Same for pvp gear in pve. Game would be balanced. No need to thank me.

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Pvp at the highest lvl was always the most difficult thing in old wow, you always (vanilla, tbc, wrath) needed to do pvp and pve + professions to become the strongest.

And thats fine. As a PvPer you can enjoy the whole game. All of it.

If you dont like that, and only want to pvp, then well, maybe wow is not your game.

On topic: im tired of people wanting to get everything for no effort. People wont play more arena just because they can buy everthing without rating requirements. 10 games 5s a week wont help participation at all. People dont want to invest the time required to get good, and thats fine, but stop trying to ruin the fun for people who enjoy improving and pushing for ratings that reward prestige and a tangile upgrade in a … wait for it… mmo fkn RPG.

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I am gonna just shamelessly quote myself here from different thread … :smiley:

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What do you expect then? Why shouldn’t players who push high ratings (which requires a lot of time and commitment) be rewarded for their efforts?

One can do an Ulduar run and get some amazing trinkets/weapons as it is with but a fraction of the effort required (let’s not kid ourselves and pretend Ulduar is very hard).

Arenas need to be incentivised, and people who top them should be the ones getting the best gear as a carrot that incentivises consistent play.