For gearing purposes rated pvp in SL will still be the path with most resistance and people will actively avoid it when it comes to gearing unless it’s their only source.
It’s much easier to hop into groups in the Group Finder than it is to search for the appropriate classes & adept players to play for rating to 2400.
PvP gearing requires too much of a grind early on to be a viable way to gear up and be on the same level, not to mention the archaic pre-wod style vendor with specific stats no class uses and no pvp power available [fyi I’m against pvp power] when dungeons most likely will still provide every stat combination for every item like they have since the WoD inception.
It takes less time for players to reach the M+15 bracket than it is to reach 2400, and at the same time +15 is ‘considered’ mid tier [granted at the end of the expansion] with +20-25s being the norm.
2400 is top 1%? of all players participating in pvp where as +15 seems to be a lot higher/the norm after a month of the patch release.
In my opinion both brackets should cap maximum item level gear at 2100/+15 and have mounts/increased drops/transmog/titles/battle pets/WoD Style CM Weapons that are unlocked for every 100 rating/+1.5 keystone levels up to 3000/+30 to keep the hardcore interested while not being harmful to participants that cannot play that much.
Well that’s just not true now, is it ? Currently you cannot play a single game with your 2400 CR buddy and get a 475 piece for the week whether you win or lose.
Having to win a single game and then fill the conquest bar/finish the quest which takes more time than a single dungeon while at the same time having to have appropriate rating for said item level is overkill.