He can fill the bar with the weekly quest and just do one game tho.
2400 is equivalent to like +30s
At the current patch, I agree. During Uldir I would’ve disagreed.
Corruption have given us an exponential growth in power, thus we’re now able to complete +30 keys while during season 1, people could barely complete a +20.
I think they should admittedly just go back to x-pvp gear being scaled up in pvp scenarios just as a short-term fix, trying to award pvp gear at set ilvls at certain ratings is crazy especially when Blizzard even tried comparing x-rating to x-pve content.
If people can’t do a 15 then clearly their the person who have to pay with their wallet for their end-game achievements.
Where? The vers thing he did wouldn’t work in arena. The lock one wouldn’t work either.
I meant the 200% versatility one, but didn’t realize it doesn’t work in arena.
Weird thing is that M+ will award 1 item at the end of the dungeon with some reagents for the rest? regardless if you beat the timer or not.
Where as in pvp you HAVE TO keep winning in order to get something out of it.
It’s even worse to think that a conscious person thought this is acceptable and fair.
I have +20’s done and I’m at 1700 pvp rating.
According to this, all 15’s coincides with about 1400 pvp rating.
Make it so Blizz. 
Its not coruotions only, it scaling and K values. During s1 hughest key was +22( outside of korea and china) during s2 it was +26 and then during s3 it was “only” +25 ( again without china and korea for both s2 and s3) now wr have highest 32(for china/korea) or 31 (non korea china,) also those higehst keys are done on junkyard which is easiest dungeons.apart from thst we have 30/31( non korea china /korea china) so difference with coruptions is like 5keys…
Wasn’t uldir up to +10 for a weekly cache though?
In that case 1800 would equal to +10 for the tier.
I’m an average 2.2 arena player at the moment but I find a bloody 1500 rated arenas harder than a +15 mythic dung. I don’t get it, we fly through every +15 with no trouble. The +15 is just as easy as doing a norm bfa dungeon on 110-119 alts. Blizzard are just trying discourage people from playing pvp by making 475 loot for 2.4 pvp players only. They really don’t like pvp and want it gone, they made that clear through legion and bfa.
That’s incredibly overpriced, should be 1800, 2000 tops to my liking.
2100 player should have more choice of max gear while 2400 players should get plus 10 ilvl gear like from Nzoth imo.
In a normal season, not this corruption fiesta
if we got +10 ilvls on everything it’d be the same treatment, but reversed with PVE.
Which will receive a massive backlash and be dealt with quickly.
Hey I just expressed my pov, I think so, cause I value their qualities that much higher than pve add-ons and mechanical memory, but I can be wrong.
Just letting this out of mah chest
Will PvP gear in SL be exclusively for PvP ? Or will it be usable in PvE as well ? Because if so then people will always prefer to do M+, and those who will stick to PvP will be at a great disadvantage.
Yes it will
Then RIP. 2400 rating is just absurd.
Indeed, unless there are PvP specific stats or WoD type scaling it will be mostly m+ and raids all over again, especially for those who want to be competitive.
True. I’d say during Uldir, a +10 was easier than 1800, solely due to the amount of time needed to reach that spot in the first place. Skillwise, both aren’t too difficult to hit.
PvP has not much to do with skill but playing a specific spec/class nowadays. well atleast this last season was and is heavily warlock favoured. And with corruptions and mythic gear 2100+ should be a joke too right now. I guess thats why glad mounts become accwide. just play fotm just like in m+ and get your stuff 