With scheduled weekly maintenance (very early 24 March in this region), we intend to make the following adjustments:
Classes
Hunter
Beast Mastery
Beast Cleave now causes your pet to strike other targets for 90% of your pet’s damage (was 75%).
Marksmanship
Aimed Shot damage increased by 5%, and Trick Shots now causes your Aimed Shot or Rapid Fire to ricochet for 55% of the damage (was 50%).
Monk
Windwalker
Spinning Crane Kick damage increased by 15% (was 10%) per unique target you’ve struck in the last 20 seconds (was 15 seconds) with Tiger Palm, Blackout Kick, or Rising Sun Kick.
Resolved an issue with Spinning Crane Kick that prevented the ability from gaining benefit from Mastery: Combo Strikes.
Fists of Fury now deals 70% damage to secondary targets (was 50%).
Warlock
Demonology
Spell and pet damage increased by 3%.
Dungeons and Raids
Castle Nathria
Sludgefist
Fractured Debris missile travel time increased to 2.5 seconds (was 1.5 seconds) on Mythic difficulty.
The impact locations of Fractured Debris should now be more visible on Mythic difficulty.
Destructive Stomp radius decreased to 16 yards (was 20 yards) on all difficulties.
Chain Link allowable range increased to 14 yards (was 12 yards) on all difficulties.
Stone Legion Generals
Volatile Stone Shell’s absorb channel increased to 5 seconds (was 4 seconds).
Wicked Blast damage decreased by 15% on Mythic difficulty.
Wicked Lacerations damage decreased about 10% on Mythic difficulty.
Anima Orb duration increased to 20 seconds (was 15 seconds) on Heroic and Mythic difficulties.
Volatile Anima Infusion and Volatile Anima Infection duration increased to 20 seconds (was 16 seconds).
Soultaint Effigy now stacks to 80% healing reduction (was 100%).
Stonegale Effigy movement force decreased by 20%.
Mythic Keystone Dungeons
Enemies that are mind-controlled and thrown off the edge of the dungeon no longer contribute to the Enemy Forces requirement.
Sanguine Depths
Fixed an issue with a Famished Tick getting stuck underground in Kryxis the Voracious’s room.
Fixed an issue where Z’rali may get stuck in the air when a player carrying the essence dies in mid-air.
In the 9.0.5 update, bugfixes to both Windwalker and Marksmanship had the side effect of reducing overall damage. Because the damage loss was enough to cause some potential disruption to balance, we’re compensating both specs now. In general, this patch was not intended to be a significant shakeup to current damage balance.
So where is the compensation for Unholy dk? So far, each specialization has received an alignment - Unholy has not. Unholy is the only spec to get the most powerful nerf in several years (-20%mastery) and has no skill exempt from gcd.
You are hypocrites or liar.
you didn’t keep the balance it was, you just changed it. surely some of your children are playing a mage(fire), druid(bala), lock(affi), hunter(mm) or just a monk(wm).
You are hypocrites. In 100%.
Your balance never existed. Just see what is happening in PVE and PVP.
Nice compensation buffs for WW, but far from enough.
We still need to CANCEL one of our main abilitys (Fists of Fury) to optimize our damage, it feels pretty damn bad. We needed a buff on the FoF base dmg so it got better on ST either.
Tis true, every RBG pug tries for 3x MW. Top pick, obviously.
Unfortunately I think MW is beyond a balance patch. We need actual changes and we all know those don’t happen mid-season.
Why? Because it would confuse the demon hunters or something, I dunno.
But clearly the player base cannot handle a broken spec being fixed in either direction until there is a full gear reset.
Hate to say it, fellow Mistweavers, but we are F tier until 9.1.
Yeah, the tiers normally stop at D.
They invented two new ones just to describe how bad we are in PvP. There isn’t actually any class in E tier, it’s just there to illustrate the gulf between us and the next worst.
What about compensating the years of abuse for Prot Paladins in all aspects of the game when your compensating stuff. So far we’ve seen some buffs for the weaker tanks but the tank that once again was considered the squishiest tank of the tier recieved nothing for their survival. At the same time as the top tank of the tier is allowed to keep their bugged extra magical mitigation for over three months.
Its always like this plenty of damage changes but nothing major for tanks and healers, don’t we play the game aswell don’t we pay for it aswell? Is it to much to ask for some focus towards things that arent damage.
If your crap your likely to be crap for the rest of the expansion.
Eh 5% buff to aimed shot considering aimed shot is about 25% of overall damage so it’s about 1-2% single target damage increase. Aoe for MM hunters was fine so i would prefer arcane shot buff since that is pure single target.
yohoooo can sv hunters have a buff for ST on Raptor strike/ Mangoose bite … or a change on ST leg"
So you rebuff MM hunters after nerf it cause 3 months later after the launch you’re not able to see an enormous bug. “ok champions”
And for SV nothing since the beginning … oh yeah " 5%" buff 2 month ago. There is someone who play the classe / specs in your office ?
Seriously, sometimes it looks like a bad joke.
“In the 9.0.5 update, bugfixes to both Windwalker and Marksmanship had the side effect of reducing overall damage. Because the damage loss was enough to cause some potential disruption to balance, we’re compensating both specs now. In general, this patch was not intended to be a significant shakeup to current damage balance.”
i read a lot of opinions before 9.05 and here i see the same statements, that blizzard does not like to shake meta
here it is - In general, this patch was not intended to be a significant shakeup to current damage balance.
maybe my understanding is wrong but what i see it is what you did blizzard, you changed the meta, with crazy ele shaman buff, assa rogue buffs, frost dk buffs, mm bug fixed, monk bug fixed, only thing left is dh bug fix
hunters buffs are pretty mediocre its just few percentage buffs for mm and bm at this point i dont think it matters anymore
Nice. We got yet another nerfs for Nathria. Why do we need massive nerfs for a raid every other week? …can we ffs stop nerfing raid and start adjusting the disaster called pvp?