Here’s what happened: i spent 30 mins waiting and making a group for a M+ making sure all party members had the right experience for the key for a push. Finally after the group was set, we go to the dungeon, ready check, all is good, and go…
The Russian DK tank pulls 3 trash packs, dies immediately, goes “lol noobs” and leaves.
I feel like key holders should not get punished immediately by having their key depleted the second they fail to time the run, i think it would encourage people to take more chances with their keys if they don’t pay the price for the mistakes of others just from one run, or in case they’re being trolled.
That’s why I’m suggesting that the key gets depleted after your 3rd failed attempt.
I know some people will say don’t pug then, but it’s not always that you’re group is on at the same time, and it’s fun meeting new people.
Thoughts?