Class Tuning Incoming – 6 December

As we continue to closely monitor data on class performance as well as player feedback, we’ve developed the following adjustments to classes that are over- and under-performing in group content and PvP. These changes will go into effect with scheduled weekly maintenance in each region.

Classes

  • Death Knight
    • Blood
      • Aberrus Class Set bonus: Heart Strike and Blood Boil deal 10% increased damage (was 20%) and have a 5% chance (was 10%) to grant Vampiric Blood for 5 seconds.
    • Unholy
      • Virulent Plague Damage increased by 15%. Not applied to PvP combat.
      • Epidemic Damage increased by 12%.
      • Festering Strike damage increased by 20%.
      • Festering Wound damage increased by 12%. Not applied to PvP combat.
      • Ghoul – Sweeping Claws damage increased by 15%.
  • Demon Hunter
    • Havoc
      • Fel Rush damage reduced by 12%.
      • Immolation Aura damage reduced by 12%.
      • Fel Barrage damage reduced by 12%.
      • Fixed an issue when talented into A Fire Inside that caused any cast of Immolation Aura beyond the first to not enforce its intended GCD.
  • Druid
    • Restoration
      • Ferocious Bite damage decreased by 20%. Not applied to PvP combat.
      • Rip damage decreased by 15%. Not applied to PvP combat.
      • Rake damage decreased by 10%.
      • Shred damage decreased by 10%.
  • Evoker
    • Devastation
      • All damage spells increased by 5%.
      • Regenerative Magic increases leech by 5% for Devastation only (was 3%).
      • Draconic Legacy increases stamina by 8% for Devastation only (was 6%).
  • Hunter
    • Beast Mastery
      • Amirdrassil, the Dream’s Hope 4-piece set bonus
        • Dire Beast’s Kill Command damage reduced by 30%.
        • Beast Cleave gained by Dire Beast effectiveness reduced by 30%.
  • Monk
    • Mistweaver
      • Mana Tea now reduces the mana cost of spells by 25% (was 50%).
      • Upwelling can now stack up to 15 times (was 18).
      • Essence Font healing decreased by 10%.
      • Invigorating Mist healing decreased by 10%.
      • Calming Coalescence now increases the absorb amount of Life Cocoon by 2% per stack (was 3%).
      • Vivify primary healing increased by 5%.
      • Ancient Concordance now increases the chance for Blackout Kick to reset Rising Sun Kick by 12% (was 10%).
    • Windwalker
      • All ability damage increased by 6%.
  • Paladin
    • Holy
      • Crusader Strike now costs 0.6% base mana (was 1.6%) and deals 25% increased damage.
      • Hammer of Wrath now costs 0.6% base mana (was 1%) and deals 20% increased damage.
  • Priest
    • Discipline
      • All healing reduced by 3%.
      • All damage reduced by 3%.
  • Holy
    • All healing increased by 4%.
    • Burning Vehemence now causes Holy Fire to deal 75% of its initial damage to nearby enemies (was 60%).
    • Amirdrassil 2-piece set bonus: Renews caused by Serenity now last 18 seconds (was 14 seconds) and Renews caused by Sanctify now last 6 seconds (was 5 seconds).
  • Rogue
    • Assassination
      • Kingsbane damage reduced by 15%.
      • Blindside effect chance reduced to 15% (was 20%) and 30% against low-health targets (was 40%).
  • Shaman
    • Restoration
      • Healing Surge now costs 4.4% base mana (was 4.8%).
      • Chain Lightning damage increased by 20%.
      • Acid Rain damage increased by 10%.

Player versus Player

  • Death Knight
    • Unholy
      • Rotten Touch’s effectiveness reduced by 40% in PvP combat.
  • Druid
    • Restoration
      • Amirdrassil 4 set bonus now casts Nourish at 50% effectiveness (was 100%) in PvP combat.
      • Mastery: Harmony is now reduced by 15% in PvP combat.
  • Hunter
    • Marksmanship
      • Survival of the Fittest now reduces damage taken by an additional 10% in PvP combat.
      • Exhilaration now heals for 40% of max health (was 30%) in PvP combat.
  • Monk
    • Fixed an issue that caused Fortifying Brew’s damage reduction to be higher than intended in PvP combat.
    • Mistweaver
      • Amirdrassil 2 set bonus: Chi Harmony now increases healing received by 15% (was 25%) in PvP combat.
      • Healing Elixir now heals for 10% of maximum health (was 20%) in PvP combat.
      • Yu’lon’s Grace now creates an absorb for 1% of your maximum health (was 2%) in PvP combat.
      • Dampen Harm’s minimum damage reduction is no longer increased in PvP combat (was 25%).
      • Fortifying Brew’s damage reduction is no longer increased in PvP combat (was 30%).
      • Diffuse Magic now reduces magic damage taken by 40% (was 60%).
  • Priest
    • Discipline
      • Amirdrassil 4 set bonus: Now has a 100% chance to cast another Smite (was 50%) in PvP combat.
  • Shaman
    • Enhancement
      • Thorim’s Invocation now increases Lightning Bolt and Chain Lightning damage by 10% in PvP Combat (was 20%).
      • Lava Lash damage is now increased by 25% in PvP combat (was 12%).
      • Elemental Blast damage is now reduced by 6% in PvP combat (was 15%).
      • Stormweaver now causes Chain Heal and Healing Surge to gain 150% of the benefits of Maelstrom Weapon based on the stacks consumed (was 100%).
    • Elemental
      • Lava Burst damage from the the Amirdrassil 4-piece set bonus is now reduced by 60% in PvP combat (was 50%).
    • Restoration
      • Amirdrassil 2 set bonus: Effectiveness no longer reduced in PvP combat (was reduced by 50%).
  • Rogue
    • Subtlety
      • Shadow Blades extra Shadow damage reduced to 15% (base 20%) in PvP combat
      • Thief’s Bargain (PvP Talent) cooldown reduction value reduced to 20% (was 33%)
  • Warlock
    • Demonology
      • Fel Obelisk (PvP Talent) now increases attack and cast speed by 10% (was 20%).
      • Master Summoner (PvP Talent) reduces the cast time of Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 15% (was 20%).
      • Antoran Armaments now increases your Felguards damage by 10% (was 20%) in PvP Combat.
      • Doom Brand from the Amirdrassil 2-piece set bonus is now undispellable.
      • The debuff duration reduction for Doom Brand from the Amirdrassil 2-piece set bonus is no longer reduced in PvP combat.
      • Damage effects from the Amirdrassil 2-piece and 4-piece set bonus are now reduced by 40% in PvP combat (was 50%).
    • Destruction
      • Flame Rift damage from the Amirdrassil 4-piece set bonus is no longer reduced in PvP combat (was 50%).
  • Warrior
    • Fury
      • Rampage now deals 40% additional damage in PvP (was 30%).
      • Execute now deals 50% additional damage in PvP (was 40%).
      • Crushing Blow no longer deals reduced damage in PvP (was 20%).
      • Raging Blow deals 15% additional damage in PvP.
      • Annihilator deals 15% additional damage in PvP.
4 Likes

For all the crybabies asking for nerfs :smiling_face: there you go. Now something else will be meta and you will cry for something else.

9 Likes

thanks for the nerfs

Only I can ask you, devs! What about to look at shadow and I am telling you to play shadow so you can understand better this class? You have no idea what you are doing and it is just fact! Thanks!

1 Like

Meta is not gonna change.

Those nerfs were targeted to make the difference smaller. The same specs are gonna be meta, just closer to the rest of the pack.

Frankly it is the same thing that happened every patch this expansion:

Spec gets reworked > Spec is OP > Spec is nerfed but still the best until end of season > Spec is nerfed after the season to be kind of forgotten > New reworked specs are OP > return to start.

This happened with retri, sp, augmentation, mage, paladin, guardian, and now is happening with rogue, dh, hunter, priest.
They are still gonna have their moment in this patch until 10.2.5 when the new reworks are gonna take the spotlight and blizz will nerf the previous specs (so that the new ones become meta)

4 Likes

I often wonder if people are for real or pretending.
Annoyed when someone else is doing well even though they had been in that same spot for a while.

What makes 0 sense is why hunters got hit so hard compared to assass rogues who appear to have got off so lightly and were way further out in the lead.

** Although the change only affects the tier, so might not be as bad I guess…

3 Likes

This was the gentlest nerf hammer i have ever seen. Vengence got off scott free as well. :rofl:

2 Likes

You seem annoyed about assas rogues “who appear to have got off so lightly”?
Are you for real?

Those Havoc and Assa nerfs wont amount to anything.
Barrage needs to get a 30% nerf treatment or only work whilst another ability is active to slow it down.

Joke dev balance yet again.

Idk why did you buff unholy , they performing good already + they will get legendary now they will be super meta again. Also still no warrior buff . Ty for nothing again i guess. At some point i’ll just quit the game i guess for getting declined on a key i timed 24 version on a 20. Keep up the good work

1 Like

Sweet tears of people who thought they will keep facerolling forever are the best.
Yet I can’t keep myself from asking - with crazy tunings like this - Devs, don’t you think it would be appropriate to reset at least PvP ratings for all the facerollers at this point? Ideally, M+ aswell?

This is great! Thanks! I am sure this will make it more easier to heal stronger via Avenging Crusader :smiley:

Also, makes Mana problems less regular.

exactly what i was thinking, they are second best melee dps cause of broken dh, now they nerf dh little and buff uhdk while at it. makes absolute no sense

just makes uhdk/dh type comps stronger and they also buffed ww and fury and arms remains op so you can add ww and arms on it playing comps from uh/dh/ww/arms and these ppl gaslight with complains like “#castermeta” when statistically they are top of each bracket and now they gain buffs to be even stronger lol

and still no changes on shuffles related heal mmrs, i dont know if they want the game to consist of only uh/dh/ww/war while all of them enjoy 60min ques when no healer wants to play mode that dont reward their time

Can you just announce the inevitable rework of windwalker monk at some point, instead of doing 6% overall buffs?

3 Likes

uh/ww will start doing 1… 2… 3… 100%->0% type setups again, another thing heals will enjoy

buff uh when theyre best melee dps of the game after broken dh, and buff ww which has the highest frontloaded instant go. very noice :+1:

Yes they absolutely need to change that spec and make it great. Would like to see the same done for Marksmanship Hunter, Fury Warrior and Affliction Warlock. I don’t think it’s good for the game overall, when certain specs are very badly and unfun designed. Especially Marksmanship is a very popular class fantasy too, and it needs to be top quality on par with retri. Fury also has the problem that it’s boring, and Affliction doesn’t feel like a dot spec and it seems unplayable in M+

idk if the 6% is enough to bring uh/ww/x back but uh/dh/x will definitely stay as thing now that they buff uh and dh was tuned only so slightly

Tbh I’m not talking about balance or perfomance. I’m more interested in seeing them play in a good way. There will always be a meta anyway

The WW monks will never be happy with anything they get, until they’re in the S-tier meta listing xD

Can’t wait for people to wake up tomorrow to read more tears, disappointment and other people realizing they need to go outside a touch grass more often (even if that grass is covered in snow)!

2 Likes

I was hoping for some changes to enh shaman but not like this. The lavalash and eleblast buff is nice but the thorims players didnt deserve the nerf. Enh isnt in the best spot and still lacks Defensive talents. So why nerf the dmg? Also increasing the heal wont be that effective because of dampening. It would be way better If stoneskin totem could give us a shield or make Astral Shift usable while in CC.