Class Tuning Incoming – 24 January

We continue to closely monitor data on class performance as well as player feedback. We’ve developed the following adjustments to classes that are over- and under-performing in group content and PvP. These changes will go into effect with scheduled weekly maintenance in each region.

Classes

  • Death Knight
    • Blood
      • Bone Shield now grants armor based on 80% of Strength (was 70%).
    • Frost
      • All damage dealt increased by 4%. Not applied to PvP Combat.
    • Unholy
      • All damage dealt by you and your pet’s abilities increased by 4%. Not applied to PvP Combat.
  • Druid
    • Feral
      • Rip damage increased by 10%. Not applied to PvP Combat.
      • Rake periodic damage increased by 5%. Not applied to PvP Combat.
      • Primal Wrath damage increased by 10%. Not applied to PvP Combat.
      • Feral Frenzy damage increased by 5%. Not applied to PvP Combat.
      • Lunar Inspiration damage increased by 10%.
      • Rampant Ferocity damage increased by 25%.
    • Restoration
      • Swiftmend now costs 1.4% base mana (was 1.6%).
      • Grove Guardian now costs 1% base mana (was 1.2%).
      • Wild Growth now costs 3.8% base mana (was 4%).
      • Regrowth now costs 2.8% base mana (was 3.2%).
      • Efflorescence now costs 3% base mana (was 3.2%).
  • Hunter
    • Survival
      • All damage dealt by Hunter and Hunter’s pet’s abilities is increased by 4%.
  • Paladin
    • Holy
      • Shield of the Righteous damage increased by 30%.
      • Consecration damage increased by 30%.
    • Retribution
      • Wake of Ashes damage increased by 20%.
      • Truth’s Wake damage increased by 28%.
      • Seething Flames damage increased by 28%.
      • Blade of Justice damage increased by 20%.
      • Final Verdict damage increased by 10%.
  • Priest
    • Holy
      • Holy Word: Sanctify’s healing increased by 25%.
      • Heal’s healing increased by 25%.
      • Flash Heal healing increased by 15%.
      • Holy Word: Chastise’s damage increased by 30%.
      • Smite’s damage increased by 30%.
      • Shadow Word: Pain’s damage increased by 15%.
    • Shadow
      • Mind Blast damage increased by 10%.
      • Devouring Plague damage increased by 10%.
      • Shadowy Apparition damage increased by 20%.
      • Psychic Link now causes direct damage spells to inflict 30% of their damage on all other targets afflicted by your Vampiric Touch (was 25%).
  • Shaman
    • Restoration
      • All healing increased by 5%. Not applied to PvP Combat.
      • Lava Burst damage increased by 20%.
      • Flame Shock damage increased by 20%.
      • Lightning Bolt damage increased by 20%.
  • Warrior
    • Arms
      • Cleave damage increased by 10%. Not applied to PvP Combat.
      • Dreadnaught damage increased by 30%. Not applied to PvP Combat.
      • Deep Wounds damage increased by 15%. Not applied to PvP Combat.
      • Amirdrassil 4 set bonus - Bonus damage for the triggered Thunder Clap increased to 200% (was 100%). Not applied to PvP Combat.
    • Protection
      • Vanguard now grants a 40% increase to Stamina (was 35%).
      • Ignore Pain absorption increased by 5%.

Player vs. Player Changes

  • General
    • Cloth specialization classes now gain an additional 35% armor in Arenas and Battlegrounds.
    • Plate specialization classes now have their armor reduced by 30% in Arenas and Battlegrounds.
    • The Gladiator’s Distinction 2-piece set bonus now increases Stamina by 15% for Damage Dealer and Tank roles (was 5%).
    • The Gladiator’s Distinction 2-piece set bonus now increases Stamina by 20% for Healer roles (was 15%).
    • All fear and root effects in PvP may now take 100% more damage before canceling in PvP combat.
  • Death Knight
    • Unholy
      • Festering Wound damage is now increased by 180% in PvP Combat (was 195%).
      • Death Coil damage is now increased by 60% in PvP Combat (was 70%).
      • Necrotic Wound now absorbs 3% of healing received (down from 4%) and heals for up to 3% of the Death Knight’s maximum health (down from 4%).
  • Druid
    • Bear Form now increases armor by 175% in PvP (was 220%).
    • Moonkin Form now increases armor by 100% in PvP (was 125%).
    • Deep Roots increases the amount of damage required to cancel Entangling Roots or Mass Entangle by 75% (was 250%).
    • Feral
      • Frenzied Regeneration is no longer decreased by 20% in PvP for Feral Druids.
    • Restoration
      • Mana regeneration now reduced by 50% in PvP Combat (was 45%).
      • Healing reduced by 5% in PvP Combat.
  • Mage
    • Rigid Ice increases the amount of damage required to cancel Frost Nova by 20% in PvP combat (was 80%).
    • Frost
      • Amirdrassil 4-piece set effectiveness is no longer reduced in PvP.
  • Monk
    • Windwalker
      • Amirdrassil 2-piece set effectiveness is now reduced by 80% in PvP Combat (was 60%).
  • Priest
    • Discipline
      • Amirdrassil 2-piece set effectiveness is no longer reduced in PvP.
  • Rogue
    • Subtlety
      • Eviscerate damage reduced by 10% in PvP Combat.
  • Shaman
    • Elemental
      • Armor reduced by 12.5% in PvP.
    • Restoration
      • Armor reduced by 12.5% in PvP.
  • Warlock
    • Nightmare increases the amount of damage required to cancel Fear by 30% in PvP combat (was 60%).
    • Demon Skin increases armor by 22.5%/45% in PvP (was 45%/90%).
  • Warrior
    • Armored to the Teeth effectiveness increased by 45% in PvP.
    • Fury
      • Anger Management now reduces Recklessness and Ravager’s cooldown by 1 second per 15 rage spent (was 20 rage).
3 Likes

Hmm, I appreciate the overall damage increase to our abilities in Frost and Unholy but is there any hope of a complete overhaul of Death Knights? It’s becoming increasingly difficult to play as my DKs lately, I log in for 10 or so minutes and find myself saying “oh what’s the point” and logging in to another class.

5 Likes

22 Likes

Feral

  • Frenzied Regeneration is no longer decreased by 20% in PvP for Feral Druids

this is not close to enough unfortunately

2 Likes

Fury When?

3 Likes

as a ret main i really dont understand what you’re doing to this class, you make it do zero damage and buff it by 3% every month and then now you apply a 30% permanent damage increase pretty much which will just make it beyond broken again, how hard is it to just balance it a bit lmao

12 Likes

4% for Unholy, Frost and Survival is a big deal. I can not stop laughing.

Considering the situation the Retri Paladin is currently in and what kind of reinforcement it will receive, I recommend leaving DK and Survival Hunter alone. Even the legend drops more often for paladins xD.

I have not seen worse pvp changes in years. DK armor nerf while locks who are already tankier than dks get a 35% armor buff? DKs already struggle vs melee. Also another pvp talent nerf by 25%? I don’t even care about the damage nerf but DK was squishy vs melee and he is gonna evaporate now.

5 Likes

I always enjoy reading the comments when a class tuning post is made :smiley:

Can’t wait to read them all tomorrow.

5 Likes

May I ask which data you are monitoring!?

4 Likes

We’ve had two drop in guild so far, one is a Warrior the other is a DK.

All of our paladins are legendaryless!

u guys hatin enhancemet shaman, aren‘t you?

-enhancement shaman is still squishy - on higher keys we have issues with survivability.
-enhancement shamans are capped on AoE - so additional negative point for higher keys

and now you‘re buffin all the competitors of enhancement shamans for key slots.
whats the clue on this?

give shamans additional defensives!
make windfury totem baseline!
raise AoE targets or stopp buffin competitors.

It takes me hours to get into a higher key, cause ppl don‘t want a class with that problems in keys above 24-25

2 Likes

Uhm like what?
Ret is already crazy burst in aoe and even my ilvl 450 ret can compete with 470+ specs. Now aoe will be beyond broken?

ST on the other hand won’t even get a ton of a buff out of this even though it could have used it?

at least in M+ is does not feel like this is holys problem in the first place, but well every bit helps i guess

Huh? Why is this under PvP?

All those buffs are also ST buffs.

This is going to feel good.

2 Likes

i am just wondering what sort of data are they monitoring to give these buffs to Ret. LOL

Even the Main Pala’s are laughing

8 Likes

check deaths on raid maybe

Ret pala really did not need buffs this big, they are already insane and anyone doing bad on them its a skill issue.

7 Likes

May i ask you where the Tank-Balance Notes are?
Prot Warrios, Brewmasters and Guardians need some real help right now.

In 22+ Fort Keys i do more HPS on my Brewmaster then on my BDK while being way, way squishier.

Guardian, Prot Warr and Brew also lack some serious combat Utility, be it ranged Aggro (Brew was the King of it, until Blizzard decided to “Nope” it…While giving it to VDH), ranged Stops or just the Ability to gather up casters.

Prot-Paladins and VDHs are broken beyond repair at this point, things like 16 Sec AE Silence and Bubble-Taunt are just the tip of the Iceberg.
At least make other Tanks accessible in High Keys without requiering a specific comp to just enable them.

This Season i facerolled my Prot-Paladin to 3280 without any Surviveability-issues, while struggeling hard on my 11 year Old Main in 23s.

Prot Warrios getting onetapped in low 22+ Tyrannical Rise from last Boss isnt fun either. 5% Stamina and 5% IP wont change that at all.

3 Likes