50% exp increase

Pray tell what’s the secret to make it fun and efficient? Where does my effort lack? The character here is the effort of month of play between 2-4 hours per day if I could afford it. No guides, no speeding through, nothing. Yet at times it feels I’ve achieved next to nothing and aside from dungeon every now and then IF I can afford to play during prime time there’s nothing to break what ultimately became a monotonous single player experience?

No you didn’t. You asked for a permanent 50% XP boost that affected every player in the game whether they wanted it or not.

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The buff was able to be toggled on or off.

Increasing exp gains does not increase quality, it just skips content. Which again leads back to the question, why do you want to play the game.

I levelled 70-80 very slowly, only playing after work with a friend of mine, we couldn’t always both be on so we didn’t even level every day. But guess what, I hit 80, I did my HCs, I got some gear, supplemented in bit I couldn’t get with PvP gear (not optimal but better than quest gear or non-HC gear) and now I have done every 25 man raid through pugs.

Sure I will need to do more raids to get better gear to prep for the next patch, but I no longer really have huge reasons to play outside of logging on during the first few days after reset to pugs those raids. Maybe log on to a wintergrasp now and then.

My point is, you could follow a guide like Joana’s speed levelling guides and you will level faster than levelling casually with the 50% exp increase. If you can get Heirlooms on top of this levelling will be 3-4 times faster than what you probably experienced levelling up prior.

It just takes effort and focus to follow these guides and be efficient with play time, but the option is there.

No, it widens the choice of what content you want to do. Its 0.5% xp increase, it dosnt nullify the journey, it enhances it by giving YOU the player to opt into skipping a zone or two that many finds to be a missery to quest trough.

The reduced exp requirements for levelling that comes with wrath already does this to some degree, the addition of heirlooms makes it even more prevalent especially in the vanilla world.

Outlands has always allowed you to skip zones except hell fire, but you can go from hellfire to Nagrand then to Netherstorm and skip everything else, and many other combinations are possible.

So how much more do you need to enjoy the game and at what point does the idea that a game simply isn’t for you come into effect? I know people get angry at this sentiment but you wouldn’t buy a single player game you have no interest in playing, and if you did buy it and didn’t like it at most you would leave it a bad review and move on. Why are MMO’s somehow inherently different?

A game can’t be made to suite everyone’s tastes, one thing that adds to another experience may retract from someone else’s experience. Who has the right to say that one their way is better than another? The answer is no one has that right, the only thing that matters is the game exists and some people like it as it is now and are investing money into playing it as it is now. The optimal solution to these issues is, don’t play games you dislike playing.

I may voice my dislike in the form of a review of a game I didn’t enjoy, but I won’t start insisting devs make changes to suite my tastes regardless of the active player base who enjoy it as it is. This is the same reason I don’t play retail WoW anymore and the fact that I didn’t enjoy playing Final Fantasy Online, but I don’t spend my days on their forums complaining about it, I just don’t play them.

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We can’t any longer see what he asked for originally. I too remember him just asking for a 50% buff - now his post says:

but his post has been edited twice, so no telling if this was the original petition.

PS:
I have on several occasions spoken out FOR Heirlooms, as I can avoid buying them as opposed to buffs, that hit us all.

Your first mistake is to assume that something has to be efficient before it can be fun.

The most efficient way to have a model ship would be to buy a model ship from Ebay and put it on the shelf, but there’s a pleasure to be had in doing it yourself, buying the kit, carefully constructing it and then displaying it. It’s not efficient, but it’s fun - at least for them. You may disagree, but this isn’t about you.

Once again, all you keep doing is explaining why you personally don’t like levelling, and then demanding that nobody else be allowed to enjoy it.

The trade off here is that a single player game you most of the time play trough once and thats it. Mmorpgs need a constant influx of new players to thrive and a lot of people simply wont make the time comitment if they cant even get groups for a dungeon, nevermind the people who has done this journey 20 times before.

Its simply catering with options for players who want to level slow AND players who would rather level fast and find the content dull and a chore.

Its not taking away from players, its having the option to level the way you want to. Dont want to level fast? Dont buy heirlooms, dont activate the buff.

Either way its an improvement to the current situation, because theres already content not being done at all since many wont level in the current state.

Yeah. I absolutely abhor heirlooms, considering them a blight upon the game. But at least they’re an optional choice - something you can choose to use or not use.

Even then though, there are repurcusions that spiral out into the wider game - as anyone who has been denied a low level dungeon group with the message: “Looms or GTFO” will tell you, as will anyone who has entered a low level BG without any heirlooms, and facing off against other players who are drippling with them.

Once again, so was the xp buff, it could be turned on or off at any inkeeper. It was optional.

WoW classic is not designed for new players, it’s a static museum based upon old content, designed for those who wish to relive that older content. New players have the option of retail - as do existing players who don’t like the slow speed of Classic.

And you also have that choice. Retail gives you everything you obviously crave - super-fast levelling that can be skipped entirely, and an almost myopic focus upon end game raiding that makes up 98% of the development team’s attention, along with time gated content that can be blasted through in nanoseconds. If that’s what you want, then you already have it right there in Shadowlands.

But instead you come to this museum piece and demand that it be made more like retail, so that you can have precisely what you want in both worlds. It doesn’t work like that, and there’s already been far too much catering for those like you, to the detriment of the game, which is why we have P2W boosts.

New players are new, they have no basis for comparison, and they’ll either accept the levelling speed as it is, or not.

And how much did it cost to use?

Nothing at all? I dont see the point here. Why should it have to come at a cost of how you want to level?

That is a really weird take, i dont enjoy leveling very much but stating that I should enjoy retail because i prefer faster leveling and a sustainable enviorment for new players is not a very good take.

Im level 80 and in nearly full phase 1 best in slot and i enjoy all the max level content quite a lot, and havent enjoyed retail since the cata days.

I’ve explained many time before that the concept of “well you don’t have to use it” is a fallacy and a false argument. Changes like this alter the dynamic of the game and the way it is played.

People may enjoy slow levelling, but with easier levelling comes higher saturation of classes, more demand for guilds and organised pugs groups to start insisting or at least taking preference to players with alts and the tolerance to less efficient classes to reduce with the excuse that “Level barely takes any times, just level up this class because it does more damage”.

People keep using the same argument like these systems like RFD and exp increases are some isolated idea that fits into a single medium, like “I just want to level a bit faster so I can quest in the zones I enjoy” but they effect everything outside of that too.

You have been able to see this clearly with retail wow over the years, new system have altered the way players interact with the game, ultra fast level and the ability to gear up to raid ready so fast you can go from level 1 to HC raid ready in under 16 hours of game time has made characters disposable, people changes mains and alts every patch to keep up with meta’s and demand for classes. Classic WoW shouldn’t be brought any closer to this.

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Mostly yes. Strangely you could not deactivate it at starter zone Innkeepers like Goldshire, Dolanaar or Bloodhoof Village - sending your new characters on a long, dangerous trip to deactivate it.

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I agree with you to the extent that it does alter the game. I just dont beleive that its to the extremes that you listed by having an already tested and well recieved feature available.

Were talking a 0.5% increase that would be a big incentive for new players. The current very low influx of alts and new players also have effects, evidently by the ammount of non existant dungeon groups at lower levels, the incrasingly insane prices for lower level proffesion materials etc.

It has possitives and negatives either way you do it, and in my opinon having new player incentives and optional inceases outweigh the negatives.

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Nothing at all.
And there you have it.

Give someone something that seems superficially beneficial freely and without consequence and of course they’re going to use it - same way they’d use a buff that allowed them to one-shot any mob in the game if it were freely offered. It’s human nature to take the path of least resistance.

But all this has a long-term negative impact on the game, it’s not how it was designed to be played.

So yeah, if you must have your 50% XP buff make it cost 5,000 gold, or require 20 Arctic Fur, 20 Runed Orbs, 20 Moonshroud cloth.

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