Three words. Random Dungeon Finder.
What was repeated ad nauseam in topics about bringing it in? Oh right. Killing the Open World. Why would it do so if questing is so fun? Or boosting before Blizz noped it out of existence? Or Blizz’s paid boost making it here as soon as TBC started? Is it because given a choice between efficiency and “fun” people are shown to choose the latter?
Efficiency doesn’t equate fun yes. But neither does lack of it because frankly outside of leveling there isn’t really much to do sub max level. Professions are worthless since nothing I make before level 80 stands against quest and occasional dungeon drops. Endgame dungeons/raids for each expansion are irrelevant for the experience as well so running them is out of question.
Why? It dosnt affect how YOU level. Nearly all of the pre 80 content is solo content. It does not affect the ones who want to level slow in any way at all, people with the buff on arent going to out level your xp range in those 3 dungeons you do along the way.
I dont understand this punishment mentality for having options.
Well we are talking about 50%, not a 0.5% increase, that would be barely noticeable. We talking about multiplying all exp games by 1.5, so 10000 exp becomes 15000 exp.
This is in an expansion with heirlooms available for a 20% increase (up to 25% although most plays wont push for that extra 5%).
So we are opening the gates to a 1.7 multiplier.
So lets say the average player levelling an alt takes 150 hours to get from 1-80 levelling casually, with a 1.7 multiplier we do 150/1.7 = 88.24~ .
Now this isn’t exact but it is roughly the typical decrease in levelling time we could expect. Now, new players may take longer regardless not knowing the world as well as people levelling alts, and wouldn’t have heirlooms, ok. But is the way to fix this by reducing the entire levelling dynamic of the game for everyone? Personally I don’t think so as people levelling optimally could probably get 1-80 in half the time and groups of dungeon grinders could burn through it even faster. Mage boosting will become even faster.
So okay, maybe there is a discussion about temporary exp buffs for new or returning players, although blizzard won’t want this as they want you to buy the package containing the level 70 boost.
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Outside of raiding at max level you can:
PvP
Arena
Daily Quests
Reputation grind
Run dungeons
Level an alt
Farm
So in fact there’s plenty to do, even if you might not want to do it.
You brought RDF into the topic, but this isn’t about RDF. RDF was designed to make it easier to run 5-man dungeon content, sure it’s a convenience and there are many problems and issues with it, but I could easily justify it if I wanted to simply by saying ‘It was in the original game, case closed’.
RDF did not ‘kill the open world’. People still quested in their millions. The thing it killed was mostly the social aspect of the game. It killed communication.
I would never advocate for something forced on everyone. Im all for it being optional however.
Regarding the rates im bad with numbers and wont claim to have a full understanding of what your math checks out to, but in terms on wow rates in the less accepted scene of wow servers the optional buff would be seen as a 0.5% experience multiplier if im not misstaken.
I think even a optional 30% buff would be fine for alts, giving an optional 50% if you had heirlooms on.
So, if they made an optional Martin Fury Shirt that allowed any player to one-shot any mob in the game, including raid bosses, would you justify it’s existence by saying: “You don’t have to use it if you don’t want to, you can still raid the old fashioned way!”
Of course you wouldn’t, because you appreciate the challenge of downing bosses, and removing that challenge removes the fun.
Even if it didn’t affect you personally, you know that over the long term it would affect the longevity of the game, with all raid content cleared in a matter of minutes what’s left?
This is why Martin Fury Shirt isn’t a thing in WoW, save for GMs.
By the same token, giving everyone in the game the chance to speed-run through the levelling process is going to affect the longevity of the game over the long term. It may not seem that way, but I assure you that it will. The ability to essentially speed-boost all your alts in a fraction of the time it would usually take casts ripples that affect every other aspect of the game.
50% xp buff between 1-70 just like in prepatch.
Also unlock Earthshaker before I rope
Thats a little bit extreme is it not? Can we keep it within the context of a very small optional experience gain or should we just go all out bananas here?
I agree with you that challenge should be there, and theres plenty of it at max level.
Well from the math side you incorrectly using the percentage symbol and it would not be an exp multiplier, I think you mean a 0.5 level speed multiplier which is also incorrect as they would the equivalent of a 2x exp multiplier.
In terms of levelling speed a 50% exp buff would be around a 0.666… levelling multiplier and a 1.5x exp multiplier.
Not taking jabs, maths is actually my full time job so I just like to explain it ^^
But yeah, there is potentially arguments for smaller buffs but the issue different levelling method. Flat exp buffs would benefits dungeons much better in terms of speed, this would make mage boosting much more efficient even with the same effect applying to questing.
I am still not for an exp buff of any sorts, but if blizzard insisted, I would think the best bet would be a small buff specifically to quest rewarded exp, this would make quest levelling better as well as doing dungeons for their quests even more rewarding while avoiding over exploitation of boosting, dungeon spamming and specific mass pull exploits for speed levelling.
Thank you for explaining it and I dont see it as any jab.
As far as mage boosting to my knowledge thats been dealt with and is pretty much impossible to do now? So i think you can rest easy on that part at least.
And here you prove you don’t really read my post… Lemme quote myself real quick
See? Did I ever mention max level? Nope I marked the gap between Level 1 and 80. The game offers little to nothing in between that. Reputation from older expansions barely matter since any reward you got is by the time you reach WotLK obsolete. PvP greatly benefits from being at max level due to sheer advantage in talents. Raiding for older content doesn’t exist since again whatever you’ll find there will become obsolete.
And let’s be clear I enjoyed it. Hell I thought my pace wasn’t too bad (then I realized a person I used to run dungeons with outdid me by 11 levels in the last week) but after a month the tedium sets in. And even if my friend got a character to NK he’d be unable to really help me at this phase.
If it really was a small experience I might agree, but it isn’t. A 50% XP boost is absolutely massive.
In this case I stand corrected. I’m happy to admit it if I get something wrong. No I didn’t spot the word ‘sub’ in your original post.
OK then, let me revisit.
Prior to max level you can:
Do dungeons
Do battlegrounds
Work on professions
Work on achievements
Farm
Grind reputation
Do world PvP
But second point still stands, you might not want to do any of that, neither might I - but it’s still there.
It was barelly noticeable for me personally, took me about 3 days played time to reach max level with the buff on.
Theres also a good chunk of players for wrath like myself who are used to a 300% increase minimum. So i guess its subjective.
I still see it as a minimal increase personally, tho it dosnt really change that it was a well recieced feature by a lot of the playerbase. Cant remember seeing a single topic back then about anyone wanting the buff removed at least.
You realize I play on NK just like you? You know PvE server? And the only people turning PvP on are level 80 (i assume their level is beyond systems ability to tell me) that one shots people on my level? Dungeons are an option I like sadly outside of peak it’s kinda impossible. For last few days around 11pm to 12pm i only spied maybe three players in same range of dungeons. Professions and Reputation again lack any real incentive. Any rewards they offer get kinda obsolete early on into the bext expansion since crafting professions really rely on dropped recipes for the big Omph. (Besides being Miner and Enchanter kinda wasn’t my best idea short term). Even then I try to keep them on level. Farming falls under same issue since that stuff doesn’t really sell that well.
Leaves only BGs but being locked to one spec I stay in my PvE one.
I would not sleep on mining and enchanting as a paladin, as protection you can make very good gold per hour soloing halls of stone by both disenchanting and mining the nodes in there.
I have to reach that point yet. And yes Mining is my moneymaker though enchanting for now drains the funds since I get way too good gear to disenchant way too fast and I need to buy reagents/lesser gear
It will pay for itself and more when you get to TBC materials, their insanely priced at nearly 60 gold a stack or more for some. Because of quite on this topic really, not enough people doing that content.
Well I made one, and there were more, so wrong there at least
I will accept that there would have been a few topics on it, but searching the forum for both “remove yoyo” or “remove 50%” or “remove 50% xp buff” brings up a myriad of topics wanting the buff.
So ill still stand by that by large its a more requested feature then those who dont want it.