I’m serious. This is a good warning. Some of the MANY things to come will be beyond broken in PvP.
Prepare to get death lazored by a trinket that deals 21k damage every 0.5s for 2.5s.
Prepare to see insane heals or even death prevention mechanics.
These things will prove a balancing NIGHTMARE if Blizzard decides against disabling these entirely for PvP.
These are some of the essences known so far. R̶e̶m̶e̶m̶b̶e̶r̶ ̶t̶h̶a̶t̶ ̶t̶h̶e̶r̶e̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶l̶e̶g̶e̶n̶d̶a̶r̶y̶ ̶q̶u̶a̶l̶i̶t̶y̶ ̶e̶s̶s̶e̶n̶c̶e̶s̶ ̶a̶s̶w̶e̶l̶l̶ Nvm, those are just for fancy animations.
As I said… these trinket effects alone will rule PvP if not accounted for. This is WotLK Shadowmourne, Cata Rogue Daggers etc levels of broken.
All these new systems combined will make PvE even more mandatory…
And you thought Opulence was crazy… or that the crucible of storms will be crazy.
There’s only the big waiting game left to be played… I know this is really early. But seeing Blizzard’s slow (or not existing) reactions thus far… yeah this really feels like impending doom.