Not for me. For me the problem came back in the prepatch.
It might be that something was reset in the prepatch and that’s why it’s back… (The DX 11 approach never worked for me so it shouldn’t be that.)
Not for me. For me the problem came back in the prepatch.
It might be that something was reset in the prepatch and that’s why it’s back… (The DX 11 approach never worked for me so it shouldn’t be that.)