Be careful what you wish. This line of thinking might fit the protective / motherly approach of Calia Menethil that would completely change the identity of the forsaken should she stay among the horde.
IMO a better basis to rebuild the forsaken would be to highlight that they managed to survive and endure before, and that in the time of doubts and troubles it is the forsaken being resourceful and experienced - that is what can help the horde as much if not more than the horde can help them.
Or at least that is how I saw the racial fantasy, that even though beaten by the destiny, they still stand and try to move on. Now, where would they move on - that’s a different debate.
For now, the devs trying to do something with their decision to capitalize on the shock events. So, that is a warning to those who would seek for more of the current dev attention.
I would argue, that one part, being taken, and used for the benefits of the devs, to use the elves as a tool yet another time, and use it to raise emotions and negativity, with the devs straightforwardly saying that they want the players from opposing factions to hate each other.
So, I would want to see them having to take resposibility for that, and be dragged again and again into the fact that such things they created can’t be dismissed on a whim, or placed on hold whenever they feel like. And the other players IMO could observe and see what the devs actually going to do and how they treat their players. So that with handling other races it would be possible to take those lessons into account and not repeat the mess they created with the elven story.
Of course, it’s also possible to dilute attention and instead of not allowing this story to go, to push the devs to do other stuff and explore other things. Which might be nice for some short-term, to see less of annoyed people, but will greenlight repeating the
that was made here, also on other characters, races, etc.
If the half or so of all the stories there were across Shadowlands would be about elves problems on Azeroth, I would agree with you.
As is, this is ridiculous statement to me. The biggest offender on the alliance side and a narrative blackhole is the concept of “high king”, which cannibalized the progression of all the races with Varian, where the story of the faction turned into addition to a single person, and now the same thing happens with Anduin, and the story being about “why Anduin is amazing, and you should be like him”.
Not to mention how much damage to the game in general it did (if we assume that faction are indeed one of core elemets of WoW, and the story direction that just mocks the faction identity is not a good thing to what made the game what it was).
So, no, I can’t agree that this can be considered a problem. Devs making a choice not to tell a story of death aspect of druidism via Bwonsamdi-Darkspear evolution is not a problem of elves. They all the time find time to do things like flappy birds imitation, or implement dozens of anima items with identical purpose (be blessed) and no description, or poop quests, or a bunch of world quests which in their mechanics did not evolve 1 bit. There is time for all of those things somehow.
So, if your favourite race does not get the spotlight, that is not because everything is great and the devs just pandering to some “toxic” night elf fans. It’s because they made a conscious choice, to make the story of the shadowlands, that should by all accounts progress so much from forsaken, to takes on religions of Azeroth, and so many races - instead, to blatantly say that the key story line of the expansion is Anduin and Sylvanas. Night elves are far from the biggest problems of the game. But overall handling of the story is one of problematic aspects for sure.
First of all, a bunch of souls already lost permanently. Secondly, it’s what the players do, not Tyrande. So, what is the point to claim that direction with Tyrande has much to do with the players visiting Torghast, sometimes many times a week, I have no idea.
Depends on the execution. If that would allow to show futility of all the Jaina-Saurfang-Anduin things, would allow me to call them traitors and say “you save yourself from Torghast” - yeah I would pick that road in a heartbeat.
The idea that “vengeance is bad” is goofy topic, that relies on not defining the term to begin with. The whole law system, in any place I visited (although I’ve been only to half a dozen countries, so, not much) also makes the punishment for crimes more severe, the more severe the crime is.
It would be “vengeance” IMO only if the goal would be to pring not the retribution, but disproportional suffering, in comparison to things committed. And so far I am not sure that there are many things that realistically could come even close to what the destroyed souls went through, thanks to our green (and not only) skin friends (actually, thanks to writers who dragged the horde into that mess, but that’s a meta-approach to the story).
Oh, if you want to discuss in-depth the factions, narrative opportunities they provide, etc., we could do it in a separate topic maybe this weekend. So far it’s not only offtop here (even more than I usually go), but also, despite today being a chill day, might be a busy week. But I do not mind to discuss with whoever would be interested, what do people think about factions, when they were good, when - bad, what was nice, what was awful, and so on.
Of course they do. And they should. Should the players let them stick to that kind of handling the story, even more harm will be all over the place, with total demolishing of what made WoW actually WoW to begin with.
With the idea of “eh, let’s give them a coulple quests here, a couple there - and that would be good enough pay off. Or, even better, let’s write a book! You know, it would work so well, when you showcase how we destroy something, and instead of fixing or addressing the thing, would just handwave, write a few lines of text, and try to call it a day.”
I get that short term getting over the tree™ story seems like something that would make people’s lives easier. But it’s a terrible road to follow towards destructive future.
In a sense it’s good that the night elf players are so stubborn, because it allows to showcase the moral bankruptcy of the narrative (despite the devs talking about morality and dragging irl morals into the fantasy game for who knows what reason), and atrocious handling on consequences of the events. Now, if while being as relentless they would also not insult others, that would be even better.
Depends on the execution, I said it before. If that would allow to drag Sylvanas (and maybe others involved) in the process - I do not think too many players (who feel emotion about the thing) would call her anything but marthyr giving away her life for justice in a world where no lives matter if you’re not a dev favourite.
I told you before, that this is a cheap take by the devs. What would improve the story? Well, how about the stories about Elune, etc., be told by other characters?
So, maybe, instead of asking blizz not to deal with the consequences of the mess they created, it would be better to ask not to waste more time on a yet another iteration of
-collection quests, which there are many across the game (too many IMO), but to use the resources to give more scenery to, say, lunalai of zandalari? Or, since Mueh’zala is “night’s friend”, to do it through lenses of Bwonsamdi? Or to discover more about why blood elves (high elves) went from moon-worshipping to “may eternal sun guide you”.
I mean, I might be wrong, but it seems like that would be a more interesting way of doing things rather than “hop in, destroy what people love, then use comments about “we had too much night elves” as a precedent to just drop inconvenient plotlines whenever feels convenient”.
That’s like asking “where the hell is shamanistic ancestory / paladin-ish Light related afterlives”. Well, these are good questions to ask. Why they devs instead of continuity pick a part of a character / event and turn the rest into a mess. Or why do they think that ignoring the feedback in the story area is a good thing (other than ego-obsession). Or why they pick convenience over properly developing story, with attention to details, and clear narrative structure.
Those are all valid questions that the devs will have to answer eventually. In a way, we’re all in it for the same goal - so that the devs would respect what the players bought the game for, and instead of downplaying events, would focus on proper resolution to whatever they do.
And not to do what they did - to use the suffering and hatred as marketing materials and they try to run away from consequences and pretend that this is resolution to the problem.
gl hf