9.2 meta so far and changes that are necessary (at least in my opinion)

Holy Priest nerf is obvious, I dunno why we even got tuned up as we were pretty fine already beforehand. We get the first nerf with next week reset on Holy Ward (-50% uptime +50% cooldown), which will not be enough but is a start at least

PvP trinkets: I dunno what they smoked when they came up with these, can’t wait what hilarious thinghs we get next season already

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It does have a downside. I absolutely disagree with killing the trinket alltogether, as you propose.
I’d rather propose for it to have 15 sec ICD.

Depends what Shaman spec do you play.

It probably should just have increased explosion window to 5 seconds and test it from there. I’m not a big fan of the trinket, especially since only one comp is the abusor and it’s the most busted comp ever.
RMP.

Possibly to counteract Resolve.
I disagree with this as well. Not only does it work against most melee, excluding Warrior, Monk, Feral and possibly Sub / Outlaw Rogue but it’s nice that it has some “downside” and isn’t just another dumb defensive cooldown for everybody.

They’re going to be nerfed, they already announced the nerfs, but keep in mind that most players still don’t have the biggest buffs to hpriest: full tier set.

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They don’t. Only the swarm itself (and Moonfire) are magic. The swarm enhances other DoTs but they remain physical.

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Everytime I see some of your posts, it’s wrong. Last time you said 3 information about Holy Priest, even tried to correct me, everything wrong as well…
Can’t you at very least research it before posting?

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I agree with most what you said. Though I don’t like Echoing Resolve trinket. I wouldn’t mind it being a niche alternative vs some comps but it heavily favours mages and warlocks over other casters. First of all because they have spammable CC and secondly because Mage can Blink out of Stuns and Warlocks have Dark Pact they can use in stuns so this trinket isn’t that easy to punish. I’d say I know what they wanted to achieve but it didn’t work.

Gladiator’s Aegis is going to get nerfed btw. And I get it that it’s there to counter Resonator but it also has a downside.

And about H Priest I feel it’s too strong even without set bonuses. And nerfing set bonuses would help but isn’t that crucial at the moment.

And about Shamans since you follow Absterge he made a post how he is rather not going to main Shaman for AWC because this trinket removes the main advantage of being Shaman.

And I love how Beware is talking about mechanics when he has no clue about them.

It’s punishable by longer CC on Mage or Warlock and by them not having Medallion.
Having Blink isn’t that great either (tho it is for Fire because of the stupid talent that should get nerfed imo).

It heavily favors classes that hard cast. And honestly it is very toxic if only instant cast-damage dealers are viable. Bceause why would you play class that can be kicked, when you can play class that cannot?

It works around stupid design of melee having 100% uptime. If it was balanced around meelee not having full uptime, but casters can be interrupted… then it’s balanced. Currently the balanced favored melee pre-trinket and now it’s balanced and can be play around by tossing in interrupt, root or something.

I don’t know who spreads this myth, but NO.
Aegis is not counter to Resonator. Counter to resonator is either leave the area or have your teammate stack. If you’re in stun, sure, you may be unable to leave the area, it may happen, but Aegis doesn’t solve that. Nor does Aegis save your teammate. It works just for you. If you’re not in stun, leave the area, why would you use Aegis? How is that a counter?

Also it doesn’t punish back the user, so it fails to be counter. Sure you soak the resonator, but you gained no advantage. It’d be better to use the OP trinket that always works, than the trinket that negates the OP trinket.

I think it clearly is made as it being itself and not a counter, since it doesn’t counter in any way nor would it ever make sense to run is as a simple counter over the resonator trinket itself, as best it can achieve is balance. But it’s balanced by both teams playing resonators too.

You can trinket → Aegis and block the whole Resonator in Smoke Bomb for example. It literally blocks the whole damage. Other meeles pop both resonator and some other CDs so trinket into CDs and Trinket is fine to block all their CDs.

From my perspective Resonator is supposed to be countered by Aegis and Aegis to be countered by the new maledict trinket. The problem is the channel. If this trinket was a single target instant then it would be useful. Otherwise new maledict is garbage.

You can trinket and leave Resonator arena.
And as I said, it’s not counter, if it doesn’t counter.
If it did back the damage it absorbed, then sure we can elaborate whether it’s a counter or not. Right now it’s not.
This is just a “check”. You don’t get any advantage by playing Aegis only against Resonator. You can play Resonator against Resonator and it’s better.

Doesn’t make any sense. That would straightforward make Resonator best trinket.
Why would you play Aegis? Just play Resonator then.
The new maledict trinket actually counters Aegis.
But Aegis doesn’t counter Resonator.

I think it’s mostly response to cocoon, Dark Pact, Fleshcraft and Disc priest.

Simply put: Aegis doesn’t counter Resonator, it at best equalizes the chances since it negates the trinket.

Saying it’s a counter is like saying RMP is counter to RMP. But it’s not, that comp choice just equalizes your chances vs RMP but doesn’t increase them.

And if you want to have equal chances and Aegis is only to absorb Resonator, then why wouldn’t you rather have equal chances by playing Resonator yourself, rather than equal chances only if enemy is playing Resonator?

It quite clearly isn’t a counter to Resonator nor is it designed that way.
It’s like finding niche comp that has 50% winrate vs RMP.
It’s not counter to RMP and you’d still be better of playing RMP, which also by definiton has equal chances vs RMP.

It counters Resonator because it absorbs full Cosmic damage and Resonator is Cosmic damage. You literally get 0 damage from Resonator if you pop it so how isn’t it a counter. So it’s extremely simple and obvious it was meant to counter Resonator. The fact that you are stun locked is different story.

And yes if you play vs Warrior and WW then you don’t play it but if you play vs Arms/Ret it’s good.

If one team has Resonator and the other has Aegis just to negate Resonator, the team with Aegis gains no advantage.
If you wanted to have no advantage and equal chances, then Resonator would have been better choice, if you assume purpose of Aegis is to be Resonator “counter”.

That’s how it’s not a counter.

Not to mention that if you need to medallion+aegis just as a response to one trinket (resonator), it’s clearly superior to run the resonator yourself rather than running two different trinket as a response to one trinket.
So not only is it not counter, it’s not even reliable check.

Well yes but if you read that note that it blocks “Cosmic damage completely” and then figure out that only Resonator deals Cosmic damage in PvP you’d figure our it was meant to counter Resonator. Of course it has other uses and is good vs Magic Damage but the purpose is clear and I don’t understand why do you argue. If there is no other source of Cosmic Damage then there is nothing else to counter right?

Oh I see. You don’t understand Cosmic damage properly.
No, Resonator is not the only thing that does cosmic damage.
https://wowpedia.fandom.com/wiki/Magic_schools

So it blocks full damage from Ret (not including Physical and Wake of Ashes), Shadow Priest, Arcane Mage (all 4 covenants), Affli Warlock, Boomkin, most burst from ele and enha (bar fire damage) etc. etc. etc.

It’s like saying that if you absorbed Chaos damage that it only affects Chaos Bolt. But realistically it affects literally everything. AMS is sort of “Chaos damage” absorption.
(Tho with Chaos there’s the weird mechanic with Physical, that is often listed, but realistically it never does physical damage).

There is however. This is the moment where you don’t know the mechanics of magic schools.

Dude you don’t understand how aegis works. It blocks 50% of all magic damage. Cosmic damage is blocked completely. The only Cosmic damage is Resonator. What are you even saying. Stop these mental gymnastics lol Read the tooltip again. You are wrong. End of story.
Use: Activate the defenses, absorbing 50% of all Magic damage taken, up to [9622 * (1 + Versatility)], persisting for 15 sec. Cosmic damage is fully absorbed. (2 Min Cooldown)

Do you understand what is written there? xD Maybe English is not your main language.

I do. You are the one not understanding.

Read my post again.

It blocks 100% of Arcane, Shadow, Nature and Holy damage. And no, Resonator is not the only source of that. You’re wrong.
As I’ve already shown in my previous post.

I do understand perfectly how it works, you don’t, because you lack knowledge about magic schools.

Then you don’t. You don’t understand tooltip dude. It blocks 50% magic damage but 100% of Cosmic Damage which is Resonator.

You don’t understand the tooltip, because you don’t know what Cosmic damage means.
Despite me linking you evidence.

Dude read again

Use: Activate the defenses, absorbing 50% of all Magic damage taken, up to [9622 * (1 + Versatility)], persisting for 15 sec. Cosmic damage is fully absorbed. (2 Min Cooldown)

What can’t you understand.

Basically it blocks 50% of Lavaburst as it’s Fire Damage. And it blocks whole Resonator as it’s Cosmic Damage. Test it in Duel and comeback.

I don’t disagree with that.
But it also blocks 100% of Earth Shock.
Which is something you don’t know, because you lack knowledge and instead of listening, you assume I’m wrong.
But I’m not. I understand even what you’re missing and literally telling you.

you still are wrong, you should instead read what I say

I play Ele. It doesn’t I killed many times through Aegis. You have wrong information.