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Date: 22nd and 23rd of June, 2024
Time: 19:30
Location: Archer Statue, Ashenvale
Faction: Alliance
Dresscode: Gold/yellow and beast masks!
Music: Jurina'tore Playlist
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Art by Telariel
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Art by Telariel
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Art by Tinwëtar
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OOC Information
Schedule Saturday:19:30 Welcome speech and opening ritual
20:00 Archery and Storytelling competitions
21:45 Crowning of the winners
22:00 Food Court
Schedule Sunday:
19:30 Signups for the Great Hunt!
20:00 The Great Hunt/The Waywatcher's Path
21:45 Crowning of the winners
22:00 The Great Feast
22:30 Closing Ritual and Fireworks Extravaganza
If you have any questions in regards to the event, please do not hesitate to get in touch with TĂnwĂ«tar.
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The Great Hunt - Rules
The hunt will take the form of a riddle race. The attendees will divide themselves into teams of 3-4 (no exceptions to this rule) and be given the first riddle and a token. The answer to the riddle will lead them to the next checkpoint where they will hand their token in in exchange for another, and so on and so forth. The first team to find all the checkpoints in the correct order in time, will be the winners.
Upon arriving back you will present the last token you were given to prove that you have found all the stags in the correct order.
If the teams have not found all the checkpoints by the end of the allotted time, the team with the most checkpoints collected wins.
Mounts (flying or ground based) will be BANNED from the race. Anyone spotted using a flying mount will be disqualified, and their team along with them. This includes druid travel and flying forms as well.
Speed potions or magical abilities that give your character a speed boost are also prohibited (such as some druid/hunter/rogue abilities). If your class has a permanent speed boost built in that you can’t toggle off, that’s fine. But any abilities that you can -use- that increases your speed is forbidden. Please respect this.
The teams participating in the Hunt should make sure to have their team name/number in their TRP during the hunt itself, to help us and the stags to keep track. It is important that ALL members of a team has the team name/number in their TRP. Thank you!
Archery Contest - Rules
As archery is a Kaldorei martial tradition honed over thousands of years, the competition can be fierce. This year, the Jurina’tore archery contest is split into two, one section specifically for inexperienced or beginner archers, and one for skilled contestants to push themselves to their limits!Fledgeling Archery
Inexperienced or less confident archers are welcome to participate in the Fledgeling Contest! Each archer will have five arrows to shoot at a target downrange. You’ll be scored based on your best three shots, so if some go awry, it’s always possible to recover. Stay focused and take your best shot for a chance to claim a prize!
OOC Rules:
Each player will shoot five arrows, scored on how close to the center of the target they land. Each shot is a /roll 100. Lower numbers are always better! A roll of 1 represents a bullseye strike! A roll over 80 misses the target entirely, and is counted as 100. After five shots, the lowest 3 rolls the player made are added together to form their final score. Aim for the lowest possible total to win!
Master Archery
The Jurina’tore Master Archery Tournament uses the same ruleset as previous years, and takes place over two rounds!
Skill Bonuses:
Only in the Master Tournament, you may choose to give yourself a small bonus or penalty to factor in your character’s skill (or lack thereof) at archery. You may pick one of the following four options.
Veteran Markswoman: /roll 75
Trained Archer: /roll 90
Average Bow Enjoyer: /roll 100
I Should Probably Have Joined The Fledgeling Tournament Instead: /roll 200
Qualifying Stage:
In the first stage, contestants will compete in a challenge of accuracy. Each contestant will be given three arrows to shoot at a target at 40 paces. Scoring will be based on how close to the centre of the target each arrow lands. Aim well to prove yourself worthy to advance to the finals!
((Each arrow is shot by rolling as described above. A lower score represents the arrow landing closer to the bullseye. After three shots, your score will be tallied, and the four lowest scorers will advance to the second round!))
Final Stage:
The second stage tests the remaining archers’ skill and guile. Four normal targets will be placed on the range, along with a smaller fifth golden target. The finalists will each be given five arrows, and shoot one at a time in sequence based on their scores in the first round.
Striking a target with an arrow claims it for yourself. Each normal target claimed at the end of the round is worth three points, while the golden target is worth five points.
However, just claiming the target won’t guarantee you the points right away. If another archer can land an arrow closer to the centre of the target, they steal it for themselves - that is, unless someone can beat their shot...
Once all finalists have let their arrows fly and the round ends, each target’s points will be awarded to the archer whose arrow landed closest to its centre. Choose your shots wisely and aim true to claim victory!
((Each arrow is shot by rolling as described above, the players taking it in turns to shoot one arrow at a time over five rounds. Players may choose which target to aim for each turn. Hitting one of the four standard targets requires a roll of below 80, while hitting the golden target requires below 50.
When a target is first struck, it is claimed by the player who hit it. Subsequently, other players can attempt to steal the target by landing a lower scoring arrow on it on their turn. Players may aim at targets they currently have the leading score on, if they choose.
After five rounds, the game ends and the lowest scoring arrow on each target determines who is awarded the points. The normal targets are worth 3 points, while the special golden target is worth 5. The contestant with the most points will be declared winner of the Master Archery Contest!
If there is a tie, the winner will be determined by the lowest roll made by the tied players during the second stage. If there is still a tie, the winner will be determined by the tied players’ scores in the first stage.))
Please note...
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This event is supposed to be a friendly and fun competition and celebration, please do not ruin it for others by going against the rules of the event.
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We also kindly ask you to keep in mind that this is supposed to be a festive occasion and refrain from disrupting it in ways that might interrupt the activities planned for the event. Unexpected invasions and the likes can be great fun, but we feel that they do not belong during this joyous celebration of life.
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As this is a celebration of Life, we kindly ask that corruptive and destructive magics, such as void and fel, NOT be wielded at any time during the event.
CALLING ALL FOOD VENDORS!
If you would like to host a food stall at Jurina'tore please get in touch with Tinwëtar! Once we know who will be hosting a stall and what type of foods will be available, we can create the activity card that will hopefully make sure that the attendees visit your stall!Tinwëtar’s discord: tinwetar