A Guide to Revitalize World of Warcraft and Restore Its Success
Guide #1: Simplify Class Design
Currently, the power levels of classes in World of Warcraft have become excessive, leading to a toxic environment where the focus shifts from bringing specific classes to simply bringing the best player. This results in a meta that rewards only the most powerful combinations, sidelining those who prefer to play less “meta” choices. Historically, classes had more defined strengths and weaknesses, creating distinct roles within group dynamics. For instance, some classes had powerful crowd control but low survivability, while others excelled in burst damage but lacked sustain.
In contrast, today’s classes are overloaded with abilities and modifiers, which dilutes their identity and makes tuning difficult. For example, Hunter classes have multiple charges of abilities like “Wall,” a full-health heal, damage immunity, and more, leading to an arms race in both PvE and PvP. This creates an imbalance, where some classes are overwhelmingly stronger, and those not playing the “meta” feel excluded. Additionally, the overcomplicated systems, such as excessive talent modifiers, make it hard for developers to effectively balance these classes.
The introduction of the Dragonflight talent trees was a step in the wrong direction, as it led to even greater class power, surpassing that of previous expansions like Mists of Pandaria. This rapid escalation is not only a challenge to balance but also contributes to a bloated gameplay experience, where the interface becomes flooded with addon notifications rather than actual gameplay.
Key Recommendations:
- Prune Crowd Control Abilities: Remove excessive CC abilities
- Simplify Offensive and Defensive Spells: Reduce modifiers, procs, and cooldowns. While occasional rotational procs or a strong 1-3 minute cooldown are fine, massive power discrepancies between different states of cooldowns are problematic.
- Reduce Mobility Across the Board: Too many mobility spells, such as Mages having multiple blinks and other mobility tools, diminish the skill ceiling. Limit mobility to maintain balanced, skillful gameplay.
- Maintain Fast-Paced Rotation: Avoid making rotations slow and cumbersome, as was seen in the Legion expansion. Quick, interactive rotations are key to making gameplay engaging, not simply adding more cooldowns or defensive abilities.
Guide #2: Eliminate the Gear and Progression Gap
World of Warcraft has long struggled with the disparity between casual and hardcore players when it comes to gear progression. The game needs a system that ensures everyone, regardless of playtime, can participate in end-game content and feel rewarded.
Key Recommendations:
- 100% Gear Drop Chance: Dungeons and raid bosses should guarantee gear drops (excluding mounts or unique items), ensuring every player gets rewarded. The gear will be distributed in multiple items, each with a 25% chance of dropping. If a player already owns an item, it will not drop again, increasing the chances of receiving other gear over time.
- No Gear Upgrades: The focus should be on earning new gear rather than upgrading existing items. Gear should be based on difficulty tiers:
- Normal Raid: 100-105 ilvl
- Heroic Raid: 110-115 ilvl
- Mythic Raid: 120-125 ilvl (final boss 130 ilvl)
- Mythic+ Dungeons: Item levels scale with the dungeon’s difficulty.
- PVP Gear Simplification: Remove the need for a PVP gear grind. PVP gear should be available for purchase and be completely free at the start of the expansion, while conquest is removed. These items will have no PVE stats and can be mixed and matched with different secondary stats, allowing players more freedom in customizing their gear.
- Maintain Rarity of Non-Power Items: Items like mounts, transmogs, and toys should remain as rare drops to maintain the excitement of obtaining them, but they should not affect a player’s power level.
Guide #3: Remove Racial Abilities and Expand Race/Class Combinations
Racial abilities currently add unnecessary complexity and balance issues, with some racials significantly outperforming others. To foster a more inclusive and enjoyable experience, racial abilities should be removed.
Key Recommendations:
- Remove All Racial Abilities: Racial traits should no longer provide combat advantages.
- Expand Race/Class Combinations: Unlock more options for races and classes. For example, why can’t Night Elves be Paladins? There should be no arbitrary restrictions when any race could theoretically use the Light.
- Introduce Racial Glyphs and Armor: Add more racial-specific glyphs and class-based armor designs to enhance roleplay and immersion. Examples include unique armor sets for Human Paladins, Orc Warriors, Night Elf Druids, and Undead Warlocks.
Guide #4: Focus on Content, Not the Grind
Rather than focusing on time-gated grinds, World of Warcraft should prioritize creating engaging and enjoyable content for all players. Each patch should introduce meaningful content, not just grindable systems.
Key Recommendations:
- Consistent Content Updates: Every patch should deliver a new raid, dungeon, and PVP map, ensuring a variety of activities for all playstyles.
- Re-skin PVP Maps for Variety: PVP maps do not need to be completely unique every time. A reskinned WSG, for example, can be themed around different environments like a Burning Legion spaceship or N’Zoth’s forces in Ny’alotha.
- Dungeons with Engaging Loot: Dungeons should focus on exciting visuals, loot rewards, and fun mechanics rather than overly complex mechanics that alienate players.
By simplifying classes, removing progression barriers, and focusing on content over grind, World of Warcraft can return to its roots of accessible, engaging gameplay that appeals to both casual and dedicated players alike.