Some players have recently noticed that there are a few oddities around, and things aren’t quite adding up.
When it comes to secret hunting, we suggest you keep the following in mind:
There are no class or race restrictions – any character can solve secrets.
Addons are not required – all secrets are solvable without addons.
There are no time restrictions – once a secret has been released, it will be remain available to solve (with the exception of “Guest Relations” quests from Alyx – these are only available during WoW’s Anniversary).
Purchases are not required – these secrets don’t require shop items or services.
Bannable behavior is not required (or allowed!) – anything that could result in account suspension, such as hacks and exploiting glitches, are not required to solve secrets and appropriate action will be taken against cheaters.
Secrets are tough, but fair – everything you need to solve Azeroth’s mysteries is available to you.
Please solve mysteries at your own pace. Some secrets will be extremely challenging compared to other content. Please take your time and have fun with it!
Good luck secret hunters!
P.S. For the diligent explorers who have already found a key item, you may have missed the clue that would lead you there! It might be fun to find, if you were so inclined.
How about the message to the actual hunters whose specs (MM and to lesser extend BM) bring 0 utility and the lowest dps in m+?
Your incomprehensible nerfs made an already struggling spec of MM unviable in both Raids, m+ and PvP. It is 3d week and you’re not even trying to fix your disaster of tuning so we are at least expecting to see a message from you, explaining why you deliberately murdered our spec.
I hope it’s not like that one time several years ago when the community had spent thousands of hours trying to figure things out and running into dead ends before a developer came out with hotfix notes saying that a crucial step in the process had not been functioning as intended from the beginning.
With how poor of a job your QA has been doing for the last quarter, I wouldn’t discount the possibility of this repeating.
As for skipping a step, as you would call it, that’s the problem with basic design allowing for such things to happen. If you want us to follow a specific path, next time make sure it is paved properly so objects do not appear before meeting all of the previous criteria.
Also the inconsistency. Some crates require you to interact with or loot a specific piece of paper message first before being allowed to loot the prize while you can randomly bump into other ones out in the open world, which kind of ruins the whole adventure aspect.
I believe the main complaint is players experiencing troubles with some steps even while following instructions to the letter. You should do much better since tasks such as filling a bar to 100% might be confusing because the next hidden objective in chain won’t trigger and become interactable properly before you obtain certain percentage.
Why would you even have to make this kind of a post if you haven’t been receiving negative feedback? Talk of suspensions and bans over secrets? LOL. Please go take a look at bots exploiting the economy instead. You don’t need to be a detective to spot them, they’re sitting right under your nose.
Great job so far, eager secret hunters! The next step (and the rest of this secret) will become available on November 19. In the meantime, Alyx still needs your help.
So, not a new message for secret hunters, but a rehashing of what’s already been told to us. If everything has a hard block, and it’s being time-gated - please don’t make us waste our time until the 19th, just tell us now so that we can carry on speculating, without endlessly scouring the world with no clue as to where to go and what to do.
If any reply past this point ends up sounding rude, it is probably well deserved.
First you time-gate the introduction, with a good reason not to overwhelm the players with initial content, but then instead of releasing the following steps in a somewhat predictable manner (either daily or bi-weekly mimicking quest resets), stuff decides to pop up at completely random times.
Now you want to tell us there is a week-long break? It looks to me like you haven’t even entirely finished implementing the whole thing or that you are concerned with players chewing through content too fast - something which makes no sense to anyone.