People are implying that I am bad, or worse than them at the game, and using their level of experience as a ticket to say that their opinion counts more.
And when they are doing that to snub the suggestion, it says something.
It says that there is something which they do not like about the suggestion which they are not speaking about.
We discovered what that was. People don’t want to have to do the same dungeon a number of times in order to gain 1 level on it.
The thing is though, if Blizzard made Keystones not lose any levels, then there would have to be some kind of sacrificial payoff to account for that. That being XP points which means you have to complete the same dungeon a number of times before your Keystone gained a level.
I refer back to this post…

Yes it is relevant. You have done the dungeon 100 times or so, and you have only just completed your 19.
Lets say for example, you were running with your regular group and timing dungeons well. With 2 points of XP to your Keystone each run. So you are running a dungeon 5 times per level…
5*20=100.
So with the suggested Keystone system, you would be completing that level 20 dungeon within the same amount of total runs on that dungeon as you have managed to under the current system.
Or as we went on to say, maybe just 5 points of XP to each level. It would be less of a grind than the current system if not balanced correctly, it is the concept I am trying to show here.
For those who have a set team to run with, 100 runs total to reach a level 20 Keystone for a dungeon might seem reasonable.
Imagine trying to climb that gate without a set team. This is why people pay for boosts, to try and get accepted into guilds and teams. I refuse to go down the road of paying for boosts. Many others refuse to go down that route too.
Lots of players would rather not join communities (even blizzard communities Psjoly).
This doesn’t mean that progressing to the higher levels should be impossible to them. Some people argue that it simply is impossible because they personally have to use voice communications to achieve such things. I argue back at that and say that with practice you would not need the voice coms.
If I came along here and said “Blizzard, just remove the function which makes Keystones lose a level”. And that was the depth of my suggestion, would anyone take that seriously at all? No. That is a bad suggestion, with no thought to it.
From a games developer point of view, I see that there must be a price to pay in order for Keystones to be made to not lose a level. That is why I suggest that Keystones have XP points.
It is a concept. IF it ever were to be implemented in the game to any degree then it would need to be tested and balanced in order for it to not be “more of a grind” than the current system. Of course.