A quick fix to the WPvP "problem"

With the continent-wide faction imbalance, ganking and merciless camping taking forum uproar and alliance outrage to a new level, I see one solution:

Implementing the arena system in Classic.

Battlegrounds will not solve the camping. Honor-farming horde players will be outnumbering alliance just as much once phase 3 hits, for both EU and NA, and will be sitting in queues for hours. How do you think they will spend their queue time?

Arena battles let horde battle horde, potentially solving the faction imbalance issue on PvP servers, and gives all PvP players a way to hone and test their skill in a balanced setting.

Before you hit me with #nochanges, at least let me know how implementing arena battles would actually change your game experience.

Plus, arenas were actually implemented in Vanilla before the release of TBC, so that could be used as an argument as well.

As long as there’s even a ranking ladder with no rewards, a lot of people would play arena battles. If you add small, cosmetic rewards like tabards, even more people would play. Actual item rewards would change people’s game experience, so that will never happen.

The only real solution is to lower population cap to what it was in Vanilla.

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That doesn’t change faction imbalance, and is impossible to implement in a way that doesn’t ruin the game for a ton of players.

Nope, not if you make the queues faction specific - Blizzard will have to open many new realms, also PvE ones, but this would be a small price to pay for playability.

I have some solution that can be used right now with no implementation.

  1. Even if i am alliance in an 80 horde and 20 alliance server, i still get queue to log in. Is a nonsense that as an alliance i have to wait when maybe an horde is before me but the server is full of them, just let the queue count the faction active members so only 1 faction will get the queue. It will help quickly to stabilize the imbalance.
  2. Offer a free change faction (omg no change faction in vanilla! well even no free transfer but look what happened)

Those are a pair of proposals.

Enjoy and let a useful conversation to grow up

Best Regards

Alright, in theory, but how likely do you think faction specific queues are? How many horde players would cancel their subscription after being placed in a 2-10k queue every time they want to play?

Arenas are a simple and quick solution to the problem, utilizing something Blizzard already has and will likely implement at a later date in any case.

The answer come from the question that italian community asked to blizzard when was cleared that would have not benn any italian localitazion of the game. Blizzard dont have the implementaion and do it would have a lot of costs in time and monay that they cant/wont afford.

Arenas was added in 2.0, and if there is a horde V horde battle you want, they can jump into the gurubashi arena. I think a faction specific queue, that basically gives x faction a priority until it reaches something like 40/60 - 45/55 (just an example) would work better.

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Another option is to apply old school Roman Empire tool: decimation. Open free transfer or faction change for the dominating faction. If there is still imbalance after 24 hours, Blizzard deletes every 10th character of the dominating faction. Will work just like a charm, mind my word :slight_smile:

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Not possible, because there are somewhere like 20% alliance players and 80% horde. Even with new servers and faction cap. Where to put all the horde players? Only solution that Blizz should have implemented back in vanilla days was some racials that would make alliance more tempting for PVP players.

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I dont remember that, what racial was implemented in vanilla?

none. But should have been :slight_smile: when the game was retail.

I think you see how the arena system with a ladder and the Gurubashi Arena are two very different things.

And while a faction specific queue could work in theory, it one hundred percent would piss a lot of people off, and cause people to quit. Arena is a win for everyone. I’ve still yet to hear a single argument as to why it shouldn’t be implemented, so why not?

While it would help get rid of some gankers, classic class design does not favor arena.
Many fights will just be completely one-sided and a lot of players will be salty for not being able to use their engineering items, which is a big part of classic pvp.

Sure, but that goes for any aspect of the game. With nothing but cosmetic rewards, players who don’t enjoy it can keep on doing other things. No harm, no foul.

What Horde wants to play boring Arena against other Horde when they can just wPvP and gank Alliance?

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