The Guards of the Gate
The Guards of the Gate is a currently unformed military organisation situated within the Kingdom of Stormwind, that seeks to stand guard to the Four ‘Gates’, largely in a metaphysical sense.
The Gates to Stormwind
- We seek to defend Stormwind and its provinces against any and all threats.
The Gates to the Alliance
- We seek to aid the Alliance and it’s holding within the Eastern Kingdom.
The Gates to Azeroth
- We seek to defend Azeroth itself against invasions and threats against the planet’s safety.
The Gates to the Light
- We seek to defend the sanctity and divinity of the Holy Light against the foul corruption of Void, Fel, Necromancy, Arcane, and Nature.
These so-called Gates are the foundations of the guild concept, and it heavily limits the recruitability of those we seek to enlist.
These IC classes will not be recruited.
Death Knights,
Warlocks,
Druids,
Shamans,
Monks,
Demon Hunters,
Mages,
These IC races will not be recruited.
Night Elves
Void Elves (High Elves are accepted)
Mecha-Gnomes
More obscure races and classes will be judged on its own merit, and ensured that they do not clash with the Gates.
The Now
The Guards of the Gate is aimed to fulfil the roles of Shock-Troop and Riot-Police in terms of Guard-Enforcement while focusing heavily on the Holy Light, and to not be limited to only Stormwind City. Our aim will be to have some presence in the greater Kingdom of Stormwind, I.E. Duskwood and Redridge. We’re hoping with this approach, we won’t be stepping on any toes with established guilds that already exist and are well situated. Further saturation on a rather niché RP-style isn’t our goal.
OOC’ly, we hope to build positive relationships with guilds already in the area, to further generate positive RP experiences, and just be generally good folk! Future goals in the coming weeks are creating varied story-plots and events, with people who are interested to be invited.
The Approach
Our focus will be on consistency with storytelling, immersion, credibility, and verisimilitude. While realism is important to maintain, it’s often misused as a term, and thus tends to elicit confusion. With an eye towards quality over quantity, we seek to embrace the numerous possibilities of the Warcraft Universe, while also giving it out own creative spins, as roleplayers do.
We will also endeavour to seek out individuals and guilds to cooperate with, maintain expectations, plan/plot future activities, and intertwine storylines and accomplishments.
In short, we want to be your new best story-telling friend.
In terms of activity, there are no requirements aside from simply informing us if you’ll be active or idle. I do not desire to force people to log in daily, as my personal policy is “If they want to roleplay with us, then they will come.” I do not plan on hand-holding nor ‘spoon-feeding’ roleplay to guild members.
The Events
Due to the nature of the guild, there will not be daily events. We hope to have a on-going story-thread for future encounters, as well as try to build Frenemy relationships with existing communities, with an Open-Door policy.
There exists plans to employ a very light rolling system for events and encounters within the guild, but will otherwise encourage Free-Emoting when applicable. The policy will be “Rolls as a last resort”. Roleplaying events will be attempted to have variety, with the more ‘expected stuff’ on offer, in addition to numerous attempts at the more unique events! Variety is the spice of life.
The Future
One of the key aspects of the Guards of the Gate is the plan on tying the guild heavily into whatever directions Blizzard takes High Exarch Turalyon and his leadership/regency of the Alliance/Stormwind. I, personally, suspect that we’ll have an Alliance-Focused Sylvanas Loyalist/Renegade sides in action, and I wish to take the guild into whatever depth that would take us. As such, the lenience and the larger moral direction of the guild is largely left undecided, with the potential to become more zealous, or more acceptive as time goes on. This stance will let us adjust the guild going forward, with this as our starting state. (As an example, AU Yrel popping up and teaching Turalyon how to Lightbind.)
Our aims will always be peaceful coexistence within the Argent Dawn community, and by jumping on the bandwagon blindly far ahead of whatever fruits the tree will sprout, we hope to have already establish ourselves as a trustworthy source of roleplay when the time comes, and to prove that we’ll be willing to accept whatever consequences our actions will elicit. Our goal is and will always be the creative endeavour of roleplaying, which in all aspects is a cooperative medium, not a single-player accomplishment.