“We have heard the stories; monsters, murderers, freaks—heroes occasionally. Only we know the truth. Only we know the truth of our potential. We choose who we defend, and who to oppose. The question is, brothers and sisters; do you? Do not forsake your honour in undead—fight alongside the Alliance, and for the future of Azeroth.”
– Commander Eleanor WhittockCredits to Lyrisia and Bannshe
Introduction
The Hand of Thassarian is an Alliance affiliated, undead and dark arts exclusive, independent military order. Its membership consists mainly of Death Knights—however as long as a character is undead, or a user of dark arts, they mind find themselves welcome within our ranks.
Our aim is to create engaging events—both large and small—to cooperate with other guilds, and participate in their events, as well as to get involved in war campaigns.
Some of our events will include the following, but are not limited to:
- Combat Drills
- Traveling
- Deployments
We also engage in unstructured, casual roleplay around our base of operation, as well as the main roleplaying hubs—such as Duskwood and Stormwind City.
Basic Information
- Guild Name: Hand of Thassarian
- Faction: Alliance
- Type: Military, investigating and travelling
- Base of Operation: Morgan’s Plot, Deadwind Pass
- Contact Information: Whittock (Guild Leader)
Background Story
The Hand of Thassarian’s founding was inspired by the ideals of Champion Thassarian—the first Alliance death knight. When the Fourth War broke out, Commander Eleanor chose to fight for the Alliance; sharing a past not too different from the Champion’s. It was fitting for her order to be named in his honour.
Utilising their mastery over death, together with the combined arms of warfare and espionage, they have proven an effective fighting force. They aid in the war efforts in ways a living battalion cannot.
They remain in servitude of the Ebon Blade in matters which does not concern factional warfare.
With the Fourth War has come to an end, they have returned to their base of operation near Karazhan at Morgan’s Plot. Now they await future challenged that the Alliance and Azeroth might face.
Ranking Order
Rank | Role | Note |
---|---|---|
Commander | Guild Leader | Limited to one (1) player |
The head of the Commandery and the de facto leader of the Hand. Serves as the ranking field commander. Responsible for the overall operations of the order. | ||
Rank | Role | Note |
— | — | — |
Advocate | Primary Officer | Limited to one (1) player |
The right-hand of the Commander, member of the Commandery. It assists the Commander in planning Hand operations, while also doubling as a general administrator of the Hand’s logistics. Serves as the connective tissue between the Commander and lower-ranking officers. | ||
Rank | Role | Note |
— | — | — |
Marshals | Secondary Officer | Limited to three (3) players |
First in command of their respective branches. They are responsible for planning training regimes and troop deployments, as well as liaising with other branches for combined warfare. They serve as tacticians and are members of the Commandery. | ||
Rank | Role | |
— | — | |
Sergeants | Veteran Member | |
Second in charge of their respective branches. They are responsible for equipping the troops for battle. They also serve as drill instructors, as well as training officers for the Oathsworn. | ||
Rank | Role | Note |
— | — | — |
Knights | Guild Member | Limited to Death Knights and Warriors |
The vanguard of the Hand. The boney bulwark upon which the enemies break themselves. They never tire, never falter, only ever advancing forward. Their skills in warfare and martial prowess unmatched. | ||
Rank | Role | Note |
— | — | — |
Stalkers | Guild Member | Limited to Rogues, Hunters and Monks |
Unseen until it is too late. Working from the shadows, the Stalkers are masters of espionage and reconnaissance. They hunt, track and often kill the Hand’s enemies before a single footsoldier steps onto the battlefield. | ||
Rank | Role | Note |
— | — | — |
Adepts | Guild Member | Limited to Priests, Warlocks, Mages and Shamans |
The brains behind the brawn. Adepts research and study all aspects of the occult arts. In battle, they unleash powerful spells to decimate and debilitate the opposition, making it that much easier for the Knights to crush them beneath their boots. | ||
Rank | Role | |
— | — | — |
Oathsworn | Unproven Member | |
Fresh blood of the Hand. They have sworn their oaths, but have not proven themselves to the Commandery yet. They are trained by Sergeants and are expected to master their craft, before choosing to enter into service in one of the branches of the unit. |
Events and Campigns
Training, Drills and Exercises
Characters engage through exercises, as well as practical demonstrations on the topics of combat and warfare.
These events are more frequent, shorter, and takes place at our base of operations—they are meant to keep the character in the guild busy; helping in the development of a brotherhood-like atmosphere.
Traveling and Investigation
The guild’s primary focus. Either one-off scenarios, or a chain of consecutive events.
As a general thumb-rule, we are will begin by setting out from our base of operations, travel to a nearby—or far away—place on deployment. Then deal with the given situation upon arrival, before returning to the base of operation.
These event types serves as an opportunity for individual characters to develop further, as well as opportunities to advance through the ranks.
Siege and Warfare
We often collaborate with other guilds. They will most often take place in a form of in-character, RPPVP war campaign, but can also be small scale in-character RPPVE driven campaigns.
These event types primarily serve to expand the guild’s reputation amongst the roleplay community, as well as to allow our members to create and expand their network.
Guild Uniforms
We do not have a strict uniform code within the guild, however, it is required that a character’s transmog adheres to the following colour scheme—as close as possible:
- Grey
- Blue
- Purple
Once a member has been promoted beyond Oathsworn, their uniform must be approved by an officer.
Frequently Asked Questions
Q: “Does the guild serve the Alliance or the Ebon Blade?”
A: Both respectively, but with the Ebon Blade as the primer. We are but a branch of the Ebon Blade who is more aligned to the Alliance than neutrality—yet we do assist the Ebon Blade in non-factional matters.