A way to decrease "queue" time for DPS in mythics

so you claim. Clearly your “performance” is amazing right ? I mean what i’m doing as tank is basic as tying my shoes from what you’re suggesting.

So you mean as a dps you can’t make or save the key ? interesting, i can as a tank :stuck_out_tongue: Surely someone who’s just average at dps with his class can talk about “performance” i guess :slight_smile:

Yes… i can only control my performance, be that as it may.

You know this is just untrue what you’re saying right? You aren’t tanking and healing and dpsing to control every part of the dungeon group.
Your dps isn’t up to par to complete it, your healing isn’t either to sustain the party.

So why are you claiming such things?

We’re not talking about hard carries here so obviously every single person in the group can deplete the key without much effort.

Well i can leave the group and the question if this dungeon can be completed or not is done right ? I can get a better group in the next minute and potentially have an enjoyable run. You can’t do that as dps. So yeah by my presence i make a key possible, and by my absence i make it impossible :slight_smile:

You know if a dps leaves it’s generally the same right? Or if the healer leaves too.
We’ve had an m8 SD at the start of the week where a DPS disconnected and didn’t come back for 5 minutes… we cancelled the key since it wasn’t worth it as we can’t make that timer without one DPS either.

So no… there is no single role that can hard-carry the whole run.

Easiest fix is to make Tanks and healers OP :stuck_out_tongue:

Easiest fix would be to receive all the mounts and pets in the mail! loot too!

Wouldn’t work with the current setup and design philosophy.

When I run M+ I do interrupt around 80% the time and I’m pretty sure most classes have fantastic interrupts. Issue is as a DPS you have to go flat out DPS and only clip your rotation at times when you know things can be really bad.

As a DPS on my huntard I end up the run with tranq shots gallore and interrupts but still I know I’m clipping my DPS and know it “hurts” my numbers. Adding an extra 40% dpsers wouldn’t work with the current model

Well instead of having 3 dps that can interrupt you have 5… and as melee you don’t clip anything.

we could Just remove the holy trinity and let 5 DPSers do content :smiley:

That sounds exciting!
Let the mobs scale appropriately and give skillshots to them. Have it be like Visions where you have to dodge everything.

Why stop there? We can add AI bots to run them for us.

Nah… bots are stupid.

P.S. We have mission table for this stuff already, sry.

well i wouldnt really call them the same barrier.

Mine actually fixs the issue at hand, which is DPS players Struggle to find groups… yours sounds like reintroducing Botting to be allowed by TOS :smiley:

That’s the worst Christmas gift Blizzard has received.

It was just an example from mobile/f2p games, where the bots are just part of the game :smiley:

Worse than someone giving the nifty idea of locking people into covenants?
Maybe that wasn’t a gift, but it was a horrible idea!

I dunno GW2 and ESO did some interesting thing for not straight forward Actual Tanks and Healers but Classes could opt into differnet things… and u’d have the ability to heal / tank via set up etc etc.

I think it might be alittle late for WOW to take such a model tho xD

Oh, sorry I thought my post was obviously sarcastic. About GW2, they very quickly added back some kind of trinity system after the total fiasco their dungeons were.

xDDDD

Yeah but it was added back by things like Druid right? or they gone all the way now?