A way to decrease "queue" time for DPS in mythics

Allow me to rephrase the last paragraph in a more simplistic manner: shortage of pug tanks and healers, since tanks and healers actually play with friends and guildies, which is enjoyable. They wouldnt tank/heal for pugs, so you have shortage of pug tank and heals. They would rather dps in pugs. It is more comprehensible now?

I’ve been trying to explain this to you in a polite manner a few times, yet it seems you are threatened by logic that can’t get through that thick skull of yours.

Are you seriously telling to me to get a grasp when you are the one here whining like a 3-legged street dog in the ghetto?

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Not every tank or healer actually groups with friends and guildies, a lot of us are pugging every day be it for raids and m+'s, but if I had more DPS in my groups it would simply add more stress because we both know a lot of people in pugs dont know what to do or just dont care so it would become a huge mess

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No… sounds like a non-issue on your side.
It’ll only affect tanks and healers who pug.

So basically, you can just get 2 more guild dps and roll it.
Glad i cleared that up for you.

And here it is… that staple tank/healer saltiness, like DPS killed their dog, cat and wrecked their car. Maybe you should switch to DPS and chill… you’re not really in the right state of mind to tank.

But that’s just a thing with pugs… a tank can ruin the key for 4 others, a healer for 4 others, a dps for 4 others… it’ll change to 6 others in all cases.

So you admit that this would cause even more problems than now, glad we cleared that one out

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No?
It’s 1 run for example… and it’ll actually cause less problems, because 6 others can offset the 1 making mistakes, much easier than 4 others, since power is more spread out.
So thanks for pointing out that it’s actually a +

Let me fix it up for you

Current system
Tank
Healer
DPS - makes one mistake
DPS - possibly makes one mistake
DPS

Your idea of a new system
Tank/Healer
DPS
DPS makes one mistake
DPS
DPS makes one mistake
DPS possibly makes one mistake as well

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That’s just you being pessimistic.

Also Blizz can balance so that mistakes are less costly to offset the possibility that more people can make more mistakes.
So… basically nothing to write home about.

So nerf the mechanics and/or dps checks.

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You really dont want to accept that your idea will just make tanks and healers even more scarce because a lot of them will simply stop pugging because of the possible mistakes that could happen with even more people

You won’t even know the difference, if the success rate is the same on average, does it matter?
Nope it doesn’t.

This sounds like fear mongering…

What am I scared of? Lmao it’s just a bad idea

Everything you said is easily solvable… basically you just think of the current “balance” and apply 2 more dps, that’s just wrong.

With this change or you make dungeons 10 times easier or you make them be 10 times more coordinated.

What you do about the 2 extra dps giving utility?
Or they giving extra kicks?

Also your idea of “damage distribution”.

Lets say 10000 damage over 10 seconds, distributed between 7 people instead of 5 so the healer doesnt have to heal more.

What would happen if every dps use their defensives? It would actually be easier to heal in coordinated groups while a nightmare in pugs.

What happens when a kick is failed? It should be more lethal as you have more people to deal with it. (Just like in raids)

What happens to the dispell mechanics? Should the mobs put the dot to 2 targets or only to one increasing the damage? (Keep in mind that you could bring a dps who can heal just to help the healer as the dps loss wouldnt be that high, as you have other 4 dps full focused on dps’ing.)

I could go on, but well I think this is enough.

Having 5 dps instead of 3 could work but the game would drastically change its meta, towards a much more coordinated meta. (Its what happens when your resources are increased)

Well thank you, Rayzens, for enlightenning us on the flaws of our simplified basic logic, and that of the current LFG system overall.

Your extensive experience encompassing all roles based on your previous experience, surely overwhelms that of the rest of us.

We wish you all the best being stuck in the LFG system while re-inventing it in a creative manner to best serve all concerned players and roles respectively.

Keep up the brilliant work. Adios! off to spam keys.

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Well see?
You just argued that more dps = more tools… others argued that more dps = more chances to fail.

So basically you and the others are correct in both ways.
So if these things cancel pit… there is no need to reduce or up the difficulty, just re-balance the numbers a bit.

It’s the same as if every dps now used cd’s… or failed to use cd’s. It;s exactly the same.

Sounds good to me, but you give Blizz more credit to balance stuff than i do.
Game isn’t balanced now, it wouldn’t be balanced with more dps… but more dps would get to play more if there were more spots.

Also… Blizz is already |balancing" stuff with flexi raids, you guys are making this into a bigger deal than it actually is.

I only need some fries now, got all the salt i need.

So you admit that it’s only to lower queues and not make the game a better experience , glad we cleared that one out too.

I will still point out tho that :

  • It’s not happening
  • If you dont like to wait, go healer or tank

You’re welcome

2 Likes

You wouldn’t know if it’s a better game experience or not until you’ve tried having more dps in your group.
And as a dps, i guarantee the experience would be better than it is now, cause they’d actually get to play more.

Maybe.

Boring roles, i want to play not sleep.

Then enjoy the long wait times, I’m happy we finally found a solution to this problem.

Enjoy your queues !

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Its not exactly the same.

7 people not using cds is worse than 5 people not using cds.

It maybe even creates a meta of 1 tank 2 healers 4 dps, which totally negates what you re trying to accomplish.

It would be cool to have more room for coordinated play in dungeons but that doesnt translate well into pugs.

Also, dungeons would have to be reworked if you want them to feel the same as they have been thought for 5 people, not for 7.

Imagine sanguine depths for 7 people, its just too small.

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What’s the solution to the problem?
Ah yes, more dps spots.
Glad you agree.

You still need to meet the dps requirements. But would it be bad to create a new meta? You could now once we’re geared a bit more to go 1 tank 2 heals and 2 dps on healer intensive affix weeks… so you meet the dps checks and do it safely.

Would that be bad? I don’t think it would though…

I can imagine it now with a full melee group as well… it’s still small.
If there were more dps spots, you’d be more unlikely to have full melee groups.
And if you would, you’d do so on purpose to stack whatever you have in mind, so you’re taking a calculated risk so to speak.

Well… i’m off to bed, was nice discussing with you guys.

Merry Christmas too!