Nope for you to roll either tank or healer, otherwise you have no ground to complain because you are part of the problem.
I really do be enjoying my 5 seconds queues tho, are you enjoying yours?
Nope for you to roll either tank or healer, otherwise you have no ground to complain because you are part of the problem.
I really do be enjoying my 5 seconds queues tho, are you enjoying yours?
Iâm doing wqâs while in queue.
I only wish thereâd be an addon to auto-queue me instead of myself having to have the lfg window open sometimesâŚ
A queue ? What is that? I cant even see any because it procs instantly for me, good tank perks eh ?
Sure i guess? But this is a thread to discuss the solution for dps to have faster queues.
Not for tanks gloating⌠though iâm gonna queue to bed now, gn.
A few people already explained to you that it wouldnt work, the only solution is to make tanking/healing more appealing and for dps to roll tanks.
If they dont want to do that, then enjoy your wait times
But AOE abilities either hit fewer people, or hit everyone for less.
If someone dies itâs less impactful.
Some fights are designed for 2, 3 or 4 people. Those become significantly easier.
Mana usage will change.
Fight length is not the only factor.
60seconds at 1000HPS is not the same as 60seconds at 500HPS. Nor are dungeon fights engaging for more than 3 DPS.
Let me translate my answer to Italian: No
No thanks, it is enough with 1 DPS per group pulling mobs ahead of the tank.
putting in more dps in mythics would se a even higher decline of healers then, it would not work ever, healers and tanks got the worst job there, and putting in one or two more for them to heal would be horrible.
heck would probably be better to lower the group to 4 instead of 5, and you probably se more tanks and healers joining again.
I put my key in LFG yesterday with my healer. We had 101 DPS apply, this will not alleviate anything and you wonât see faster queues anyway cause there are most likely hundreds of people above your ilvl in the queue
Yeah, during peak hours I canât even filter out who to invite to my group because dps just keep applying endlessly, especially to m+ keys like Halls of Atonement and Mists. Maybe 50 dps spots per group would fix it LOL.
I had to give lead to our DPS player and just say âRandomly scroll and invite cause thereâs no way we can filter through thisâ
Youâre the worst kind of player. Players should only compete on a global scale not within your team. You should be competing against the dungeon (and other teams on raider.io if thatâs your thing), not against your own team.
There are good players, average players and bad (but want to be good) players who at least try to do the mechanics, interrupt, switch to adds, help the healer save someone if class has healing abilities.
And then thereâs you with a tunnel vision who brags that you had the best dps. Of course you will be top dps if you never switch away from dpsing the boss (apart from times when boss becomes immune) and healer manages to keep you alive with all the standing in the crap.
I think we all know the real issue is the toxic mentality in any kind of pugged content in WoW as soon as something goes wrong.
I do not care about mythic + (it belongs to Diablo 3 to me) but i can understand why tanks and healers only run with friends / guildies. If most players in LFG tool were decent human beings most would gladly go there and tank / heal.
Just my 2 cents.
I think that would only feed the problem in the long run.
The whole reason healers and tanks are so hard to come by in the first place is because we donât need as many of them as we do of DPS players.
Option 1: roll a tank or a healer and be a part of the solution instead of part of the problem.
Option 2: join a guild or a community
Option 3: whine endlessly on the forums to redesign the game to cater to you.
From all the posts youâve posted that I read, itâs obvious youâve prolly never healed a day in your life. DPS players are a nightmare, and more often than not are the ones that make mistakes in dungeons/raids and cause an uproar with the fingerpointing when itâs clearly their fault. Iâm good with healing a tank and 3 dps, no need for the extra headache and child-sitting tbh.
Then they wouldnât be playing the role they want to play, so youâre just looking into forcing players to play something they donât enjoy.
If they wanted to tank, theyâd just tank.
I do enjoy them sometimes⌠it allows me to finish that wq.
This is where re-balancing comes in. I See that youâre still stuck on the balance part, thatâs bound to change with the redesign.
But⌠why no?
The number of dps pulling doesnât matter⌠the first one to pull is all that matters.
This is just fear-mongering.
Actually it would. Those 101 dps would go in the next 50 groups that need them as the extra 2 dps, in lfg, if you want %, there would instantly be 40% less, that means 40% more dps would be able to actually play the game instead of playing the âqueueâ.
You donât know what compete in a team setting means, youâre working together with your team to overcome the challenges while doing what you can to pass them.
I rolled a ret pally, i already save the healer and tank and even the rest of the group plenty of times during my runs.
I donât need to tunnel vision to beat weaklings like you who think only tunnel visioning allows one to stay on top of the meters.
And yet there are players who pug. But youâre also acting like only dps can be in the wrong in a dungeon, thatâs simply not true.
As a dps, i see 1 tank not knowing how to tank, 1 healer not knowing how to heal, 1 dps not knowing how to dps and another dps not knowing how to dps. If dungeons needed 2 tanks iâd be seeing 1 tank not knowing how to tank, 1 tank not knowing how to tank⌠etc.
But this is supply and demand, you up the demand for the dps and the problem is attenuated.
People donât play more dps than tanks and healers because there is a greater need for dps they play dps because they like to dps.
Iâm not âpart of the problemâ iâm playing what role i want to play.
Doing dungeons with only people you know itâs boring. Itâs an mmo, i donât need a bubble-world(rich coming from a pala, i know).
A good game adapts to the needs of the players, maybe you need to understand this first and then we can further discuss.
I didnât, i want to dps, not sleep looking at the moving bars.
Oh please, iâve seen equal faults with dps as with tanks or healers. To not recognize this and have this mentality that only the dps are to blame for screwing up in a dungeon is really whatâs causing this rift.
You see, itâs because you think of it as âchild-sittingâ means youâre not actually enjoying the role of healing a group. Have you tried to dps or tank? Might be more up your alley.
If you hate healing [and tanking] so much⌠donât do it?
I see a lot of masochistic tanks and healers in this thread, itâs amazing!
If a dps wanted a fast queue they would go tank or healer.
Instead of accepting the existing solutions to your problem, you want blizz to redesign the game? Idk man, sounds a bit entitled to me.