Abolish keystones, let us pick the difficulty and dungeons

Back in the day, we had Challenge Modes where you could pick any dungeon and run it as many times as you wished…
Now you are forced to either leech other people keystones or use your own and run whatever RNG granted you. Then we have this stupid system of +2 +1 +3 and the worst part -1 - where you might be “forced” to run a dungeon you don’t need.

Challenge modes worked without keystones why can’t M+ work without?

See, some might say" but people would pick highest difficulty" blah blah blah - then they won’t finish if they are bad. if they are good - they deserved to run a difficult one they finish. Why force people to run dungeons they don’t want?

“But people would run the same dungeon over and over again to get their item”
Aren’t they doing it now? They just look for specific dungeon in LFM and run it over and over until they get their weapon/trinket they desire so much. Why can’t we make it easier and just let them run “on their own”?

That would reduce toxicity in the community because rn it’s super hard to get into keystone groups and depleting makes people mad.

IF you want some limitations then idk - you can’t pick a difficulty more than 3 levels higher than what you finished most but let us pick any dungeon we want so e.g. if u miss some points in rio on certain dungeon u can run your own group instead of idk leeching or running other dungeons hoping for a good key

13 Likes

That’s just delusional. Also, it’s super hard to get into keystone groups because you’re playing DPS, which won’t change with what you proposed because there’s just way too many people playing dps relative to tanks/healers.

Healers and tanks get pretty much instant invites unless they are applying to keys way above their experience.

Eh, the statement that Depleting makes people mad isn’t wrong. It’s what turns the runs from “lets try and see how it goes” to “Must hit the timer or the key is bricked for me”.

The bricking denies people respite to practice certain keys, unless they exploit others.

5 Likes

That is more a pugging problem. How many people are putting up their key for a science run, with people you will never see again? But in guilds it happens all the time. Which is another reason M+ is created for coordinated groups.

2 Likes

There are definitely some groups who are worried that their keystone will be downgraded.

But most of the time as you said the issue is this that the group leaders actually may have too many people to chose from, as depicted in this comic
Declined (darklegacycomics.com)

I think keystones facilitates pugging and groups forming
As a dps i can create my own group and find 4 people quickly just because i have a certain keystone they need

Challenge modes were a fixed difficulty.

Keystones arent.

Thats why one works with keystones and the other without.

Talk about missing the bleedin obvious.

“Let us pick the difficulty and dungeons” - Keystones allow this, you can pick whatever level key you want to join. The system works, no one is forcing you to do anything, if you want to do a medium difficulty +10 Azure Vault, what is stopping you?

1 Like

It depends if one does not want to be the one being invited to other groups or not I guess

lack of keystone, e.g. last week i needed 14/15 Temple and couldnt find any grp or get inv. that is what is stopping me.

BS, you’re just accepting the status quo and making up reasons for it staying here. there is literally zero reasons why challenge mode system would not work with keystones except “but it’s like this it’s different ooga booga”

Have you considered it may be like that exactly because of the key depletion ?

I know that I would gladly join any group that want to experiment stuff, even if it meant I had to run that key few times.

2 Likes

even when applying to keys which are at their experience levels they very often get declines too if they are not meta classes.

everyone wants to be carried in m+ - and only inviting overexperiences overgeared people can ensure that.

1 Like

In challenge modes I got, as inexp person, invited to more exped groups because they could just kick me and run again at no cost/risk rly

I wonder how most geared people got carried… :thinking:

No. Why do i want to experiment on strategy/tactics/coordination/routes with people i will never play ever again. Without key depletion it wouldn’t still make sense.

This is just fully a pug problem, while it is realistically not that doable. People who want to push need to stop pugging. Or do keys they overgear.

a lot ? im getting carried constatly :smiley: :stuck_out_tongue:

I don’t know. I’m not in your head.

But as far as I’m concerned :

  • for fun
  • to see new strats
  • for variety when I’m bored of doing the same route again
  • because it sounds like a relatively toxic free environment and could be prone to create new in-game friendships as discussing these new ideas would actually require discussion…
  • because I’m not an associal player who just want to get an item, a great vault item or a rating (all of which won’t mean anything in the next patch)
  • … ???

You’re not the most geared. I was talking about people whose ilvl is so high that there is literally noone above their ilvl. Who carried these guys ?

yeah. i dont wanna be forced in one specific key. and rewards are garbage anyway. what should i “push” something like ruby 17 or other garbage dungeons with ridiculous scaling? or do we gear “playable” gear in ruby 15 to survive install mechanics or tank the damage from trash mobs??? in last game we even needed hero for drake trash mob… and people was “geared”.

but if we remove keys we can relax and get exp for skills in dungeons.
because right now i cant even play academy. tanks rush to tree boss and leave after first wipe.
great waste of time!

Yeah, no.

I’m playing a holy priest and I rarely ever get declined when I’m queuing solo. Didn’t even have time to apply for more groups before I was invited when I was looking for a temple at +14.