Actions Taken to Curb Griefing by Repeatedly Leaving Groups

A million times this.

If you´re not already banned, then your behavior is probably fine and all of the huff,. puff, and bluster panicing about how you´re going to be held histage from now on is nothing but wasted oxygen.

Releasing the exact limits would be pure lunacy and display a complete disregard for human behavior.

Because then our “beloved 10%” would just grief right up until the line, log off until the cd resets, rinse and repeat.

The whole reason we can never have nice things IRL or in game is because it´s always clearly defined where teh line is, so people repeatedly go right up to the line until som arsehat "accidentally"crosses it after all, gets punished, whines about it, and then the line has to get even more restrictive to prevent other idiots from harming themselves :wink:

Case in point, You used to be able to enjoy concerts right at the edge of tghe stage and even be able to get up and dive off of it into the crowd… but thanks to idiots, we now have barriers 4m from the stage, and security teams in between the barrier and teh actual stage. :wink:

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Thats not it. I just want to know i am allowed to spam LFG keys. But we all know those fall apart all the time on push keys. Or even go in with friends trying to run keys but walk out the moment the dungeon is failed. Since it is challenging content this happens all the time. I haven’t timed a push key in 2 or 3 weeks. Which means i walked out a lot. Not just “occasionally” like blizzard claims is allowed in the bluepost.

First of all ‘big thank you’ for looking at the issue.
Last week was the most frustrating experience I ever had in Wow and I play since the game was released in Europe. I litteraly spent two afternoons without completing even a single 10 because of leavers, toxic behaviour or simply not timing the instance. I even joined few groups labeled with “weekly”, “completion”, “vault” just to ensure the run will complete no matter whether timed or not, yet people were still leaving after few deaths or a single wipe, or even worse - at the last boss when the timer runs out.
Not being able to fill my vault slots or simply getting crests made me so mad I would simply log off and not coming back till next season as mythic+ is the only way now to further upgrade my character.

I do believe however there are far much better ways to fix the problem rather than punish your paying customers.
Main issue is some people need the instance completed just to have a chance on good vault item and get crests, while others need their score and would not finish a run that is not timed.
Now there are alot of proposals in the forums how to fix this - as paying customers everyone would like to progress their character(s). Some people do it slowly but still want to have their gear upgrade and the mythic+ leavers waste their few hours game time available. On the other hand the elitists would like to finish fast, no wipes, with everyone in the party knowing every single mob in the instance.
You have to separate those - let casuals progress with no timers, leave the timed content for elitists. Or make the timer much more generous, so timing the dungeon is possible even with few wipes.
I really enjoyed DF season 3 where the timers were not that restrictive. It was the first time I got all portals and really enjoyed the game. Not only I could gear my main but I had enough time to run few mythics with my alts (few of them healers).
Now it is no longer possible to gear alts in mythic + as my whole time is spent simply trying to complete 8 dungeons on 10.
Check also delves and why there are so successful - no timer! no toxicity! you can solo at any time even in not pick hours with no one online.

Also it would be nice prior of taking actions to have rules set - so everyone knows what is treated as griefing and when you will be punished. That would avoid confusion and stress.

And last but not least - I really hope you find a better way to handle this issue with rewarding rather than punishing players. Or separate the weekly goals from raider IO score.
Thanks

2 Likes

So in other words, frequently leaving unfriendly groups which just called you a gypsy and told you to go hang yourself is still your fault and you alone will bear the “consequences” ?

Other reasons why M+ is a complete disaster this season is the mess you’ve made of tanks, healers and scaling. Even the whole reward structure of the game has been usurped with the introduction of delves. I’m full 620 on one character without stepping into group content since level 74. Delves aren’t hard, they can just take a very long time, so much time that sometimes you dare not to pull the next mob without all of your cooldowns available. It’s a waiting game, not a skill based one.

Many other similar players. They don’t need anything up to M+9 but clearly have no place in dungeons because they haven’t even familiarized themselves with the basic trash and boss mechanics. So what do you think happens next when one of these finds their way into a group and how successful do you expect them to be?

Then maybe start doing interrupts yourself and there will be at least one person doing interrupts lol.

Why should you go unpunished by wasting other people’s time, who are doing +10 for the vault primarily? Why should you waste people’s time who are, for example, trying their first +11 and completing it even without timing would be a great experience for them that will give them a feel of +11 and allow to time it later?

If I see people in a group not doing interrupts or not playing mechanics (even in +10), I point them out to their mistakes, ask them politely but directly and even guide them if necessary and believe me more often than not people listen to me and do better with new pull.

Also if you got a deranged tank that pulls packs with too many casters, the problem is not in interrupts, but in the pulls.

If I finished a key untimed, but in the process I helped 2-3 members of my group to improve by explaining and guiding, I consider it to be a time well spent.

Because this is a social game first and foremost, something the first fart leavers tend to forget. Rating, Parses and Gear are vanity. If this is all that matters to you, go play offline games.

2 Likes

…I am. I am also a warlock, so my kicks take longer to recharge, but m+ is team content and the team needs to help.

Post your key as a learning or prog key then or say “no leavers”

Most players get defensive and cannot take criticism at lower key levels

I see you have not timed above a 10, so this is common in higher keys as the mobs take much longer to die, so it is more efficient to pull big and aoe them down in bursts rather than multiple small pulls.

Congrats, I play WoW for me to relax after work, I don’t have endless hours to play with people who didn’t watch videos or guides.

I play the game for vanity, I pay the same sub as you, I play how I want to play.

If you want to abandon the group without consequences you start insulting the weakest team member and bully them into leaving first.

Replying from my main char.

Ofc im aware that. But the issue we are seeing again and again, is that rather than these (pardon my language) terrible players who keep depelting that +6 key never reflect upon themselves, not learning mechanics especially with so much info on the youtube, dont learn what to kick or cc, and frankly a lot of times dont use their defensives, and just flop and brick your key. And what i find most concerning is that THIS is the audience blizzard is serving and listening to many times.

Im sorry to say mate, but there are imo way more bad players than decent and good players, and as a tank i often get flammed for a lot of stuff i didnt even cause (like when that dps boddy pulled a pac we were supposed to skip, wiped us. then flamed me for not jumping in an tanking the pac when 3 in my grp were already dead and i got ccd by a mob)

Also another big issue is that blizz have implemented all these mechanics, (tankbusters, kicks, cc is now worse than ever) but they do very little in helping you how to actually play the game. Automaticjak made a greate youtube vid actually talking about this.

But im also not really suprisied how blizz always “solves” these issues with creating more issues. M+ this season is worse than ever, and while ive timed a few high keys, ive depleted even more. This season especially is very unforgiving, and part of that is that they added both fortified and tyrannical on every key from 10 and up, then buffed timer from 5 sec to 15 per death, and made kicks, and cc even more needed and worse than it used to be AND on every key from 12 and beyonde you have another dmg/hp modifier. The end result is what we are reading and seing atm.

2 Likes

:sob: :sob: :sob:

But then you get silence for a week, or even worse, a ban, which can also lead to perma ban.

It looks pretty simple to me. They probably took a look at all the data and found the outliers, people who disproportionately left keys in comparison to their peers.

If you’re doing a 13 and there is a wipe and people leave, that is pretty normal and I don’t think anyone is getting in trouble for that.

But if you’re doing a 10 and there is only one death but someone leaves, and this happens frequently with this person (I’ve seen tanks do this a lot) then I’m guessing that is pretty clear to see in the data.

One thing, though – they should definitely not have AI make this kind of decision. This should be done by a human.

1 Like

Yeah I dunno why people are losing their minds as if one abandon is going to get them banned on the spot. There’s only two ways this is going to happen, either you’re a constant leaver with no obvious cause or someone really hates you enough to try and get a hundred or so people to report you in the span of a minute.

One is a you problem, the other is a theoretical situation, which sucks when it happens but it is incredibly uncommon relative to how often it gets brought up.

If people actually had reading comprehension they’d know that this isn’t Blizzard saying you can’t ever leave keys or you get banned lmao…

2 Likes

I hope this is true

On my tank, I will leave a key after the first pull if I do not see kicks or CC going through, because I know from experience that the first pull can tell you a lot. If I end the first pull with no defensives ready for the next pull because nothing got kicked or controlled, what does it say for the rest of the key.

You’re speaking as if No leaver Runs are some sort of exceptions that must be marked in the notes and that being a first fart leaver is norm. No, it is not, toxic, antisocial behavior is not a norm. I do not leave keys regardless whether they’re marked “no leavers” or not and I expect people to stick to a reasonable degree (unless badly stuck) and guess what, most people do stick. Griefing leavers are thankfully a minority so if you’re looking for like minded buddies who won’t report you for ruining their key asap, I suggest you post your key as “One Mistake and I leave PRO Club group” or something along those lines.

“BRO UNINSTALL”, “WTF MAGE CAN YOU USE DEFENSIVES NOOB” “HEALER BRO …” and other garbage like this is not a criticism, it is an insult and ofc people get defensive when insulted. Try to be polite and patient, and your remarks will find muuuch higher acceptance rate.

I am glad that you bothered to check my profile, but did it occur to you that I may have other characters? Nor does it matter, you do not have to trust me. Check Quazii WoW who produces one of the best (if not the best) m+ guides and is a competitive player himself. In his CoT he says that you cannot reliably pull more than 1 ( in worst case scenario 2) mob with dangerous casts at a time in PuG, and he is speaking about 14 key!

To time high keys you do not just mindlessly do big pulls, you actually have to pair packs in such a way that there are not too many dangerous casters or not 2 mobs with heavy aoe etc

Then either play offline game or play with premades only. When you join a PUG, you automatically accept possibility that some people in it may lack skill and knowledge.

You’re entitled to play the game how you want up until the point where your actions start to influence other people’s playing experience, this is called Social Responsibility. If you do not like this and still wanna play WoW, go into the delves solo and deplete your runs as many times as you like. But by joining a group with other players, the Social Responsibility is on you.

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If we start the key under the expectation we’re there to time it and events transpire that lead to it no longer being timeable there’s no longer a reason to stay.

If you want everyone to stick through to the end you need to make sure everyone’s on the same page about that, it’s far from a given.

It can say a lot but it isn’t a fail-safe way to gauge the group. For example, did everyone try to kick the same cast, that you happened to kick first? Did the healer have an issue, get stunned, etc? Did kicks not happen because of the stun? Did you do a huge pull?

While one pull can say a lot, things can go wrong even with the best players. One pull is not enough to gauge the group, and if you leave after no deaths after the first pull I would wager that is exactly the kind of thing Blizzard doesn’t want happening.

because most of the people want a free boost without actually asking group
like a little rats
i met some of the worst people behaviour in wow in keys
while being bad, hoping you finish the key after time

nope.
not gonna happen.
i take my ban on my chest with pride and because im healed from fomo and wow

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In football each team starts a match in hopes of winning. If the victory seems improbable, the Goal Keeper does not rage quit the field, he stays to the end and after the match the team discusses the game, their mistakes and points of improvement.

What is the given then in your opinion? Leaving after first wipe? Leaving because on 1st pull the random dps guys did not perfectly synchronize their interrupts?

Speaking of Rats, they’re the little creatures that are the first to leave a ship in trouble. This is a more fitting analogy.

Enjoy your ban, you won’t be missed.

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That a key started with the intention / expectations of being timed is abandoned once timing is no longer an option. I swear half the time it’s the person who started the key that leaves.

If we scrape through alive then that’s fine, keep going.

If on the first pull of Stonevault only 1 fear gets kicked and we wipe to the other cast then that’s a serious concern. Same if we wipe to stun casts on the first pull of NW, or a barrage / fear on first pull AK. That eats an enormous amount of time, costs everyone their CDs / likely bl timing, and likely just isn’t worth continuing from that point.

the what ?
i dont want to even be missed can u mind your own buisnes pls ? and off from me, ty.
keep baiting peoples to your groups tho, maby someone will boost you

i enjoy hard work, dungeon research and legit gaming :wink:
M+ player ksm since legion btw