Priest
Mind Games: Healing Absorption and damage reduced by 50% in PVP
Thought-steal: Duration reduced to 10 seconds
Warrior
Intervene: Now redirects 50% of the damage dealt to the target.
Bastion Spear: Can now forcefully move targets Once per cast.
Condemn: Damage reduced by 25% in pvp
Death Knight:
Death Strike: Minimum health restored increased to 10% maximum health
Abomination Limbs: Can now Forcefully move targets Once per cast.
Rogue:
Sap duration decreased to 5 seconds
Monk
Whirling Dragon punch: Damage reduced by 20% on pvp targets
Fist of Fury: damage reduced by 10% in pvp combat
Turbo Fist (pvp talent): Now makes Fist of Fury unable to be cast while moving
Grapple weapon: Range reduced to Melee Range down from 30 yards
Druid
Evoke Spirit (Balance): Can now only cast a maximum of one Starsurge and Full Moon per cast and Evoke Spirit full Moon damage reduced by 35%.
Evoke Spirit (Feral): Can now only cast a maximum of two Ferocious Bites per Cast
Paladin:
Healing Hands (Retribution): Word of Glory healing is increased by 25% based on the targets missign health down from 70%
Word of Glory (Protection): Word of Glory healing decreased by 50% during pvp
Execution Sentence: Damage reduced by 20% on players
Divine Toll: Can now proc a maximum of 2 Judgements down from 3 on PVP targets.
Shaman:
Elemental Shaman mastery: Overload now deals 40% damage down from 80%.
Chain Harvest: Damage and healing decreased by 30% in pvp
Restoration Shaman: Mana cost of all spells increased by 30%
Warlock:
Sacrolashs: Now reduces PVP targets movement speed by 10% down from 50%
I truly believe if anybody disagrees with these changes then you are completely bias.
11 Likes
I genuinely think you have absolutely no clue how to balance at all
These are not actual patchnotes more like a wishlist you can have for christmas
10 Likes
So the fact these nerfs apply to everything that makes the game absolutely bonkers right now. How would you nerf it? bet you wouldn’t touch WW wouldn’t you
Heh, I’m trying to work out if this dude is a hunter, mage or demon hunter since they escaped his big brain nerf list
Combustion shouldn’t be changed at all but we gotta nerf those damn DK’s boys. Absolutely smashing the ladder right now
4 Likes
You want to nerf the demon hunter the worst class in pvp?
Your nerfs would make sense if they’re in any way correct and target the actual problems with the classes. When overviewed I think you achieved it with affliction and ret/prot
But since you wanted me to talk about WW,
Where did whirling dragon punch touch you on the doll?
There is also a reason for disarm being stronger for monks than any other class maybe you figure it out.
Well lets add a stun for turbo fists then okay?
Ironically when looking objectively for WW it seems like you absolutely have no clue
1 Like
I’d be happier if they just deleted that stupid class from the game
Your changes looks more like "how to gut classes i dont like to the ground so only RMP will be onyl good option left on the table "
and btw who use Execution Sentence in PvP ?
Behold, the comment coming from the strongest class, complaining about the weakest class.
I’m sorry but since when could a Monk reach 30 yards away and disarm??? Forgot you was stretch arm strong. The Monk should be forced you use his huge movement effects to peel his friends. As opposed to being able to peel his friends while 30 yards away. This is the same as saying Intervene can redirect damage but doesn’t cause the warrior to actually charge the target.
Also the FOF and Whirling dragonpunch damage nerf is to prevent the silly output during all the CD stacking.
Windwalker is by far the stronger class right now so the logical scenario is to reduce monk mobility during his damage if he wants to maximize his defensive output. If you want to maximize your damage output while moving you must choose to sacrifice the 90% slow and Parry and rely on your CC or partner to maintain uptime on the kil target.
Also i apologise guys that i missed out on Hunter and Mage.
Mage: Should have Pyroblast damage reduced by 20% in pvp and the Shield Legendary should have a reduced effect of 35% down from 65%.
Hunters: Resonating Arrow debuff that allows them to still attack a target for 3 seconds when they leave the Resonating Arrow area should be removed. Allowing for targets to strategically place themselves. Outside of that Arcane Shot could use a nerf of 10-15% due to it being magical damage and hitting for close to 5k.
Ok mr mage. Playing with a rogue.
Nerf everything I don’t play and like and don’t touch me.
Those are not balance notes, those are your imaginary wishes.
I mean i had Rogue Sap reduced from 8 to 5 seconds, and had Mages Pyro damage reduced and shield absorb reduced by 30%. truly moronic
Are you an idiot? Didn’t care about your next post (as it didn’t look it was by you as well) as I was responding to the original poster, not to some other post supposedly by another guy, that I didn’t want to respond to.
Do you know there is an edit button?
I Think it’s a bit Much, maybe buff some underpreforming specs indstead of nerfing all like this!
Instead of increasing mana cost of resto shaman (leaving that way only holy paladin class with no problem in mana) it s better increasing mana regen of any healing class.
Monk actually should be able to use Disarm baseline. It’s literally what this class is lol. It should be stronger by nature than any other disarm. And this is the way blizzard wants it to be obviously.
The only way I could think where the range really harms someone is during a setup of RMP lol
So the logical scenario for you is because of windwalker being a strong specc right now is to reduce it’s mobility? Which has been here since MoP?
Turbo Fists is needed for Windwalker in It’s current iteration to even function. If you have other fixes to this spell I am open to hear them.
We will wait whole expansion for these changes.
Dude wtf xD the main cancer is combustion now in pvp. Combustion>skill.
In every 2. Game we must face firemag. Eaven easier to play than a freking ww monk.