Itâs not called âEvoke Spiritâ, itâs called âConvoke the Spiritsâ.
The correct fix is:
Convoke the Spirits will no longer cast Ferocious Bite, Full Moon and Starsurge until the last 2 seconds of the channel, and will also never cast more than 3 Ferocious Bites (Feral) and 2 Starsurges (Balance).
Turbo First should just make Fists stun again, and not cause parries. It should however not be cast-while-moving.
Nerf RSK one shots instead.
Missing something for Windfury RNG madness.
Yeah, no.
Intervene should only redirect one ability, not everything for 6 seconds.
Too much of a nerf.
Disc needs slightly lower mana costs as well.
This would completely destroy any and all MM comps.
Combustion/Rune/Infernal Cascade interactions need to be nerfed.
Missing nerfs:
Mage: Combustion/Rune of Power/Conduits
Enhance: Windfury one-shot chain procs
WW: RSK one-shot kills
WW: Overall damage nerfs (nerfing Whirling Dragon Punch is the wrong way to do it)
DH: The Hunt initial damage nerf (move it to the dot)
Feral: Eye of Symmetry and Berserk no longer stack
Feral & Balance: Regrowth nerfed by 10%
Subletly: Conduit Cloaked in Shadows massively nerfed/removed
Missing buffs/misc changes:
Podtender: Cannot be buffed nor healed, and also lasts 3 seconds longer
Survival: DPS increase
MM: Aimed Shot permanent cast time reduction/cast-while-moving mechanics
Feral: DPS increase (move damage from bites â bleeds and increase overall DPS, re-introduce powershifting and move slow to Shred)
Warlock: Minor survivability buffs (and when I say minor, I mean it, by removing the top DPSers and the one-shots Warlocks will flourish as is)
DH: overall DPS buffs
DK: buffs (donât even know what to buff tbh, probably UH overall DPS, I guess)
Obviously Iâm biased towards Feral 'cus thatâs what I play.
uhm no. Combustion is most def. the problem. When you have people playing double fire at top 20 and saying âDUDE COMBUSTION IS SO BROKENâ, and when people at my mmr (2k-2.2) can kill someone flat out because combustion, then it is the problem.
In case i didnt make it clear - combustion is the problem.
Actually noone playing codemn on pvp already lower damage than execute if codemn dmg nerf %25 will be codemn dmg like slam dmg lol
But yea interneve can be %50 damage direct
The truth is, you not need a clue how balance work, all you need to play the game, when you play 4 hours straight and meet ONLY same classes and setups over and over, one thing is clear, they are OP and they cry for nerfs
Like flies swarm around the p00p thats how players swarm around those low skill meta classes, when someone is OP clear inticator is: alot of people gonna play it, so basicly blizzard just need to monitor participation percentage of each class in arena to automaticly know which one need buff which need nerf. Such a approach will very fast enforce fairplay in game.
Remember playing meta = low skill = not worth of respect = not worth to be displayed on torumament = sight of broken game = better not win = evry monkey can be good meta player
You guys realize that the interesting part about intervene is soaking high value attacks and especially CC from others? Making it just a damage reduction would be incredibly lame. Durationâs the issue, nothing else.
Just make the intervene work like on wotlk and make it outplayable - make it soak one thing. It enables cool things like Shiving the target of Intervene so i. ex. hunter can still land cc.
kappa
Kappa. Rogue has other problems which make him toxic - i. ex. Vanish that is unbreakable. Make it breakable again and it wonât be that obnovious of others to play against if you want to nerf something with rogue.
Cool. Paladins donât have any defensives against 5 minute bubble and Absorb shield which is useless and pops second after using it. WOG is currently strong as hell, but gutting it with 60+ % nerf is kinda retarded.
Can we just make it not permanent instead of gutting it to being unplayable lol
HELLO MAGES
3 shields absorbtion reduced by 50% in pvp
Cumbastion dmg reduced by 30%
And about rogue reduce max kidney duration to 4 sec or give it a 45 sec base cooldown