Actual Patch notes we need

Also mages have 3 shields which absorb like 13-15K health (their maximum is 30K so thats 50% absorb shields + other effects on them)

Don’t forget about cauterize, alter time and night fae seed

Tbh I only think we need one note:

Covenants and everything related to them are now disabled in PvP.

1% class representation, dhs must be a nightmare for you atm.

firemage main detected lol

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Nice list. Mage main confirmed since there is nothing about combustion.

Majority of the suggested “fixes” are among the dumbest nonsensical things ive seen as for balancing. Good luck!

People who say this just don’t really understand how mages (or combustion) work, since combustion is not the problem

The problem is infernal cascade and rune of power

It’s not called “Evoke Spirit”, it’s called “Convoke the Spirits”.

The correct fix is:
Convoke the Spirits will no longer cast Ferocious Bite, Full Moon and Starsurge until the last 2 seconds of the channel, and will also never cast more than 3 Ferocious Bites (Feral) and 2 Starsurges (Balance).

Turbo First should just make Fists stun again, and not cause parries. It should however not be cast-while-moving.

Nerf RSK one shots instead.

Missing something for Windfury RNG madness.

Yeah, no.

Intervene should only redirect one ability, not everything for 6 seconds.

Too much of a nerf.

Disc needs slightly lower mana costs as well.

This would completely destroy any and all MM comps.

Combustion/Rune/Infernal Cascade interactions need to be nerfed.

Missing nerfs:

  • Mage: Combustion/Rune of Power/Conduits
  • Enhance: Windfury one-shot chain procs
  • WW: RSK one-shot kills
  • WW: Overall damage nerfs (nerfing Whirling Dragon Punch is the wrong way to do it)
  • DH: The Hunt initial damage nerf (move it to the dot)
  • Feral: Eye of Symmetry and Berserk no longer stack
  • Feral & Balance: Regrowth nerfed by 10%
  • Subletly: Conduit Cloaked in Shadows massively nerfed/removed

Missing buffs/misc changes:

  • Podtender: Cannot be buffed nor healed, and also lasts 3 seconds longer
  • Survival: DPS increase
  • MM: Aimed Shot permanent cast time reduction/cast-while-moving mechanics
  • Feral: DPS increase (move damage from bites → bleeds and increase overall DPS, re-introduce powershifting and move slow to Shred)
  • Warlock: Minor survivability buffs (and when I say minor, I mean it, by removing the top DPSers and the one-shots Warlocks will flourish as is)
  • DH: overall DPS buffs
  • DK: buffs (don’t even know what to buff tbh, probably UH overall DPS, I guess)

Obviously I’m biased towards Feral 'cus that’s what I play.

uhm no. Combustion is most def. the problem. When you have people playing double fire at top 20 and saying “DUDE COMBUSTION IS SO BROKEN”, and when people at my mmr (2k-2.2) can kill someone flat out because combustion, then it is the problem.

In case i didnt make it clear - combustion is the problem.

Yeah alright you clearly just don’t understand how fire works

What would you do to combustion to nerf it, if you don’t mind me asking?

So,you say whats needs to be done,and you even say the % !!!

Man,you are a true game designer,its hard to believe you dont work at blizzard!!!

Congratualtions!

Actually noone playing codemn on pvp already lower damage than execute if codemn dmg nerf %25 will be codemn dmg like slam dmg lol
But yea interneve can be %50 damage direct

Let me guess.
Your main is a mage?

The truth is, you not need a clue how balance work, all you need to play the game, when you play 4 hours straight and meet ONLY same classes and setups over and over, one thing is clear, they are OP and they cry for nerfs

Like flies swarm around the p00p thats how players swarm around those low skill meta classes, when someone is OP clear inticator is: alot of people gonna play it, so basicly blizzard just need to monitor participation percentage of each class in arena to automaticly know which one need buff which need nerf. Such a approach will very fast enforce fairplay in game.

Remember playing meta = low skill = not worth of respect = not worth to be displayed on torumament = sight of broken game = better not win = evry monkey can be good meta player

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Even Maganas forgets about Hunter Survival.

Fix hunter survival! Casting pet should be reduced!

This would be a buff for warrior’s. They wont get oneshot anymore after they soak the full deal.

It should be something like: Intervene now reduces the target’s dmg taken by 25%.

You guys realize that the interesting part about intervene is soaking high value attacks and especially CC from others? Making it just a damage reduction would be incredibly lame. Duration’s the issue, nothing else.

Just make the intervene work like on wotlk and make it outplayable - make it soak one thing. It enables cool things like Shiving the target of Intervene so i. ex. hunter can still land cc.

kappa

Kappa. Rogue has other problems which make him toxic - i. ex. Vanish that is unbreakable. Make it breakable again and it won’t be that obnovious of others to play against if you want to nerf something with rogue.

Cool. Paladins don’t have any defensives against 5 minute bubble and Absorb shield which is useless and pops second after using it. WOG is currently strong as hell, but gutting it with 60+ % nerf is kinda retarded.

Can we just make it not permanent instead of gutting it to being unplayable lol

HELLO MAGES
3 shields absorbtion reduced by 50% in pvp
Cumbastion dmg reduced by 30%
And about rogue reduce max kidney duration to 4 sec or give it a 45 sec base cooldown

A lot of geniuses offering balance suggestions here blizzard. Hire them quickly.
/s