RPT (RPToolkit)
Version: 0.5.2 (beta)
Discord: discord.gg/jZVFqPCw6q
Curseforge: curseforge.com/wow/addons/rptoolkit
WowInterface: wowinterface.com/downloads/info26909-RPToolkit.html
TLDR
Addon for a 5e-based roll system that does everything for you - stat sheet, talking heads, unit frames, everything. Think Baldurs Gate 3, but it’s a WoW addon. Join the Discord to help test the addon and/or to see what it really does.
Ever joined a guild and been faced with a three page document about how their roll system works? Ever started up a guild and spent a week figuring out a roll system, only for people to express their confusion and/or leave after a few events because they can't get their head around whatever you've cooked up? We've probably all been there at some point (in fact, I'm guilty of both of these things).
Say goodbye to convoluted event systems. Based on D&D 5e and inspired heavily by the Dicemaster addon, RPToolkit is an out-of-the-box event system packed neatly into a single addon.
What is RPT?
Although RPT development has only been going on for about a month (at the time that this thread was first posted), the actual roll system itself has been a fine-tuned piece of work for the past 5+ years. The addon encapsulates the roll system that I have used in the Holy Order of Lordain since we first started using Dicemaster in the middle of BfA, and can be roughly described as ‘5e with a Warcraft twist’.
Why RPT?
- Almost completely hands-off. Once you make your character sheet, which takes about a minute, you’re good to go. All bonuses to your stats are handled by the addon by equipping items. No more manually editing a stat sheet or your TRP profile to keep track of your bonuses.
- Click and play. No more typing roll commands to check if you hit your target. When it’s your turn to act, attack enemies and heal allies with just a single click of the action bar. The only time you’ll need to type is to emote in the chat.
- Works entirely in-game. Google sheets containing your spells and cumbersome import codes are a thing of the past. As the group leader, send collections of spells and items directly to your party members in a safe and efficient manner.
- Fully integrated dice system. You’ll never need to memorise the rules of an event system ever again. RPT handles everything from turn order to player actions to prompting the player to roll to defend themselves.
More to the point, however, what is the RPT philosophy? As a guildmaster of almost twenty years, one of the biggest barriers to RP is the event system that a guild uses. All too often, people join a guild and are faced with overwhelming documentation on how the guild’s events work - roll thresholds, rules, exceptions. At the same time, the new and eager guildmaster might spend more time developing a rough event system than actually roleplay with their new members.
With RPT, these issues are a thing of the past. RPT is not just an out-of-the-box solution, but it is itself a black box: it takes inputs and it gives outputs. Now you can write stories, run events, and enjoy challenging, rewarding and interactive events without needing to reinvent the wheel!
The RPT System
The dice system is fundamentally based on D&D 5e, with ability scores, proficiency bonuses and the full set of 5e non-combat skills. However, where it differs is in the handling of combat-related rolls:
- Attack rolls are largely the same. Each type of basic attack (melee, ranged, spell) has three modifiers: hit, power, and crit threshold.
- RPT includes a special kind of attack called a haste attack, which is essentially a free action that is triggered by certain spells. Like other attack rolls, it has hit, power and crit modifiers. This essentially enables the player to create a ‘haste’ build which focuses on triggering and improving their haste attack.
- Healing comes with a healing power and critical heal modifier.
- Armour Class (AC) does not exist for players. This is one of the biggest changes to the 5e system which arose from the use of Dicemaster, where an AC field did not exist. Instead, the player has the following rolls, which they are prompted to use when an NPC attacks them:
– Dodge, based on dexterity, allowing a counterattack on a critical dodge.
– Parry, based on strength, allowing a counterattack on a critical parry.
– Block, based on strength, but requires a shield to use. On a failed block roll, the damage taken is reduced by the equipped shield’s deflection rating.
The player can only use each of these defensive rolls once on their turn, after which they take the full damage of the attack instead. This promotes the use of defensive spells and damage mitigation in situations where they may be subjected to many attacks per turn.
- Spell Resistances. Seven spell resistances exist within RPT, based on the schools of magic in World of Warcraft. Like the physical defences described above, the player will roll to resist spells. The modifier is based on one of their ability score modifiers and, likewise, the damage they taken is reduced by the same amount:
– CON - Fire, Frost, Nature
– INT - Arcane, Fel
– WIS - Shadow, Holy
Why not?
Along with the benefits described above, the ability to share spell lists means that cross-guild events using RPT will be easier than ever before. In the right hands, RPT has the potential to bring more guilds together for events than ever before.
The addon is currently in a testing phase. If you are interested in helping test the addon and provide feedback, please join the Discord! The link is at the top of the post.
For more direct enquiries, message ortellus on Discord.