Ok. It took me exactly 2 days of vibecoding and testing to create own, advanced lua addon which helps healing on raids. What I want to say it’s that everybody can do that and your imagination is the only limit. I used Claude AI in pro version
U dont know what ur doing
what do you mean
And how do the addon help you?
Blizzard’s policy is very restrictive, so addons can’t move your character, cast spells, or even auto-target anything. That’s all good. What you can do is change the interface. So I changed my interface to display a draggable square with a skull icon. If I click it, a dialog opens which needs me to click on raid frames 1, 2, and 6. It calculates all raid frame positions. Next, my skull, if I’m in a raid group, shoots laser beams into the frame of the player who has the lowest HP. A yellow-green line if a raid member has lost a little HP, yellow if the wounds are medium, orange if they’re severe, and red if they are nearly dead. The laser remains on that player until someone else has lower HP. I can also switch options to show these beam-arrows only for people in my range or for everyone. This doesn’t change the game much but gives me faster reaction time to cast heals before other healers.
There are some very customizable unit frames. So you don’t necessarily need to develop your own frames. Though if it worked for you, all the better.
As a person who developed raid frames once, here’s one simple test: what happens when someone joins or leaves raid in combat? Most addons bugs out. Properly written unit frames will not.
Actually I wanted to get into writing addons, but I didn’t know how to start. I did start with vibecoding but I try to analyze what’s happening in the code and understand it. Indeed there are many problems with frame positioning when the raid isn’t full or someone leaves, but I noticed that my position calibration using clicks on 3 cells (1, 2 and 6) fixes these errors even during combat.
You cannot make Addons for Character select screen - and I have not yet found out how to remove carets (and FP marker) from the Minimap -if you can do this - I bow to the master.
No, you can’t make addons for character selection screen and minimap cannot be edited, only new items can be added to minimap, but existing items cannot be removed or even inspected if there’s no game setting for it. That’s my understanding of the available API. I know that you want to fix few things in classic UI, taking it closer to original vanilla, but those specific issues probably cannot be fixed, at least I don’t know any way to fix them.
That’s the same conclusion I have reached. Thanks for confirming.
Questie can remove the flight master icon at least
Really? I’d have to try … and hope I can disable anything else Imagine me downloading Questie
And then it CAN be done!!! Thanks!
How did you do that? I tried Questie and built-in icon is not removed.
I’ve not tried yet. I just trusted this statement:
I think, but not tested, that a lot of minimap icons come from a DataProvider.
If so, you should be able to loop the DataProvider and hide stuff.
Be aware that some code elsewhere might cause the icons to reappear if it is possible.
Edit:
No scratch that I’m thinking of WorldMap
Sounds more like you started coding and want to share this information with someone. Good for you, keep it up, it’s a good thing.
If your addon is truly helpful can not be said. You gotta share at least screenshots or a gameplay clip.
Now that sounds very weird and reads like it’s more distracting than helpful. But maybe it functions better than you describe it.
You should share your gameplay.