Addressing the Issue of Continuous Hardcasting in PvP Arenas

Hey fellow PvP enthusiasts,

I wanted to bring up a topic that has been bothering many of us for quite some time now – the rewarding of lower skill play, specifically in the context of hardcasting multiple consecutive heals. In my opinion, a skilled healer should be adept at rotating their spells and using them strategically during gameplay. The current situation where repeatedly using the same spell, which significantly impacts the game, is being rewarded seems rather unjust.

Starting from casual duels, many of us face challenges when playing against hybrid classes that can sustain themselves by anticipating that the opponent lacks ready-to-use interrupts. This often leads to the frustrating scenario where a player can hardcast several consecutive heals, essentially saving themselves by restoring their entire health pool. While this might be less prevalent in arena play due to the presence of interrupt-capable classes, there are instances, especially in certain compositions, where interrupting the opposing healer becomes extremely difficult.

Hence, I believe that hardcasting should come with a punishment system. For instance, if the same spell is hardcast consecutively, each subsequent cast could have an increased cast time, say by 20%, or cost 20% more mana, or have a reduced effectiveness of 20%. This could work in a way that the first hardcast heal has 100% effectiveness, but the second hardcast within, let’s say, 5 seconds, drops to 80%, the third to 60%, and so forth. This system aims to encourage gameplay that promotes experience and a skillful rotation of spells, rather than the repetitive use of the same spell.

It’s essential for us, as players, to advocate for game mechanics that emphasize the need for skill and effective spell rotation. Let’s push for changes that elevate the PvP experience and reward strategic gameplay.

What are your thoughts on this matter? Let’s discuss and see if we can collectively contribute to making positive changes in the PvP arena scene.

Cheers!

1 Like

Hardcasting is the only way for holy priests to recharge serenity outside of surge of light procs.

So, how about no. It’s already close to impossible to hardcast because everyone just throws every CC in the game on you to stop you from casting and then they have their interrupts ready once everything is on DR and you can’t be CCed any more.

2 Likes

Perhaps instead of a general penalty system, more subtle adjustments could be considered that wouldn’t negatively impact classes like Holy Priest, which rely on hardcasting for their functionality. Do you think there are other solutions that could improve the situation without imposing overly strict limitations?

Man what even is the reason for this thread? What? Huh???

What healer even spams the same spell except Holy priest when it’s out of any other cd?

Have you played a healer in your life?

Every single healer has a complex or at least semi-complex healing rotation. To me this sounds like you miss your kick on cooldown vs healers and they top themselves after with Precognition.

This whole idea is absolutely terrible. You want to create a penalty system for CASTING, something which is stoppable by KICKS, CC and LINE OF SIGHT.

What???

How about instead you get a dmg penalty for every consecutive shadowstrike, eviscerate, garrote and rupture you do in an arena match? And have no Shadow dance? LMAO.

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Hey there,

I appreciate your perspective on the matter. The purpose of this thread is to discuss the potential impact of continuous hardcasting in PvP arenas, particularly in situations where certain compositions may struggle to interrupt healing effectively. While you rightly point out that many healers have intricate rotations, the concern here is focused on instances where a healer can repeatedly cast the same spell without significant interruption.

Your mention of kick, CC, and line of sight is valid, and these mechanics indeed play a crucial role in disrupting casting. However, in certain scenarios, especially when facing specific compositions, interrupting healers might become exceptionally challenging.

I understand your skepticism regarding the proposed penalty system for casting. It’s a point of debate, and opinions may differ on how to address this concern effectively. Your analogy about imposing a damage penalty for consecutive rogue abilities is an interesting perspective, highlighting the need for balance in addressing different aspects of gameplay.

The intention here is to foster a discussion and explore potential solutions that maintain a fair and engaging PvP experience for all players. What alternative suggestions do you have in mind to address the concerns raised about continuous hardcasting without negatively impacting the overall gameplay experience?

Let’s keep the conversation constructive and open to different viewpoints!

This is probably the weirdest suggestion I’ve ever read.

But, if we go like that, melee classes should get a fatigue system, with their arms getting tired after a few swings, meaning they attack slower and deal less damage. They will have to disengage from combat to regain their breath.

I think that may make the game more skillful.

5 Likes

Then you and your team failed to stop him earlier amd he now uses his precognition window. Working as intended. Also, perma spaming the same hardcast spell over and over has the same effect for most healers: You run out of mana. If I f.e. just spam healing surges all the time I do this for about 90 seconds and then I’m empty. There is also dampening which makes these spells especially worse as time passes.

idk im 99% sure all these responses and the thread itself is chatGPT generated by this point and ive been called out for similar responses but cmon LOL

2 Likes

if u die to a single meele as mage at this state no one can help u rly

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I

wasn’t

serious

you

hare

brain.

(nerf bladestorm btw)

what a horrible suggestion. If anything we need to reward hardcasts more n punish getting fakecasted harsher with how much cc there is in the game. healers already dont want to play as is n most casters spam instants because casting isnt a thing anymore n you suggest to make the handful few casts left in the game more punishing?. i dont get it.

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Everything is basically about 1v1 duels.
Hes frustrated that when he duels a hybrid and he fails to make his combo to kill him, he can heal himself to full. So he wants to punish hybrids for healing themselves. :person_shrugging:

If its related to arenas I guess he wants to punish hybrids who tries to keep their friends alive by offhealing aswell since it somehow ruins his sub rogue setups.

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Hybrids shouldnt be allowed to heal at all. Flash heal, flash light, regrowth and all other hybrid heals need 90% reduction PvP. Whats scary is they both want to heal and dps at the same time. It shows how delusional these people are, and they have a bad memory aswell as they tend to forget they are speced as DPS.

I also want all healers to have their mana burned much more faster so matches last a few mins. Everything has to die fast and I dont want to play a match for 20 min after coming home from work.

there is already a punishment. (for healer)

its called: running out of mana

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Yes hybrids do run out of mana, after they have healed themself to full health LOL.

I really dont see hybrids being currently a big issue, Lets look at the most famous hybrids we´ve got, spriest, boomy and ele shaman.

Spriest i barely ever see now a days but i will admit they are kinda scary when played well but when played poorly its a complete free kill.

Boomy is admittedly super strong atm, but not due to its immense heals but because it slaps you in the face n forces you to have a closed casket funeral.

Elemental shamans has been very annoying to me in S3, i even got globalled inside an actual 3s match as fury warrior which was quite upsetting but i suppose its my own fault for not tracking his stuff properly as i infact did die with regen still up so i could´ve lived, just dident expect a 100-0.
Ele might be op but lets be real, its once again not their hybrid healing that makes them op its their raw damage output.

I also think its worth mentioning that hybrids arent that special anymore except for the fact that they can heal others, as fury i tend to quite substantially outheal all hybrids in terms of self healing n unlike the hybrids, you wont find much luck interrupting me while i do it.

Alot of classes that historically had little to no self sustain suddenly has a ton of it, warrior is a prime example of how the game has changed. Historically they were extremely immobile with no sustain at all n suddenly they dash across the map like a DH n heal like a blood dk. I personally think we should encourage hardcasting in the game by any means, not punish it.

The opposite actually.

Reduce the impact of instant spells, make casted spells matter and do more.

The game does not need less casting, it needs more of it.

Healer life already is miserable enough as it is. This is the dumbest suggestion i have read here so far. You miss your kicks? L2land them.

Not sure if this is a troll thread and if I should answer seriously, but wow :joy:

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mans got called out for chatGPT thread & responses and dissapeared lol