Hey fellow PvP enthusiasts,
I wanted to bring up a topic that has been bothering many of us for quite some time now – the rewarding of lower skill play, specifically in the context of hardcasting multiple consecutive heals. In my opinion, a skilled healer should be adept at rotating their spells and using them strategically during gameplay. The current situation where repeatedly using the same spell, which significantly impacts the game, is being rewarded seems rather unjust.
Starting from casual duels, many of us face challenges when playing against hybrid classes that can sustain themselves by anticipating that the opponent lacks ready-to-use interrupts. This often leads to the frustrating scenario where a player can hardcast several consecutive heals, essentially saving themselves by restoring their entire health pool. While this might be less prevalent in arena play due to the presence of interrupt-capable classes, there are instances, especially in certain compositions, where interrupting the opposing healer becomes extremely difficult.
Hence, I believe that hardcasting should come with a punishment system. For instance, if the same spell is hardcast consecutively, each subsequent cast could have an increased cast time, say by 20%, or cost 20% more mana, or have a reduced effectiveness of 20%. This could work in a way that the first hardcast heal has 100% effectiveness, but the second hardcast within, let’s say, 5 seconds, drops to 80%, the third to 60%, and so forth. This system aims to encourage gameplay that promotes experience and a skillful rotation of spells, rather than the repetitive use of the same spell.
It’s essential for us, as players, to advocate for game mechanics that emphasize the need for skill and effective spell rotation. Let’s push for changes that elevate the PvP experience and reward strategic gameplay.
What are your thoughts on this matter? Let’s discuss and see if we can collectively contribute to making positive changes in the PvP arena scene.
Cheers!