- The complete lack of goals and motivation.
“Why is your character evil?”
“Because he is evil!”
“Ok, but what is his backstory that made him evil?”
“Well, his backstory is that he is evil!”.
U wot m8?
Villains in media usually have a background that turned them to what they are. Circumstances or events that led them to their goals, not because they are just evil out of pure evilness. Which blends into having no goals too.
In order to be on the “evil” side there has to be another side first who controls the setup of what is “evil” or “good” in their view. The person who persues “evil” then in the eyes of the good-doer is in their spectrum on the other end.
The whole villain thing is just a meaning of perspective. What is good, what is bad and so forth.
Prominent examples:
Voldemort. Why is he evil? Because he feels different to others and is hungry for power. In addition he can’t feel true love. Possible making him miserable as you can get and focusing his entire being on gaining power and immortality.
Arthas/Ner’zhul. Is he evil? Sort of. In the eyes of the light believers and good-doers, yes. In his own eyes? Wishing to unite everyone in undeath so that they can stand against the Legion is an idea. In his mind he is not evil and just tries to get the means of defeating the Legion in his own way.
Pain/Nagato. Getting a super weapon to just occasionally bomb a city or two to preserve peace forever in fear of the same fate happening to them. A very extreme measurement but it also is a way to accomplish a goal: peace.
So what a guild or in general a villain in RP needs is a goal and why he wants to get to that. Why is he (for example) persuing the void? Being united under the void because Horde and Alliance will never stop their war? Maybe joining the Scourge (or whatever remnant is there still of the Cult of the Damned) in fear of dying? To persue personal goals of might and power because your character is just fascinated by X thing?
Many possibilites and yet oftenly I see villains roleplayers just existing for the conflict with “good” sided characters. The motivation burns high first and then quickly dies down because there is no longtime goal to fulfill or persue.
- The anime self insert.
Yes, evil characters can be powerful. Yes, they might also have a following or group. No, you don’t have to win every single fight and then head into the tavern.
If your character is a self-insert then please stop that. Yes, we know you got a little peepee and somhow try to compensate that with your character and his actions. However crying over /w OOC when one of your spells don’t hit is part of the roleplay. We aren’t in an anime where you are the protagonist. Please get that in your head.
- The destruction of on going roleplay.
So at the end we will face two situations.
The villain character either gets killed somehow and the people cheer. Though OOC the guy got so hard hit with toxicity that he doesn’t want to continue playing on this character anymore.
Or the villain does not get killed because that character means something to him, however, the good-doers see that as a portray of powergaming and then mass ignore him because small peepee, self-insert, ego hurt and so forth. You know the drill.
Some villains just bring their character back. I don’t see an issue with it though if it happens on a regular basis it becomes a problem or how I say it:
- Miscommunication between the rivals.
Communicating that your villain character will come back is a great way on how to establish on going roleplay. Communicating how important that character is to you and that you may even get a rivalry going between your guild / your character and another guild / another character is a great thing.
Though many do not know how to properly communicate such things.
Good guild kills X villain.
Villains is the next week back.
Good guild is asking how that is possible and villain guy says “oh, I got a soulstone haha!”
Good guild is upset because mentioning that would have been cool.
Letting your character come back is cool and all. If it happens every week however… it becomes stale and boring very very quickly. It even removes the entire danger part of your villains identity. In the context it means why not just attack Stormwind or whatever? Kill everyone on sight. You die, who cares? You will return.
There is a reason why the Cult of the Damned disguised themself as normal villagers my boi. And you should do the same with your villain character.
Here’s a crazy idea: join a house guild as a villain. Like Deathwing did. And then you climb the ladder slowly under the disguise of just some random peasant. You use your cunning, charm and methods to bring that guild into wars with others and why? Because your character got betrayed by a house guild in his life. Now you got a motivation, a reason and a neat backstory. Of course this is only an example. There are many more. Which brings me to my last point.
- “I am evil, you are good, fight me now m7”
Palpatin. Voldemort. Albert Wesker. Hannibal Lecter. Ursula (The Little Mermaid).
I could go on and on with villains that used their charm, cunning and wits to trick everyone. No, doing spooky things in Duskwood will not help to portray your character as a true villain. Rather it is your actions that may bring OTHERS to do the evil deeds. Form a goal and then a plan what you wanna do. Maybe your character spots a naive character in some guild you dislike. Become a friend with that person and try to persuade them to do the evil things instead of you going full blown “I AM THE VILLAIN BTW!!!1”.
Of course a direct “I am the villain approach” can be done easily and is the way to get an instant response. Though how often does that work out for any villain roleplayer? Not so long, I can tell. Otherwise we would have a balance between good/evil people but currently we don’t.