Warlocks are, in general, in a extremely boring phase design way. They need a redesign, imho.
However, I am assuming Blizzard is not going to do that, so I think I will insist (because I assume this problems have been mentioned hundreds of times to no avail) on some of the most immediate issues in the affliction talent tree.
Tier 1:
- Nightfall: a very weak talent that adds little extra dps: it proccs more or less 3 times per minute, which means in a minute your dps will increase by the equivalent of 1 shadow bolt and a half (75% extra spell power plus 1,5 extra casting time from reducing a 2 sec cast to 1,5 gcd). A single death bolt adds several times that damage.
- Drain soul: Even if it didnât force you to use it during all the fight and you could choose to use it only at the execute phase, it would still be much worse than DB. It so bad that it actually reduces your damage, as using it only improves your dps over using shadow bolt as a filler during the execute phase. But as it does not complement shadowbolt, but replaces it instead, forcing you to use it outside of the execute phase, which means it will gimp your dps for 80% of the fight. On average, it decreases your filler dps by something like 20%.
Proposals:
- Nightfall: Increase the proc and the extra damage. The talent basic design is OK, simply not good enough to justify bringing it over DB.
- Drain soul: Increase the damage a little (at least up to 22,5% spell power per second, so that our dps is not reduced in comparison to shadow bolts). Make each tick give a chance of generating soul shards.
Tier 6:
- Shadow embrace: You can choose Haunt, that adds dps directly (deals more damage than a shadowbolt with a shorter cast time) and indirectly (10% damage buff with a single cast) or you can choose this one, that adds no direct dps buff and only adds a 9% indirect buff with 3 casts (which means it is not even good for situations where you need to change targets). The only advantage is that it makes your rotation simplerâŚ
- Grimoire of sacrifice: Gives a little extra damage to your spells, but makes you lose your petâs damage (and its secondary abilities). It could be great for multitarget situations but⌠it seems the number of procs are determined in a rppm way, meaning it adds the same damage in a single target situation than in a multi target one.
Haunt: Itâs an okay talent for pve, but a very lackluster one in PVP.
Proposals:
- Shadow embrace: make it proc from the seeds of corruption explosion too. That way it would have a situational advantage over haunt. Make it add a 4,5% bonus in two stacks.
- Grimoire of sacrifice: Make it a 20 second duration buff, 2 min CD, that kills your pet in exchange of a pet specific buff + allows you to summon a demon instantly. That would really make it fun in PVP, giving locks a way to change pets, while also making it useful in PVE, as the current permanent buff is useless.
- Haunt: Maybe bring the healing back?
Tier 8:
- Soul conduit: A very boring talent that, in addition, simply isnât good enough. At least increase the % of getting the shard.