After 5 years, it's finally PvE player's turn to suffer

Can I just say your transmog is amazing!

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PVE life be like doing the raid while watching NetFlix on the second monitor :joy: :popcorn:

That explains a lot… Edgelord Thread creation on two Alts… clearly the attention is addictive, eh?

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Raiders should not be forced to pvp to raid.

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Separate the 2 modes with a pvp-specific stat.

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That wont change anything. Spamming few random bgs vs organized 5man mythic+7. Random bgs are not even close when comes to difficulty of beating mythic+7. Same for 16000 or 1800 arena. It will still be path of least resiatance how to get gear.

That will risk PVPers getting kicked from Group PVE content, if you show up decked out in suboptimal PVP gear… it used to happen back in the day. Classed as looking for a carry, on pets, mounts and transmog PVE drops…the bigger the Stat difference the more likely to be kicked, from PVE content.

So you would need to carry two entire sets of kit in your bags…which was what happened back in the day… if you play multiple specs, then multiple dual sets.

I already have two sets for pve and pvp. In BFA i had like 6 sets of gear. Moot point.

With how hard some of the SL trainers and legendary pets are, they should give mythic level gear too!

Screw you, why should anyone playing a game “suffer”?

Try get people together rallying for Blizzard improving the game for both types of content instead of poking fun at people doing content you dont like/care for.

It’s nobody’s turn to suffer, and nobody is.

There’re just a lot of people who think the game is only fun when they get showered in loot, but the problem is that it causes the game to cease functioning, and they just don’t care.

If resilience doesn’t bloat ilevel and only takes into consideration the universal stats, it wouldn’t be a problem.
Kinda like how it worked in MoP.

I think the 2 modes of play have loops that are distinct from one another to the extent where a conjoined system is always going to leave a sour taste to 1 demographic’s mouth.

PvP demands a more deterministic path, whereas PvE’s longevity hinges much more on RNG drops.

i love how pve players only care about loot and not how to have fun… sheeps

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No, it’s not a moot point, because all the Edgelord PVPers will complain about discrimination in the PVE content, they were claiming they don’t do… and even less PVE players will bother with PVP, because they will be entirely uncompetitive, unless they stop doing PVE content and start grinding PVP gear.

This is why Wintergrasp had a dungeon for the winners, with bosses that dropped PVP loot, as a fast track to gearing up.

Without the dungeon type solution for gearing, I would have zero interest in doing any PVP whatsoever… Uncompetitive PVP, is the most boring content there is…yet PVP players keep wondering why PVE players afk.
Give the Edgelords their PVP ghetto, eventually the last one standing, will switch out the lights, before leaving for a MOBA… we will have course, have to read a lot of Forum posts complaining about PVP dying, in the meantime.
:man_shrugging:

And I’m 226 with 233 weapon, just not on this Character and I have PvE to thank for! <3

Pvpers rejoiced over the new gearing system because it meant we didn’t have to pve.

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Being farmed in PVP is no fun, except for the PVP-only geared player /spitting on your corpse…while claiming it’s all about skillz.
Which is the real reason for all the complaints about PVE gear being competitive, in PVP… seems the skillz decrease in PVPtown, when they don’t have better gear…odd that.
:wink:

I giggled ngl :slight_smile:

In BFA the biggest complaint by far was that you, practically speaking, had to do days’ worth of PvE as a prerequisite before you could even hope to play PvP (or have competent output), casual BGs included.

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Seems reasonable…This ain’t a MOBA…