I also know that MD was nerfed because of SP and the failure of blizz to put some order in the dispell mechanics…
DDs should never be able to dispel magic.
And that is why its CD should be reduced, area of effect be on par with my totems. Except my totem removes 1 effect every 1.7s and yours instantly removes everything. So a 1s cast time is deserved.
MD has a 15 yard radius. People have to stack for it to be worthwhile. Most people don’t. You’ll have a moonkin that’s firing away at like 40 yards, then you have the tank and some kind of melee DPS in boss melee range and then a mage that’s just running around like a maniac while spamming instants while in combustion.
The worst group I’ve had in this regard was in a halls of infusion in DF with bursting, they bring bursting up to insanely high stacks and then I can only hit myself and another person if I move closer to them if I’m to hit more than one, because everyone was so spread out.
This is also tilting as hell when you need to heal the group fast and everyone is just standing spread out like mad, you can’t use sanctify because it’s a 10 yard radius on it and you’ll hit one person no matter where you aim it. Most people should never play with a holy priest because they’re too bad at positioning themselves to make them healable with anything other than flash heal/heal(if specced into lw)/serenity spam, even prayer of mending only jumps 30 yards so if you have ranged that insist on staying far away from the melee, they won’t get prayer of mending jumping to them or you’ll have ranged that gets the jumps and it doesn’t go to melee.
Dps shamans exist too btw. Many classes can dispell these two. I think the main issue is that many people in pugs don’t understand the game at all, so they try to optimize things that don’t help them
Shaman and druid can dispel both. Mages can dispel curses. Paladins can dispel poisons & diseases. Monks can dispel poisons & diseases. Priests can dispel diseases(only hybrid that can only dispel one?).
I have no idea about evokers because I don’t play them.
Let me be fully honest with you here. People that follow the meta in keys bellow 10 are retarded.
The meta at the top tiers is literally this : the tankiest specs possible. The difference between an 11 and 12 is massive. Tanks are getting mauled by White Hits !! That is why you want warrior and druid, and you want RShaman (perma DR + dispells), and an Aug. And the tankiest specs (mage/dk)…
But with out the +20% base damage affix you get in a 12, all that stuff makes ZERO sense.
So the optimal comp in lower keys (with out that +20% damage affix) is totally different.
But people read tier lists blindly with out thinking WHY? Sorry. Thinking is too much.
With out reading the explanation right after the “tier list” table …
It sure as hell worked perfectly fine in BH with those diseases that nuked people unless dispelled.
It was super unfair and it was horrible for me to go to BH with all those diseases trucking for a ridiculous ammount.
And instead of telling priests to “suck it up and bring an SP (an Ele shaman in this case)” like they told me in DF… I wont do that. We should fix this dispel chaos that gives some healers a hard time.
We always had tremor totem, and root totem, and slow totem, and speed totem. And you cant talent all of that with out loosing survivability or performance.
But even if you could talent into all that, we never found situations where it would be useful. Last time Tremor Totem was useful was in SL. In MtS… And before that in BfA… In SB…
And we got BOTH those dungeons now…
The only truly good utility we have is Cap Totem, Thunderstrike and a good kick.
2 AoE CCs is not very OP. Plenty of classes have them. Warrior is one of them (aoe fear + shockwave).
And our kick is the shortest in the game, but on par with melees.
just the fact that as healer you have interupt on very short cd and aoe stun also on relatively short cd is huge if you use it propely is huge for m+ .
they way that shamans heal is also very convinient for 5 mans espcialy how well it synergises with aug evoker toolkit too which is another part of meta .
both shaman heal and aug make a very nice " control team " while pumper dk dps (3rd meta part ) is buffed to the sky on burst and can focus on pumping
you can pull bigger and more agresively while having control .