And here I thought my 6.5 hours of losses straight was bad. I always try to get just ONE win (per char), because I know you can’t ask for more than that here on ally side, but these days, I am stuck with one char the whole day, and by the time (and IF) we (ever) reach that victory, I am so mentally exhausted, emotionally burned out, physically tired and psychologically fed up, that I can’t be rrsed to play even one second more of BGs.
Surely this can’t be the plan… can it?
There have been some really odd decisions that has driven this game into the ground, and the creators (or modifiers?) of this game have never steered away from that straight path into the most miserable destruction of PvP and fun possible.
For just one, old example; why did they ever a) lower the graveyards and b) make graveyard camping possible? Higher graveyard would help a lot, but graveyards used to be ‘immune safe places’, where you can sit and give up and wait until the BG is over.
Now horde can always camp us in the graveyard - in one WSG, they had 4 rogues, 2 locks and 3 huntars all graveyard camping us, you can imagine how ‘easy’ it was to even stay alive, let alone do anything.
Is it really this hard / impossible to create a truly random BG, where there can’t be premades or super geared groups against lowbies?
Or is it this difficult to try to balance the BGs powerwise, so that both sides have equal healing and equal DPS? At least better attempts could -surely- be made.
Why do so many things, like mythics, give a CLOAK as a reward? People say it’s for transmog purposes and all, but couldn’t -actual-rewards- be something useful, and transmogs be something easier to get?
There are tons of this kind of strange decisions that I just can’t understand… it SURELY can’t be possible that they are DELIBERATELY TRYING to drive this game, PvP and fun into the ground and replace it with endless, miserable, grindy h*ll?
Surely!