So because alliance players have complained so much they might get a 30% bonus as to where us horde players will still recieve 10%? How on earth is that fair? It’s outright discriminating if this goes live.
Blizzard should focus more on balancing shards, than giving one faction a HUGE benefit just because they feel stomped. Turn WM and and get into the game alliance players. (Or even better; remove WM all together and give me my old pvp realm back)
Why would anyone play the alliance faction right now when horde faction is simply better:
You have more players to recruit for guilds, more players for any kind of activity that requires grouping together: raids, m+, pvp. More players on one faction means a heavy advantage in almost every area of the game.
You might not realize it but the alliance faction is dying. Lots of guilds rerolled horde in BFA for raiding, other people are going horde because it’s just better for every aspect of the game currently, PvE or PvP.
Blizzard has to give the underpopulated faction something, a reason to play it. Right now on live there isn’t a reason to play alliance, the horde faction is better.
Sounds logical. Blizzard needs players on the alliance side so giving new players a faster leveling experience on the underpopulated side is a good move. You also have a much higher chance of getting ganked as an alliance player when leveling, cause you are never in a shard without horde players as alliance. So a higher risk should yield a higher reward in turn.
I would guess about 9 of 10 horde shards are completely free of alliance players so the chance of actrually getting ganked while leveling a horde character is very slim.
I’ll take an extra bonus, thanks Blizz! Will be interesting to see how often Alliance has the extra bonus. Based on the forum complaints it’ll be 100% of the time. It will be good to have an indicator in the buff list to actually tell us we are outnumbered though, rather than rely on limited observation.
Also, I think you are missing the point with this enlisted bonus. You are saying it like it’s some kind of “alliance bonus” when it’s actually a bonus given to the outnumbered faction in WM.
Will horde ever have this bonus? Very unlikely but it’s not an “alliance only” thing like you say it is. If the day ever comes where horde is outnumbered they will have this bonus.
If you want to be outnumbered and fight horde at every WQ, you can roll alliance for the 30%. Or you can stay horde and have a 10% buff and 9 of 10 times see no alliance, the choice is yours.
Higher risk should yield higher rewards, very simple.
And I think that war mode should generally have higher, and more bonuses. Maybe make it 20% for horde and 30% for alliance, but a 30% bonus on the given things would still not bring many new people into war mode. They should maybe also include things like reputation and honor gains into war mode and possibly give the underrepresented faction a 10% damage bonus, but make it dynamic in every zone and not globally (ex. If there are 100 horde and 30 alliance in a specific zone, alliance gets the small bonus
Bigger bonus - great, now it’ll at least be good. Nothing changes for me, WM is still On and will be ON.
But I don’t think it solves the problem at all, unfortunately. Looks like Devs are trying to solve another problem with “numbers tunning”, when it’s quite clear it’s not a solution and PvE % is not enough.
Players who don’t like WPvP and feel preasured now with 10% will only feel more preasured with 30. On top of that, it could also create unnecesary annoyance for these players - like a lot of ppl turn WM on, it became 10% and they turn it off, it becomes 30% because of it, they need to turn it on again. These players are in WM only for % and not for WPvP and Warmode doesn’t provide anything else meaningful for these players. Giving PvE bonus for PvP activity, and no progression in that activity - not good.
Raids/M+ - fun for players, progression through content/difficulty, character progression
Arena/BG - fun for players, progression through ladder/difficulty, character progression
WPvP - fun for players, a bit of rep/azerite, and nothing else
In Legion, because of templates, PvP character progression only technically was there, and it didn’t work…
Players need more meaningful and motivating system to invest time and put effort in activity.
PvE players don’t care that PvP players can progress with PvP, and vice versa, there is no problems here. Preasuring players into activity - it’s bad. Giving activity something specific and ability to progress - that’s where the fun is, just like Raids/M+/Arenas.
Add PvP vendor for Conquest. Just like M+ vendor, but with all range of items, not just Azerite.
Award Conquest for more WPvP activities
Remove limit of looting Conquest once per day from Bounties/Airdrops. Make it similar to random BGs, big amount for first and small for next.
I don’t think ally will be the only ones seeing this bonus. Some days I log on and can’t find horde only alliance. Alliance raids could imbalance a shard and therefore horde would receive the bonus. People are acting like it’s specifically an alliance bonus lol. Yeah ally might get the bonus more often, don’t like it then roll ally. I haven’t played horde this xpac cause they have enough players right now, if the tables turned I’d roll horde
This is just a hilariously lazy band aid fix for a much bigger problem. Blizzard clearly don’t want to devote resources to fixing faction imbalance, and so they pull this, which is likely going to just annoy most people. It’s unfair for horde players, and while I definitely think the problem pertaining to the current dearth of alliance players in war mode, this is most definitely not it.
This is something they are putting in to try and get more people to the alliance side, so this is targeted as one of the fixes for faction imbalance. Getting all alliance players to switch WM on will hardly do anything since there are so many more horde players at max level that a lot of shards will be empty with alliance regardless.
Horde has the great advantage with far more players to play with and recruit for guilds/raids/m+/pvp/etc, and the problem is that it’s very hard to place a bonus on the alliance side that beats this advantage with having more players.
It might not even be possible anymore to turn the current snowball effect around right now where more and more people reroll to horde, and that means the alliance faction will just lose more and more players until it’s dead or as good as dead, and then Blizzard is forced to remove factions alltogether and rework a lot of the gameplay and story elements to fit a 1 faction gameplay where everyone can play with eachother.
30% buff is only very very small bonus.
For me opinion exist 2 way how to take aliance back to wpvp (WM ON).
First way is create bonus by number players on shard. If in one shard is 100 horde players and 10 aliance players, aliance players must have 100% bonus.
Second way is buff aliance players by shard, if in shard is 100 horde players and 50 aliance, aliance players take 100% HP a DMG buff .
Turning players into raidbosses didnt work in wintergrasp and wont work now.
Why?
2* 100hp + 2* 20dps =! 200 hp + 20dps (mathematically)
2* 100hp + 2* 20dps =! 200 hp + 40dps (in game terms)
The boosted player will simply oneshot one of the others and then have his full bonus in a 1v1
Btw: just giving a reward to the smaller participating side doesnt change the amount of players. If there is no sudden “we do it all” then every individual will just experience the same as before and turn WM off again. The only way to tackle this is to break up balance and make some guild swaps to even out power on both side (on all realms, shards, zones), because for competitive players stronger is more attractive while for the casual player the larger playerpool has a higher chance to play with family, friends or colleages. Except for people who are starting this game without knowledge AND without knowing anyone who plays it, there is only cosmetical reason to choose alliance. If either one reads about races or has a friend, this reason has zero value.