Alliance gets 30% warmode bonus (ptr 8.1)

Players that WM for the reward are kind of annoying. They don’t add much to WPvP, walk right past a fight, and when attacked tend to run away without trying to fight back.

I wonder how many of the excess Horde are just PvEers with WM on - some look like bots. They don’t really count in faction imbalance. Fun to target them though.

WM reward system should be PvP related only. Sure, give outnumbered an extra bonus, but make it for PvP activity. And remove the PvE bonus. Nah, won’t happen.

3 Likes

I like those hordes who just try to run away, then at ~10% hp finally get that they can’t, so they stop and wait for you to finish them doing nothing. Kind of boring a bit, but free frag is still a frag, so I always kill’em twice. At least sometimes they are emoting their feelings about me and what’s happening to them, haha.

They don’t count in faction imbalance, they only jump in fight when you’re already fighting against the odds and spam /laugh like it could help their self esteem. So they count only in faction weaklings.

Unfortunately Alliance has a lot of those too.
It’s so sad to ask if anyone wants to join and kick Horde at some WQ, and then see replies like - “there is WQ for same faction/rep/whatever in another zone, not camped and all should go there”. So they were ganked, they have an opportunity to fight back / take revenge / have WPvP fun, and all they do is run and tell others to do the same. Pathetic.

And this is one of the main reasons WM rewards should be:

Free frag is still a frag, and yes, they are a content for others who want kill’em. But in the end of the day - they add more annoyance than content, and it’s unfair to them to push them into PvP to get bonuses for PvE.

2 Likes

Basically handicap treatment for Alliance.

Not fair though.

Ooo slightly more gold and resources that i never use. Such imbalance! It doesnt affect things that matter like gear or progression. Alts level faster so what? How does that affect you at all? It means more ally to be ganked.

Also did you complain about getting into warfronts without min ilevel requirement when ally couldnt? Or getting to kill arathi rares when ally controlled arathi??

What?

Hm silence

The problem is the try to fix something big with something small. I’m one of those with WarMode OFF. I only activated for the achievements and titles.

I simply can’t see the reason to put it on, they could make the buff on 100% and I wouldn’t even care. Big open world PVP was fun back in the days, but the constant ganking, corpse camping and harassment killed it many expansion ago.

well how can they fix faction imbalance since most players go horde? i mean its a player thing, you can’t just force players to go to a faction.

and i dont think if the bonus is increased by 50%, alliance players still won turn WM on.

They fix it by making the alliance faction attractive to switch to or create new characters on.

The last 10 years the horde faction have simply been better with better racials for example which has pushed many guilds to switch over for easier raiding progress. Right now people go horde because of player numbers.

30% warmode for the underpopulated is a change to try to get players to go alliance because they happen to be very underpopulated right now. I don’t think it’s enough by a mile to actually change anything but it’s a start atleast.
I expect free faction transfers from horde to alliance at a later point in the expansion among other things aswell.

It’s called an incentive. Alliance is undermanned. No fun in just getting steamrolled. But for the right price… perhaps.

spending 7 hrs trying to do a champions wq where there are at least 40 horde at all time and no ally is no fun and dos not seems fair. 30% will not do a freaking thing. Come join us on the ally side white wm on and have NO fun as the rest of us

1 Like

I don’t like it but I understand the change behind it. The Alliance are less represented in WPvP than the Horde due to overall faction imbalance in PvP shards and better organization of Horde premades, which makes WPvPing as Alliance a sour experience. This is to motivate the Alliance players to participate in war mode more often.

However, I believe this is ultimately going to backfire. If you need this kind of buff to promote participation, then it’s likely that most Alliance players who decide to go warmode is to get that 30% on rewards, not to WPvP, which will again make them ganked and ruin their experience. Most of those players are PvE players with no desire to PvP, coming to warmode only for those 30% XP/increased rewards.

Is it a flawed decision? Yes. Will it help in the long run? Remains to be seen. You can change the rewards, but you can’t change the player mentality.

1 Like

Or they released a product that was not finished and don’t have the time/resources to get to everything.

Well, hopefully its that, because the alternative is that they are literally too stupid to understand the root of the problem, and too illiterate to read the feedback on the forum that spells it out.

2 Likes

While it’s true that most players that have warmode on do it for the bonuses, it’s simply false to say that most players in alliance only do PvE and wants nothing to do with PvP.

Horde is the dominant PvE faction by a very large margin, you can easily verify this on the site wowprogress to see how many more horde PvE guilds that exists. Meanwhile if you compare PvP leaderboards in arenas, the faction imbalance there are much smaller.

The players most likely to actually do WQs for rewards are PvE players, and horde have a huge number advantage when it comes to PvE players. This is why alliance players are outnumbered 10 to 1 when doing WQs.

Add to the fact aswell that most shards are completely empty of alliance, so when horde players actually do see alliance players, it’s much more likely that the horde players will attack an alliance player than the opposite, because as alliance you see horde players everywhere, they are not rare at all and if you were to attack every single horde player you saw it would take hours to complete WQs.

Need two versions of WM, to cater to two sets of expectations; 1. equality, 2. random carnage.

Equality Version

Easy mode with forced lower pop shards, and extra phasing in subzones to force faction balance at all times. Disable grouping with players not on your WM shard. Disable raids in easy mode as well.

Random Carnage Version

Based on current WM shards, except bonus removed to deter PvEers.

Select version, by choosing to take bonus or not when turning WM on.

Prob solved! :slight_smile:

Something neeeds to be done fast. I just got home from work looking forward to play this weekend. I feelt doing my world quest first instantly when i arrive in Zul the FP is dead and there are atleast 30-40 hordes ganging you, fun.

Why even bother with this if it only one faction that can benefit from 10% rewards its so unfair.

We need an easy mode :slight_smile:

Some players, such as yourself want fairness. They should have it as an option when enabling WM. How to make easy mode fair? Forced faction balancing, with for example forced 50/50 faction balance phasing in a subzone, such as at an fp.

Let these players opt in to easy mode, or make it the default and call it normal mode.

And players that like current WM, gankfest that it is, can opt into harder mode. Call the modes whatever, an easier and a harder mode.

I think, based on no evidence, that this would be an easier solution for Blizz than messing around with shard logic in the current WM. Trying to balance a shard pop when constant cr groups are forming, staying, moving around zones, disbanding, boss wq groups phasing, players joining and leaving dungeons/raids/arenas/bgs, logging in and out, etc. Why bother trying to fix that in one WM.

Have two WM,
Easy mode = forced no choice faction balance everywhere in a zone.
Normal mode = current WM, except remove the bonus.

It doesn’t bother me, I like current WM. But seems better to have 2 WM versions, making both work well for the intended audience, rather than break current WM with “fixes” and probably still complaints.

Apologies: I got a little obsessed with this idea and over posted hehe. Blizz are more likely to make changes that are easy for them, rather than changes like this that are more complex.

I’m kinda sick of the only Alliance more or less defending the WM are stealthies. Put yourself in the shoes of the rest the once who can’t approach in, escape in or get away in stealth. This is nearing the same level as naked rogues in vanilla saying how WPvP was just fine.

I guess if I have 2 invis spells you’re going to also count me as stealthie?
War Mode is awesome!

1 Like

Although I like 1v1 in stealth, I usually am in a group with plenty of non stealthers that are having plenty of fun in WM. But that was kinda my point. There’s those that like WM as is, not just stealthers, and those that want it easier. Changes like the bonus will not make it easier. I just hope nothing drastic is done that wrecks WPvP for those that are happy with it… only way I see to fix faction imbalance is forced 50/50 phasing at wqs… no thanks.

1 Like

That’s my main concern with new WM change in 8.1 - turn it off in any rest zone.

First meaningless PvE % boost, and now making easy to opt out. Nah…

Edit. From Patch notes:

This is bad:

  • War Mode can now be disabled in any rested area. It can still only be enabled in Stormwind or Orgrimmar.

This is meh, ok:

  • The reward bonuses from War Mode can now scale above 10% when a faction was outnumbered over the course of the preceding week, up to a maximum of 30% additional quest rewards and experience.

This is VERY GOOD! :

  • In War Mode, an outnumbered faction now has access to a weekly quest to slay 25 level 120 players of the opposing faction, rewarding a piece of item level 370 Arathi Warfront gear and 1000 Artifact Power.

Blizzard pls make more changes like this, and not the other two.

It feels like those changes will just make it a two week rotation between factions. Alliance will get the 30% (or whatever it scales to) xp bonus and will all switch on war mode (i mean who wouldn’t switch it on for 30% extra xp?) for the bonus leaving the horde heavily outnumbered and in turn they switch it off because 10% isn’t worth it when it can be 30% next week. The following week they’ll get the massive xp bonus and turn on war mode and the alliance will turn it off because they’ll have lost the bonus from the week before and will wait another week for it to be 30% again.