Important Warning Note: Click to read - this is not an "elves should be shaman" request post or rant
This is just a fun attempt at imagining a lore based way elven races can experience the shaman playstyle. I’m not saying blizzard are doing this (though they might be), nor am I saying blizzard should do this, or that this is some legit lore proven thing already around, so please don’t take it that way.
This is just a fun way I feel based on my knowledge of their lore that elvenn races could play a version of the shaman class that fit them, their lore and their history rather than homogenise the class lore by making elves shaman like the rest of the races that can be.
Get it? this is not an ELVES should be Shaman post. Elves shouldn’t be shaman, however it doesn’t mean they can’t the eleven equivalent of shaman which would be an elven thing, not shaman - even though it is the shaman playstyle
Like Tauren and paladin/priests, the established version of shamansim does not have a place in this race. If they get it, for lore integrity and good continuity sake, it should not be in the form other races currently have shaman, it would be in an adapted form
Introduction
For the shaman as a playstyle to become available to elven races, blizzard would either have to give the elves a version of shamansim that is close enough to the regular shaman but totally fits and feels a natural part of the elven race/lore - like they did with Kuk’tiran tidesages or dark iron shamans, EITHER that or further homogenise by inventing some story of how elves can now become the same sort of shaman in existing races like they did for Draenei shaman/Darkspear druids, Orc mages rather than a more unique race specific approach done for the Tidesages, blood knights, Zandalari druids.
I would have the first approach rather than introduce elves to the current shamanism
Which will just homogenise races and classes further in the lore. You want people to experience as many class playstyles as possible on their favourite race, but you do not want the uniqueness of certain traditional classes diluted un-necessary especially those strongly tied to certain kinds of races. Therefore if another race is to get it, it is far better for a unique visualisation to happen like Tidesages were, rather than have a group of elves learn shamanism from their allies when their lore does not present them as the type that would do that, They’d consider their way of doing things better and more capable - so it seems un-necessary and un-imaginative to have them learn shamanism like other races and rather dilutes the traditional version of shamanism and the race of the elves
Elves don’t need to beseech or bargain with elementals, they are already wielding the powers of creation via the arcane and have a very strong 10k+ year tradition of that already long demonstrated using this power to generate their fire, their frost/water, their ear and move rocks.
Elves are the most magically gifted playable race, and have the oldest and deepest magical connection unbroken for their near 15,000 year existence, this race doesn’t need shamanism in the traditional sense, it should have it’s own version.
Details: Elven magic version of Shamanism - Class Visualisation.
So the night elves invented the current version of the mage, and we can see mages use the arcane to wield frost and fire which are elements - they just don’t beg or convince elements to do it or to bestow their natural powers on them like traditional shaman, it is not hard to conceive they use the arcane to channel earth and wind too, while frost is just water frozen. They also use elements like shaman but differently. It’s not hard to conceive that not only can they produce the same effect of a shaman, just differently, but they actually did so devastatingly and it was one of the things lost in the genocide of the sundering and the loss of the Moonguard.
Proof: Here are some examples where elves have used the arcane to manipulate the elements.
- The night elves used the arcane magic and nature druidic magic of ancient trees to build their great cities. This includes buildings and parks, WotA trilogy tells the stones have nature and arcane woven through them.
- The high elves build Silvermoon with magic - arcane used to utilise earth/stone.
- The elves fix their weather magically via the arcane - e.g. Quel’thalas is bathed in eternal spring, this requires water and air manipulation, without a doubt this is from the night elf age, you can imagine night elves creating the perfect temperature and climate in their houses in cities like Suramar, Eldre’thalas, Zin’Azshari or Loreth’aran way up in the north. This is air and water manipulation
- We see night elf mages in End times/Azsuna wielding fire and frost, using elementals too, this comes from the arcane and is why modern mages can use these
An Elven version of shamansim should be based on their arcane mastery allowing all elven races to utilise the shaman playstyle and possibly extending to a human /forsaken to adopt this.
The Elven version of shaman
Lore
Possible Lore
Remember the lore states the night elves learnt to use the arcane for everything. It was the core magic that could be used to do any other type of magic. This is what they unlocked. It is quite feasible that the nature magic arts were replaced with the arcane in night elf society, because many of the things the night elves at that early stage had been able to do with nature could were achievable with the arcane. It certainly explains why shamanism like the other races have just isn’t a thing with them. And it is their scientific intelligent approach to magic developed from developing their arcane is how Malfurion, coming back to Cenarius is able to take nature magic to a completely different level that generates the druid class after the Sundering.
With many cities destroyed, and the race nearly wiped out, we know that many of the things achieved, discovered, mastered by the night elves are lost to the survivors who are in ruins. Unknown to them are the city communities of Eldre’thalas and Suramar that survived with a lot of lost knowledge and arts, the Farondis ghosts that were in a cursed state, thought lost, and the Moonguard remnant in their stronghold careful hidden
However, this elven version of magecraft can return with the arrival of the Shen’drelar, then Farondis, Nightborne and Moonguard, the elves have a connection to ancient mysteries of the arcane previously lost to or not practised by the Darnassians and Thalassians.
The return of the highborne groups and the combat magical specialists could bring a tradition of arcane usage long out of practice in our original playable elves that most resembled the shaman, and was the elves’arcane enhanced version.
Class and Spec Concept
Class Spec Concept:
We see night elves have Star Augurs and spell blades, these are Augurs are a version of shaman, and Star Augurs are like kaldorei (children of the stars) advanced version based in magical theory instead of praying to elemental.
Spellblades are like magically enhanced melee combatants, Spellblade Aluriel was a kaldorei champion from the ancient Moonguard who won many battles that ended kingdoms (she boasts) using her techniques,its literally and arcane based version enhancement shaman, but using the arcane tongue elemental assistance rather than using elementals’ power.
Elemental would be the easiest for you to visualise. Their fire, earth and air arcane generated rather bargaining with. Night elven moonguard/duskguard that specifically specialise in the use of arcane created elemental magic
Restoration: Could be a form of battle triage the Moonguard had mastered in the pre-sundering era through long working with the priests who fought with them utilising arcane infused water and moonlight/sunlight (for thalassians), it is from this application the sisterhood of Elune utislies arcane waters of the well to be imbued with healing properties. Arcane generally boosts health and life naturally, they would have discovered from the well of eternity how to use magic to bring out healing properties in water, the arcane being the enhancer of the life giving properties of water - because the arcane we know enhances life, makes you live longer -their is a conneciton. And don’t forget the early elves would have learnt some basic druidic magic and studied how water causes life eto grow, that knowledge would have been arcane enhanced and likely utilised as they continued greatly increasing their knowledge of the arcane, they would have incorprated manythings.
So restoration elven users instead of using healing water spirits or nature to bring out the healing, instead achieve the same thing via the arcane and priest ritual learned from the Sisterhood of Elune. The returning Moonguard, Highborne (Farondis and shen’dralar) and Nightborne are able to teach the Darnassians and Thalassians (blood and Void/high elves) this elven version lost to the Long vigil group (who become the Darnassians and Thalassians later on)
Cool Name
Cool Name
You can’t introduce a version of a class without a cool name. Blood Knights, Anchorites and Exarchs, Sunwalkers are all cool names for adopted versions of traditional classes that have a racial spin on them.
The elves can have just one name, or several.
- Star/Sun Augurs,
- Thermatauges,
- Entropists.
Adaptations
Adaptations:
The aesthetic would demand some visual adaptations
- Totems: Instead of visual totems, these are replaced with something more appropraite, possibly a summoned type of elemental or created one, in the case of the Star Augurs it could be stars instead use. Or simply arcane beacons that produced the same effect, magical item created to produce magical effect, like a spell on a loop - one of hte many arts lost that the returned highborne/moonguard/nightborne bring with them.
- Unique versions of Ascendants
- Unique polymorph for ghost wolf - whiles they could change into animal via the new arcane knowledge the returned highborne/nightborne groups bring, another option could be they instead use illusion magic that makes them appear as creature or just simply use the arcane to speed up and no shape is used.