Current Location: Spread over Val’sharah
Recruitment Status: Closed
Contact(s): Mythundis
Argent Archives:https://www.argentarchives.org/node/211703?
Hand of Cenarius
Concept
Founded shortly after the third fall of the Burning Legion, the Hand of Cenarius is an aggressive, extremist order consisting of both Night Elves and worgen devoted to protecting nature. Leading a nomadic lifestyle, the Hand roams freely through Azeroth, heeding the call of nature. They travel far and wide to protect the lands from any defiler, be they Horde, Demon or Undead.
Small in number, the Hand of Cenarius often employs guerrilla warfare; their mobility allows for hit-and-run and ambush strategies, and is effective in their battle against the Horde. Currently, they are most active in northern Kalimdor, where they fight who they believe to be nature’s – and the kaldorei’s - greatest foe: the Horde.
Fueled by vengeance for the War of Thorns, the Hand of Cenarius feels increasing disdain for other, more passive druidic organizations like the Cenarion Circle. Keeper Mythundis is a strong critic of the Cenarion Circle’s deeds in the Battle for Azeroth – he believes that they shirk their responsibilities by not taking up arms against the Horde who desecrate Night Elf lands.
Tenets of the Ancients
The Hand of Cenarius has adopted tenets based off of the values of certain Wild Gods. These tenets, collectively called the Tenets of the Ancients, should be used as a guide for one’s actions. Not only do the tenets bring the Hand closer to their worshiped deities by being more like them, they also ensure a stronger sense of group cohesion while still adhering to druidic values.
Breaking the tenets is frowned upon and is answered with punishment. Following them accordingly will be rewarded with praise, respect and promotions.
Tenet of the Twin Bears
Protective and loyal, the Twin Bears are always at each other’s side, no matter the odds. The bear brothers share an inseparable bond, and are fiercely dedicated to each other. Ursoc stands for strength, whereas Ursol stands for wisdom. Together, the two bears form a powerful duo.
The Tenet of the Twin Bears embodies the loyalty of the Twin Bears. Members of the Hand are to be fervently loyal to each other and their allies; care for them like the bear brothers care for each other.
Tenet of Ashamane
Determined, fearless and fierce, Ashamane gave her life to protect the city of Suramar. Even in the face of the Burning Legion’s cruelest, she did not back down. She fought until the bitter end, adamant to halt the Legion’s advance.
The Tenet of Ashamane embodies the fearlessness and ferocity of the Wild God Ashamane. Members of the Hand are to be tenacious in all tasks given to them, and to be fearless in combat.
Tenet of Malorne
Consort to Elune and father of Cenarius, Malorne is one of nature’s oldest beings. The White Stag is characterized by wisdom and swiftness of action; he knows better than anyone when to begin battle, and when to stay away.
His is a voice of reason. The Waywatcher’s mere presence is enough to calm those around him - sometimes, his soothing presence even stopped battles before they broke out.
The Tenet of Malorne embodies the virtues of the Wild God Malorne. Be like the Waywatcher in your decision-making; be swift of action, and be wise. Know when to engage and when to stay away, both in combat and out of combat.
Tenet of Aviana
Mother to all winged creatures on Azeroth, Aviana holds dominion over both the skies and the winds. The Mistress of Birds loves all her children equally, and her love for them is selfless and unstinted. Harm any of her sacred children, and you will soon find yourself facing her swift, taloned fury.
Caring as she is, Aviana is equally cunning. The Mistress of Birds looks at the bigger picture; she is not afraid of using clever, underhanded methods if it helps her achieve her goals.
The Tenet of Aviana embodies the wrath and cunning of the Wild God Aviana. Members of the Hand are to bring her wrath down upon any who harm your allies and nature - invoke her cunning in doing so, if you must.
Tenet of Cenarius
Cenarius was born from a union of the heavens and the earth, and inherited a deep connection to the world from his father, Malorne. The Forest Lord taught the night elves druidism, and aided them countless times in their wars against world-threatening foes - all for one thing: the preservation of nature.
The Tenet of Cenarius embodies the virtues of Wild God Cenarius. Members of the Hand are to be compassionate to surrounding nature; take into account how your deeds affect nature and her creatures, for example.
Members of the Hand are also expected to care for the well-being of nature and her balance wherever they are. Watching the balance between predator and prey, ensuring local flora is healthy, and controlling the populations of animals are all good examples of things one should consider.
Hierarchy & Recruitment
The hierarchy within the Hand of Cenarius is one largely based on rewarding devotion and zeal. Ranks mirror one’s dedication to the order and nature, and come with a deal of respect.
We accept night elves and worgen, and any class except for warlocks, mages, death knights and demon hunters. Currently, we’re also willing to experiment with a few Thornspeaker recruits.
Hierarchy
Companion
Companions mean little in the Hand of Cenarius. They’re the new bloods; the wheat and the chaff alike; the unproven. They are not very well known with the members of the Hand of Cenarius and have not yet been welcomed into the druidic order.
Neophyte
Neophytes are part of the order. They have withstood a so-called Pilgrimage of Reverence, passed a Rite of Initiation and have been introduced to the Tenets of the Ancients. They’re members - but they have a long road ahead of them.
Neophytes are tasked with learning of the Hand’s ways - they are to work on their overall knowledge and skill, but most importantly on learning and living by the Hand’s tenets.
Guardian
Guardians are the proven. They have passed a Trial of Spirits, and have shown their responsibility and loyalty. They have shown heart, proven they know the Hand’s tenets and that they know how to work with them.
Guardians have the added task of watching over Neophytes during their learning process. They should intervene when Neophytes go too far; lecture them on the tenets, on the virtues of nature, or otherwise.
Herald
Heralds are the strongest, wisest and most trusted of the Hand of Cenarius. They are paragons of the ways of the druidic order, and shoulder the same burdens as the Guardians - with more added.
Representing all the good of the Hand’s tenets and ways, these Heralds carry out the order’s virtues. They have the added task of attending public events that align with the Hand’s interests, and, if doing so alone, will be representing the entirety of the order. There, Heralds spread the good word of the Alliance - both literally through speech and their views, and figuratively by weaving the Tenets into their every action.
Advisor
Advisors are the Keeper’s most trusted confidants. As the name implies, they offer the Keeper their views and opinions on his decision-making, effectively forming a small council of leadership. They are figureheads and leaders in the Keeper’s absence.
Keeper
The face, the voice, and the one with the final say in all matters, the Keeper is the one who guides the Hand on their goal to preserving nature’s balance. Together with his council of Advisors, the Keeper leads the Hand of Cenarius.
Recruitment
Joining the Guild
Becoming a CompanionBecoming a Companion is a simple process - but not per se an easy one. The to-be Companion must convince the leadership of the Hand that they are interested in becoming a part, and that they’ll be a worthy addition to the cause. They’ll be asked about their views, about their strengths, and about their weaknesses.
Becoming a Neophyte
Companion to NeophytePilgrimage of Reverence
To become part of the Hand of Cenarius, Companions are sent on pilgrimages to prove their faith. Accompanied by a Herald or a Guardian, they go to honor one of nature’s sacred entities - be that by placing an offering at the shrine of a Wild God, by paying tribute to one of nature’s animal spirits or by simply visiting places of druidic importance.
Rite of Initiation
When they return, they are thrown before a congregating Hand of Cenarius where they will answer some questions before the members of the Hand. Their accompanying Herald or Guardian recalls the Companion’s pilgrimage. Then, together, the Hand of Cenarius decides the worth of the Companion: if they are deemed worthy, they will become Neophytes.
Becoming a Guardian
Neophyte to GuardianTrial of Spirits
In this trial, the to-be Guardian is sent out to one of nature’s lesser animal spirits to gain its favour. This animal spirit is who the trial revolves around; they will be tested on knowledge of the animal spirit’s traits, and they will be tested on their skill. The trial is completed when the Neophyte returns with the animal spirit’s favour.
Becoming a Herald
Guardian to HeraldTrial of the Herald
To become a Guardian, one must complete the so-called Trial of the Herald. The Guardian has to prove they are worthy of representing the Hand of Cenarius; alone, this trial tests them on their strength, wisdom and knowledge of the Hand’s tenets. If they return successful, they will be made Heralds of the Hand.
Contact
If all of this sounds interesting and intriguing to you, come find us IC or contact us OOC. Any of the members can point you in the right direction, or add me directly on Discord (Karbonkel#3509).