Angry at Blizzard : Classic feels like a paid private server

First, before the digging in the reasons for this anger : I’m still happy to play Classic, and I’m still happy that Blizzard finally opened Classic realms. It’s not a complaint that Classic was a bad idea, it’s a complaint that it was a botched job, for two reasons.

  1. The overpopulation is insane.

It’s a staple of private servers to have ridiculous overpopulation, but I didn’t expect Blizzard to follow in their footsteps…
Blizzard has been incredibly obtuse and stubborn about opening new realms as needed. They made everything they could to stuff idiotic amount of players in the least amount of realms possible, under the pretext that “merging servers later would be bad for community”, despite merging being mostly painless - it’s much harder to make people leave a server than to just group servers together.

The result is an extremely degraded experience. The main problem is not actually fighting mob, but to actually FIND them. It’s incredibly frustrating to want to explore and do quests, and then whatever the quest, when you reach the point where you can do it, there is already five people waiting for the respawn. It’s not an RPG where you have to use your wits and abilities to overcome foes, it’s a boring case of whack-a-mole where each group try to tap a mob before another, and there is no danger because the players outnumbers the mob.
Also notice : all this is felt on a LAYERED realm. It’s going to be WORSE if they ever take the layers off.

That’s not what Vanilla was, and it significantly detract of the fun of the game.
Blizzard claimed they could put new servers “in the hours they are needed”, but they were horribly stingy with them, leading to congestion.
And when the lack of realms was obvious, instead of adding new ones, they simply… increased the amount of players in each realms, compounding the problem instead of fixing it. Great job :roll_eyes:

It’s especially inexcusable as they had ample warning that they expectations were grossly inadequate, the initial servers being completely filled in the hour just by name reservations alone.

  1. The bugs.

Seriously, and I’m not exagerating, I’ve played on private servers which felt better coded. There are significant bugs that are simply inexcusable that late in time, and impossible to miss even with the most basic QA. There has been a beta, a reference server and now we’re well into one month and a half, and still we have bugs that affect the very basic mechanics of the game. Some examples :

  • When you stun a mob, his orientation often change. Especially noticeable as a rogue, with gouge and backstab requiring positioning. I very often do a gouge (can only be done from the FRONT) and then the mob makes a 180 and I’m facing his BACK. That’s just ridiculous.
  • Also a rogue one : energy tick often give less, or more, than 20 energy. It just looks like a rounding error.
  • You often ends up aggroing mob for no good reason, or end up in fight because someone else far away (not in your group) started to fight a mob.
  • Hunter pet stop reacting for a few second after each kill.

These are just some of the glaring examples of bugs that really should not happen anymore so long after release considering how they affect core features, and considering how many of them works without hitch on retail.

All this gives a definite “private server” amateurish/unpolished aspect to the game, which is pretty unacceptable when a full subscription for a 15 years old game is paid.
Seriously Blizzard, stop being so lazy and up your game, this is a shame.

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YES, YES AND YES!
and yes stupid auto-not bot-correct. This is perfectly good English!

I’m badly feeling you bro

There have been so many ridiculous bugs that i’ve been running into…

On top of that, they rather nerf/change Dire Maul.
Whats next? Classbalance? Remove mana from classes? You get me…

#nochanges

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Wait! Am I missing something about Dire Maul ? Or is just the usual “Blizzard nerfed X thing” , based on “personal” remembrance from pservers ?!

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It is a paid private server. You pay, you get access. I think you mean unofficial paid pirate server.

You mean the tripling in them since before launch?

I noticed that too, I thought it was on purpose. Make my macro easy to use.

Yeah, they stand next to the kill like they are posing for a picture.

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Initially DM was more profitable but with vanilla timeline got nerfed from the income side (as well as difficulty side). Frostadamus covers this in a fresh video:

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So … nothing has been nerfed/changed actually!

Good to know …

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More than tripling, it’s actually been x5.
The problem is, what was needed was at least x10.
So yeah, they were incredibly stubborn and we have servers which have easily twice (and probably quite more than twice), the amount of people the game was designed to work with.

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I pay to know that when i come to play the ne t day my server is still running, hasnt been shut down and know that my progress will never be lost!

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23 lvl rofl

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To be fair, it does update very slowly. I was shown as level 21 until I hit 60.

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Man, you really haven’t figured out by now that some people post from an alt? Wow.

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Try playing on any of the low populated servers! Literally no one is stopping you from doing exactly what you describe you want! Which is no competition when questing. Just roll on a lower populated server!

The reason people like the overpopulated realms is because in the end game, not NEARLY as many people reach lvl 60 in the first place so the pool of people to choose from to do dungeons with is about 5% of the entire server population. Even though it’s painful to quest and level on these high pop realms due to competition. Players usually choose to deal with it knowing that in the end, they’ll have a sufficient amount of players to choose from to play with at lvl 60.

The bugs you describe were possibly “bugs” in vanilla. Any of those things they can literally test on their 1.12 reference client and see if it worked that way. People thought that the warlock pet disappeared once you started summoning a new one, Blizzard tested it on their reference client -> Turned out what people thought was correct was an actual private server bug, which I am guessing is the case with the bugs you describe.

The problem with fixing the bugs of 1.12 vanilla is that this is the bug-infested game people asked for. This was the version including the nasty “bugs” that came with it, some bugs later turned out to be features.

TLDR: If they start changing “bugs” from 15 years ago, which work in the same way on the reference client, then they might as well start changing the game into what it is today, a.k.a. the retail version of WoW with all the expansions.

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At the very least they should add all of these things to the “Not A Bug” list. Personally I don’t remember Rogue stuns randomly flipping the mob 180 in Vanilla, or Hunter pet being inactive after a kill, or Hunter bow animation getting stuck, or Hunter using his quiver as his melee weapon…

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I knew it! Blizzard are putting chemicals in the holy water that turn the mobs gay!

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The over population can be sometimes annoying yeah, but i don’t think it is a big of a deal so i have to disagree, im really happy how i can do all the quests even the “elite/group” ones since there is always people doing the same quests as you are.

Now for the bugs, when you said “I very often do a gouge (can only be done from the FRONT) and then the mob makes a 180 and I’m facing his BACK. That’s just ridiculous.” i completely agree with this, very true and hasn’t been fixed yet i don’t understand why.
There’s also another bug when you kill a hunter, his pet can still do 1 auto attack before disappear. Not sure if you have noticed this too lol!

I would say the opposite. It’s not even close to Pservers and that’s why it’s not as good as it could be.

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It sounds terrible, what bad games have you played?
I usually play steam games with free server and it never happened.

Ofc Classic isn’t polished and there are bugs. Its the simpliest version of WoW afterall. Private servers had years and years and years for polishing these bugs. But people wanted Vanilla experience. That unfortunately means all original bugs are there :wink: Nochanges, right?

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You can add, Ludicrous Melee Range on Mobs, to that list.

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