Can we please get 2 separate loot specs for Fury warriors? One for Two-handed weapons and one for One-handed weapons? I’m getting tired of having to vendor weapons that are technically a huge upgrade, just because they are two-handers instead of one-handers. Fury warriors who use Two-handers can just set their loot spec to Arms to solve this issue, but anyone using one-handers is out of luck. As far as I know, One-handed Fury warriors are the only spec (sub-spec?) who have weapons they ““can’t use”” in their loot table and it just blows.
I know it’s a band-aid solution, but might want to try setting the loot spec to prot @ the one boss that drops your 1h weapon. Downside is you risk getting tank trinkets.
True, TG-fury players can easily skirt the problem, but SMF-fury players can’t, not without risking getting shields and tank trinkets anyway, maybe just change the names to “1-hander DPS” and 2-hander DPS" instead of Fury and Arms for the loot specs.
Same as frost DK, u want double 1h most of the time , but u can get 2h instead .
We could argue its same for monks who can use both DW and 2h but they arent equal iirc .
Also same issue occurs when u play almost any tank. Once again tank trinkets are realy bad apart from like 3 from whole game. So if u play a warrior and u dont wana risk u getin a vendor trinket, u gota go in either fury or arms spec, where is chance for 2h, that isnt that big issue if u chance loot spec dung by dung, its way worse in vault where u either risk a crapy trinket or 2h , and if u decide to go for fury spec, then u are locked out of shields…
Why would fury warrior get this special treatment? Because of the talent?
Why not all casters or all monks?
By your logic caster should get 2H loot spec staff and a 1H+offhand loot spec.
And brewmasters and windwalker a dual wield loot spec and 2H loot spec.
The fact is that similar to the fact that caster can choose between staff and 1H+offhand, and they get right to roll on both as main spec and choose whatever give them higher DPS/HPS, so do fury warriors.
It would appear this is completely wrong and many classes have to deal with that. Whoops.
Anyway, it just seems like a needless disadvantage and frustration for specs for whom this is an issue.
I haven’t played a monk or a caster, but yes, essentially it’s because of the talent. Because if those classes don’t play differently based on the weapons they have equipped, I would argue that they “can use both” and it essentially shouldn’t really matter. That said, I have no problem with Blizz introducing something similar for all specs who have the option to decide between two-hand and one-hand weapons.
Does a single passive talent count as “play differently”? All other abilities and rotation remain almost the same. Other talents, tier sets and trinkets have more impact than that (for all classes).
They have 2 weapon options they can use. The only difference is that they learn/unlearn a talent when switching between 1H/2H weapons.
And usually that talent choice would be based on what is the best weapon that dropped for them, or may be based on fight (single target vs AOE), or based on some simulation ( I am not an expert in fury warriors).
The way I see it, fury is no different than all other classes who also may change their rotation/talents based on dungeon/boss/trinkets/tier sets.
I have to admit to never considering SMF on a Fury Warrior, for the sole reason that I always thought that a Fury Warrior would do more damage with TG than SMF. That said I would need to go back over years of game play to get verification of this.
Factor in, also, that some loot tables may not have both 1- & 2H Str. Weapons on them; unlikely, but it could be the case.
well there are two talents, one is just a small dmg and speed bonus with 1h but it is required for the second talent that gives a small dmg bonus but also make auto-attack crits a 50% chance to give enrage.
Then there is a third talent(Annihilator) that works with 1h and 2h but it benefit greatly from the faster attack speed of 1h since it makes auto attacks do a mini-raging blow automatically.
By not using 1h and getting rid of the two 1h buff talents you lose that 50% chance to get enrage from auto attacks which by itself gave about 40-45% uptime on enrage.
And you get less hits with annihilator which means less damage of course but also less rage.
You also get less Slaughtering strikes to buff your rampage in the same amount of time when using 2h compared to 1h.
So it is a noticeable difference when playing for sure.
Frost DK is in a similar situation.
I don’t know if there is any difference for monks though.
For casters they aren’t affected at all when it comes to their rotation or talents since weapons are just stats.
Fury and frost dk do see a difference in gameplay with their weapon choice and talent that compliment there weapon choices.
Which weapons and builds are better is another question though but this comes down to how people want to play their spec.
And due to how loot spec and rng works they can experience issues in playing their build because they get weapons that is not compatible with that build.
And if a 1h warrior get a 2h they cant just switch up their talents and start using that 2h instead because they need a second 2h aswell, or they can of course still play with a 1h in the offhand but the reason two 1h gets talents to buff them is due to how two 2h gives a lot more stats and weapon dps. So using a 2h and a 1h you miss out on both the talents and the extra stats.
It is most likely just a problem for some m+ end of dungeon chests and the vault.
Individual bosses rarely have both, however Primal council does but its group loot in raids anyway so I just play fury loot spec in raids.
The same applies to other classes. For example, if a mage who is using a staff gets a 1H weapon, they still need to get an offhand item otherwise they lose a lot of DPS if they play with just a 1H weapon.
The way I see it, a warrior and all other classes would run simulations to figure which item is the BiS and yields the highest DPS (weather it’s the 1H or the 2H options). If they didn’t acquire that item yet, they go with the next best option until they get it.
Let’s say a fury warrior’s best options are:
2x 2H weapon A (highest DPS)
2x 2H weapon B (next highest)
2x 1H weapon C (next highest)
2x 1H weapon D (lost DPS)
And let’s say the warrior is currently using the 4th choice (because the first 3 choices didn’t drop yet). Now any of the following drops is a potential DPS upgrade: A, B and C. So it sounds unfair to lock him out of rolling need main spec on any of those choices. Even if they can’t equip it immediately due to having to wait for another to drop. While allowing casters to roll need main spec on a 1H when they don’t have an off-hand to go with it.
There are many items that have noticeable effect when playing like trinkets, tier set items, some items with on use effects, etc. In case of fury warrior weapons happen to be included as well.
I think this difference doesn’t warrant a special a special treatment when it comes to loot spec.