This happened even with parties that didn’t have a Hunter, Warlock or Unholy DK.
Yes it does? Given that the tank’s purpose is to take the hits, it’s considerably stupid for DPS or healers to try and go past the tank and go fight things themselves… And then die.
Fortunately more often than not people are sensible and don’t argue with me. Then there was a dungeon run that just had healers quit out because the tank went along the walkway instead of jumping into the garden, whilst everyone else was happily following the tank (I was a DPS that time, and I approve of the guy’s route).
That is a bold assumption to make, claiming that I don’t understand the dungeon. Wouldn’t it be more likely that I just don’t care what the optimal route is, and want to do it my way?
This is Timewalking, not Mythic+, if people are gonna get so worked up over it, then maybe it’s they who have a problem?
Thus far I’ve not been doing M+ in pugs, been doing it with the family, which is a very nice time. But if I did pug, I’d just treat the other party members as white noise if they started complaining about something that would only save say… Five seconds on the clock.
Good for you, I suppose? I do my stuff as well, not my problem that people end up having anxiety attacks.
The dungeons aren’t necessarily that complex, a few visits are more or less enough to get you sorted.
I wonder if you’d maintain that “Good attitude” when you repeatedly have people act like they know better than you, or if you happen to not know something (Like I wasn’t aware of what Dawnbreaker was like when I first visited it) have the DPS treat you like a homonculi who doesn’t deserve to tank.
I think you’d become quickly jaded.
Do what exactly?
I do my job. I go in, I tank the enemies, I keep myself alive, turn enemies so they don’t blast the party behind me, interrupt, the works.
It’s not my problem if people start throwing tantrums over what route I take, or how fast I pull things or what I pull… IN TIMEWALKING DUNGEONS