Another Thread Griping About Timewalking Pugs

This happened even with parties that didn’t have a Hunter, Warlock or Unholy DK.

Yes it does? Given that the tank’s purpose is to take the hits, it’s considerably stupid for DPS or healers to try and go past the tank and go fight things themselves… And then die.

Fortunately more often than not people are sensible and don’t argue with me. Then there was a dungeon run that just had healers quit out because the tank went along the walkway instead of jumping into the garden, whilst everyone else was happily following the tank (I was a DPS that time, and I approve of the guy’s route).

That is a bold assumption to make, claiming that I don’t understand the dungeon. Wouldn’t it be more likely that I just don’t care what the optimal route is, and want to do it my way?

This is Timewalking, not Mythic+, if people are gonna get so worked up over it, then maybe it’s they who have a problem?

Thus far I’ve not been doing M+ in pugs, been doing it with the family, which is a very nice time. But if I did pug, I’d just treat the other party members as white noise if they started complaining about something that would only save say… Five seconds on the clock.

Good for you, I suppose? I do my stuff as well, not my problem that people end up having anxiety attacks.

The dungeons aren’t necessarily that complex, a few visits are more or less enough to get you sorted.

I wonder if you’d maintain that “Good attitude” when you repeatedly have people act like they know better than you, or if you happen to not know something (Like I wasn’t aware of what Dawnbreaker was like when I first visited it) have the DPS treat you like a homonculi who doesn’t deserve to tank.
I think you’d become quickly jaded.

Do what exactly?

I do my job. I go in, I tank the enemies, I keep myself alive, turn enemies so they don’t blast the party behind me, interrupt, the works.
It’s not my problem if people start throwing tantrums over what route I take, or how fast I pull things or what I pull… IN TIMEWALKING DUNGEONS

Seems like it is given you are here whining.

It only became my problem when they decided to kick me. Otherwise they can whinge and complain as much as they want.

Yep, that is the point.
You think you can act like you own the place, seems to me you got reminded pretty quickly that you do not.

1 Like

Sure, that’s, like, your opinion dude.
Gauging the responses here and the general experience during my time doing the Timewalking dungeons, it seems to me that it’s only you and that Valarius fellow who think that tanks should be pushed around by everyone else if they aren’t “Up to snuff”.

Exactly that :dracthyr_crylaugh: :dracthyr_crylaugh:

Typical dps player who swapped to tank this season and believes the plebs in their group are their slaves or something.

You set the pace in a dungeon by pulling mobs and if they don’t like what you do or you don’t know what you’re doing then you get a kick in the butt, which is very different from what you expected which was “this is my playground and you all follow me and shut up”.

That’s the attitude that you have to change.

No that is reality bud, EVERY. SINGLE. TIME. there is a clash between 1 person and the rest of the group i can guarantee you that the one person alone is going to lose in queuable content.

Sure you all must have missed the amount of whining from plaguefall as well.

When someome came here complaining cause they wanted to do the boss and everyone else wanted to skip.

The majority wins the decision, so if 4 wanted to do all the boss then the skipper adapt or get kicked and viceverda.

Nope, i did not say that.

I said that if you are going to act like a complete :poop: boss like 4 people owe you something you are going to quickly find yourself out of the group.

In this case you are the tank, but it does not change one bit.

If the group wanna jump dowm, you jump down with them OR accept the consequences of wanting to impose your way over 4 others and get booted. But then do not come here complaining.

I’ve probably been playing tank far longer than you have, you pretentious gimp.

I don’t frequent the forums so I didn’t see it, yes.

And why should he not? Maybe the boss dropped something for him.

It is certainly implied when you talk so casually about kicking people if they are, as you say, “Not doing their job right”.

It’s more like only one person wants to jump while everyone else followed the tank. And then that one person decided to initiate a votekick, and typically people don’t exactly think twice about that votekick button and automatically press yes.

Totally fair but the issue is from Blizzard side allowing to make skips.

People use the tool Blizzard provide to moderate the group in fact Blizzard later changed PF to avoid that.

If there is a friction in the group, the majority wins. Sometimes is people that want to skip sometimes its those that dont want to.

The vote kick passed hence at least 3 wanted you out.

Again do not put words in my mouth because i implied nothing.

Second thing, learn to read. I did not talk about doing your job right, like ever.

I said you cannot act like the group must obey your commands. You are a part of the group as much as everyone else IF you are not willing to accept compromise then expect to get kicked every once in a while.

This is just a lie you people tell to each other
“Uhh duhh everyone is braindead but me, they cannot even read a vote to kick”

Who knows, after all I’m talking to a lvl 70 mage with 362 ilvl.

Another reason could be that someone aggroed the patrol tree before jumping down, which could perhaps pull everything on it’s way down.

Indeed it is very stupid and sometimes letting the DPS die will teach them a lesson, but nobody was pulling ahead of you, it was a route issue which you decided to escalate to the point where it got you kicked.

I don’t know what kind of education you have, but if you’re in a group with 5 people and 3 or more want to follow a path, you either adapt and follow, or leave, that’s how life is.

You can do things your way when you’re by yourself, but when you’re in group you adapt to what the group wants, or else leave. Why do I even have to explain something so basic?

No, it’s you who have a problem, in fact I’d say you have 2 problems. First one is you are inflexible, and second one is you treat people like a tyrant.

You could start by not treating people like they owe you money or they’re your slaves.

You could also be more flexible with the routes and understand that not everyone wants to spend 20 minutes in a leveling dungeon when it can be done in 5 minutes.

That’s not your job, that is THE BASICS of your job.

A tank is a leader, a leader is understanding and fair, if you’re just gonna behave like “this is what I do if you don’t like it then f you” you’d rather play another role, or not play at all with randoms if possible.

You know people only do timewalking for 2 reasons, right? Leveling up and completing the quest, which for both of them, ending ASAP is the best option.

If you wanna do timewalking dungeons to stare at the little flowers in the scenery you can go by yourself or with your family, but don’t hijack people into your affairs.

And because at least 2 more people agreed with their kick vote. You can try to strongarm your route but don’t be surprised if people kick you if they don’t agree.

It’s not a question of who is right, it’s a question of what the majority wants.

Considering how often I vote “No” for votekicks of banign reasoning, and they still end up passing… I think there’s more truth to the statement than not.

In this scenario it was the healer throwing a tantrum, when we were already on the other side of the walkway, and his problem was thinking that you needed only Hydrospawn to have the Ancient open up the door for you.
Of course I tried to explain that to him, but he was in such a massive hurry that he decided it’d be better to kick the tank than actually listen and understand that it’s the Satyr who has control over the Ancient, not an elemental.

Considering the consensus among people is if you’re doing any kind of content, the attitude is “me me me”, I’d say I am playing exactly as the community has adapted to.

No I treat them as I do any stranger in a game: Neutrally. It’s when they decide to get snippy I show that I’m not gonna take their business and treat them like the white noise they are.

The most these dungeons take is ten minutes.

When I was leveling my Healer through them I didn’t care how long the dungeon took, I just wanted to get experience. And since mobs also contribute to experience, odds are killing a few handful more is more benefitial than skipping them. It’s wasted experience, as they say.

As for the quest… It’s a weekly quest. There’s plenty of time to do it. If they’re in the rush to do the quest just so they can then not play the game, as most people tend to gravitate towards, then it is indeed a problem on their end.

Naaah… I think I’ll continue playing as I do. Kicks don’t happen as regularly as they might seem, the incident that spawned this thread was a special case because it was only the healer acting like a snooty know-it-all when it was obvious he didn’t understand the fundamental of the dungeon’s progression.

Considering i am not there to see why the kick is going off and the fact that i struggle to recall a vote to kick made for no reason i am going to call bs on that one.

At least on the quantity of “No” you have to press.

1 “mememe” vs 4 “mememe” = 4 wins

Not hard to comprehend. Yet you are here whining

Well my biggest problems with timewalking is not dps rushing me to go fast, its that I can’t keep aggro because of the bad scaling. Just ended a run and i was using defensives on cd the whole run. The one low lvl dh got aggro all the time but was more of a tank than me. Im a lvl 72 blood dk fyi. I have the same problem as a healer, tank can’t keep aggro if he is lvl 70+ and i need to spam heals like its a +10. Its either that or i have to run after a lower lvl tank who just tops the dps charts taking almost zero damage.

I rather take the fast route in dire maul because i hate the dungeon

Aahh… I still remember the days where I’d set aside an evening to do Sunken Temple.

Tanks should always go fast in TW, there’s no reason to go slow or afk around.

  • Quests
  • Insecure
  • Playing it safe
  • Having fun
  • Undergeared
  • Dangerous pulls
2 Likes

Doesnt apply to tww, you outlevel.

Thats why you have a healer.

See my point above.

Taking ages to finish a dungeon isnt fun

Doesnt apply for TW.

A defensive is more than enough

thanks for your opinion