There’s plenty of reasons why one would take things at a pace slower than the current pace of the MDI competitors, Keento listed a few.
I’d also list that just sometimes, you’re doing something outside of running the dungeon in WoW so you go a bit slower. Or Hell, sometimes something would take your attention away so you suddenly stand still for longer than five seconds.
It does apply to Timewalking, or just the regular dungeon pool, if you happen to be leveling a character.
It’s a crap point because having a healer doesn’t automatically guarantee that you can just pull half the dungeon without fear, since then you need to rely on the healer doing a good job and for the scaling to be in your favor (Speaking as someone who leveled a Resto Shaman and had to pump heals like crazy due to scaling and gear differences)
That sounds like a you problem, I’m there to run the dungeon and tank. That’s enough for me.
Yes it does.
It is obvious you have no idea what you’re talking about so… Yog on.
Good for you, you want a medal and a kiss or something?
Judging by this thread, the “Majority” seems to consist of people who don’t like seeing tanks be pushed around or have a route be chosen for them, rather than they setting the pace.
The “Truth” is that your comments make you look like an idiot.
Except TW is available from level 10, and if they’re in chromie time the quests scale all the way to level 70.
Except it does. Your gear doesn’t scale in TW anymore, and I’ve seen plenty of paper tanks that leveled faster than they can acquire gear and can barely stay alive.
So your sample size is… 1? Is that what you’re basing your argument on? Just your personal experience?