Anti Aliasing

Any particular reason why anti aliasing have been partially disabled in the latest build?

1 Like

Imaged based techniques (FXAA/CMAA) seem to still be working.
Are you referring to the multi-sample techniques?
Very noticeable distortion halo’s around players when using multi-sample, much worse than say TAA on many other games. It’s probably disabled whilst they slap it around some more and re-evaluate it’s effectiveness (of course, speculating).

Yup, that was the one I meant, I’ve been using both and have not noticed any issues. My guess was also that it temp removed to fix some bugs..