First of all, I want to point out before anyone jumps in with the “another mage just moaning because he cant boost anymore” comment that I do not boost for gold, nor did I ever spam or considered spamming offering boosting services for any sort of gold profit - I agree that this spam is annoying in trade - I am only looking at this from a genuine player prespective.
While questing, farming etc. I pull large groups of mobs, aoe them down and usually quest quite quickly - this has been my style of play for years, constantly pushing myself and improving where I can - those skills often come in very handy in sticky situations inside dungeons - let me give you a typical scenerio:
In the past, lets say Shattered Halls Heroic or Shadowlabs Heroic and the tank dies for whatever reason… it happens as we all know, I have kited, kept slowed and aoe’d the mobs down preventing a wipe many times - no exploits, no evade spots, just me playing the class as intended and not farming solo instances, boosting for profit or selling gold… a genuine player - so for me, these changes will disrupt my normal play and enjoyment of the game.
So do I farm gold, yes, obviously I do, I often farm the bog lords up in Zangamarsh etc, sell the life on the auction house, go out farming ore and sell the gear/bars etc etc. So whats stopping these gold farmers doing exactly the same and still selling the gold? - do we then cap the number of times mobs in the open world can be snared, slowed etc.? - seriously, its wrong to make the genuine players suffer because of those gold sellers breaking the rules.
For clarity, I have no issue with the Evade Spot / Pathing changes that are implemented but the cap on slowing mobs in an instance is just plain stupid.
I’m sorry but, this for me is a typical “genuine players suffer over gold farmers” again - I also feel you (“Blizzard”) are going down that same dark path of bad decision making.
I want to quote from a us blue post:
“we will implement a reduction to group XP earned when there is large disparity between player levels in the same group”
I really dont agree with this change either - I personally get a lot of fun and satisfaction from boosting friends and guild mates in the starting dungeons such as deadmines or wailing caverns and helping start off their personal journey in wow, this is something ive done for years, not for personal gain, no advertising whatsoever, but only offering help to my friends and guild mates on their alts.
Suggestion:
Why not implement a check such as all players in the party must be in the same guild and for a certain period of time, or on realid for a certain length of time, this would prevent gold farmers inviting u to guild/realid, boosting and then kicking you after the run - this would then not cause issue to those genuine people wanting to help out their friends in instances. Why make paladins, mages etc suffer for rule breaking players and bots?
Please remove the slowing/snaring cap, its not needed, seriously - consider something like above instead and if those are not met above when theres a considerable difference in levels then stop xp gains - problem solved.
We are heading in the direction of some retail changes, i.e. no xp to friends if I boost them on retail.
For me, history is starting to repeat itself sadly.
This is not me whining, I am just offering my personal opinion.