In old school wow, I’m most of you remember, if you killed a mob it remained dead for a while. Sometimes too long. Sometimes they stayed dead for up to 15 minutes. In Cata expansion, all that was changed - the changed matched the new tone of the game, fast paced and far more instant satisfaction. That’s fine, however in WoW classic things are hard, sometimes very damn hard, and that’s part of what we like. However, the respawn timers are still around a quarter of what they used to be, meaning you can’t make any headway into a questing area, without respawns behind you. I can’t count the number of times I have died as I have painstakingly kited, CC and killed mob after mob, to inch into a quest, to be insta gibbed by the 3 - 5 minute respawn timer of the mobs behind.
Classic WoW did not have this. If there was such a problem of people having to wait for quest mobs to respawn, sure a solution is a good idea - but its not the right solution if it making it unbearable in another area.
Some kind of middle ground, a compromise between the currently very short respawn timers, and the old school very long respawn timers - would alleviate a lot of frustration that both extremes create.
It would be a shame if I had to make sure that I always teamed up with someone in Classic WoW, to cope with a change that was never in Classic WoW in the first place.