Background on me:
Played on and off since 2007/8 - TLDR: I know a lot about Mage in PvP and how it functions.
Used to be a PvP moviemaker before I became a boomer Dad.
Onto the important parts.
Moving on from the past
Since I started playing WoW more regularly in Legion, (after quitting Early MoP) I have always lamented those previous versions of Mage and what no longer is. For example-
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Deep Freeze Frost (shout out to waste-snapping x2 Deeps on the enemy team - a complete waste of a massive CD yet when masterfully done could impress)
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Pre-DoT Combustion Fire Mage with RNG Disarm, Blazing Speed, Reflects, Low HP fast Pyroâs etc
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DoT AoE Fire Mage
Some of these even earlier hilarious functions never made it into the game (Living Bomb was something you put on yourself and used to throw people into the air waaaay back).
Most of these playstyles and âfunâ ways of playing PvP were largely non-optimal yet extremely gratifying. They were often high skill-cap or just plain silly ways of customising your character to play the way you want to play.
So after the Mage rework in Legion and Chrono Shift, Fast Missiles etc came for Arcane - low and behold the Dev team created an extremely high skill-cap, fun, squishy way to play the game for Mages again.
Honestly, if Arcane didnât exist in that way, at that point in time, Iâd probably have bounced off the game again. It was too rigid, too strict.
Numbers can fluctuate, but donât break the DNA
My message to the Devs, is to be VERY careful when you take away integral parts of the Mage, or in fact any Class tree that has been almost baseline for many, many years.
Chrono Shift is insanely fun and yes, very effective. If the reasoning behind this change was due to Mages taking Master Shephard, then change Master Shephard. If it is because we double dip with Temporal Velocity then change Temporal Velocity. That wouldnât feel as bad as it is a new talent.
This isnât even taking into account that Iâve been lucky enough to be a consistently top 5% arcane player the last 3 seasons and not heard a whisper from anyone moaning or groaning about Arcane being too OP.
Arcane is OP, in the hands of a select few (way better players than me) that can masterfully pace around the field, and such a way of playing should be rewarded. Not punished.
Homogeneous design is a failure
Arcane and pretty much Mage in general - can get farted on by anything from WW to DK to another caster if Defensives arenât properly managed, you donât trinket in time, and so on (this goes for most classes however Iâve seen Mages get trapped on GCD to Ice Block a million times throughout the years).
This is where I could talk about the further unwarranted nerf to a PvP Talent - Temporal Shield - that they have to spec into to survive just about most other classes. Letâs remind ourselves itâs a worse version of Renewing Blaze, and is dispellable, on a 45 sec cooldown.
Arcaneâs speciality was anti-melee mobility and anti-caster utility.
You have already nerfed Kleptomania, albeit this is one of the better changes.
This did however take away some identity from the spec. Exacerbated by giving all Mages access to Mass Invis (this spell is not reduced by Shifting Power FYI), and Displacement, iconic Arcane abilities.
There are so many things taken from Arcaneâs past that will slowly edge it into a shadow where it will no longer be fun, unique and have the gigantic skill ceiling itâs known for.
Chrono Shift is becoming dangerously close to the new Ret Talent Judgement of Justice. At this point Iâd probably just make it a PvP talent we have to settle in. If everyone is going at +20% movespeed and snaring by -20% movespeed, just whatâs the point?
Arcaneâs whole identity is âflow of timeâ and you want to slow us down? Why? Catch me if you can, and if you can - youâll be rewarded!
There are so many fantastic changes that have come back to the olde ways of Mage, Blackwave knockback for one - this spell has changed how many times?
Now look at where we are for Blastwave - back where we started pretty much (ironic the snare on this was nerfed too although that isnât a bad call).
There is nothing out there like WoW PvP, Iâve tried them all.
And with it there is so much potential and responsibility for class design and its effect of PvP in this game it genuinely frustrates me with obvious bias when I see a change so poorly thought out! (I see no reasoning behind this? Want to give one?).
Thanks for coming to my TED TALK and I hope someone on the team takes this onboard.