Arcane Concentration doesn’t work as described with arcane missiles.
It says it can proc with each “spell hit” not “spell cast” as it does now. Arcane Concentration (rank 5) should have 10% proc chance with EACH missile hit not cast. I think that talent and spell combination is the essence of arcane mage in Classic and would make it kind of viable and really fun to play.
Even if the answer “#no changes” apply here, it still seems like a bug to me.
Patch note 1.9:
Arcane Missiles - Will now be able to trigger procs based on dealing damage.
please fix this! T_T
It is bad wording, nothing bugged about it. 10% proc chance on each hit would be completely broken, as Arcane Explosion with enough mobs would be infinitely castable.
The quoted patch notes have nothing to do with Arcane Concentration. It is talking about procs such as Blade of Eternal Darkness being triggered off Missile hits.
Arcane Concentration
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Explosion hits ONE time. Cast => Hit => Chance of proc.
While Arcane Missiles hits several times. Cast => Hit => Chance of proc. (CoP) => Hit => CoP => Hit => CoP => Hit => CoP …
As specified in Patch note 1.9:
Arcane Missiles - Will now be able to trigger procs based on dealing damage.
One cast, has 5 separate chances of dealing damage (hitting), this is very common knowledge, therefor 5 chances of triggering procs.
There is nothing unclear about this. This is definitely bugged and not part of the real vanilla experience.
it’s not about broken, welcome to vanilla, the unbalanced version of WoW. All classes and talents have their unique strength and weaknesses. Arcane Mages are lacking a lot of advantages fire&frost gets, but are compensated with higher mana power, better mana regeneration, mana shield, etc. clear casting are a part of the mana advantages.
When starting channeling, you consume 20% of your mana instantly, while on the other hand you could cast 4 lvl 1 frostbolts at no mana to get the same trigger, and run the free arcane missile. The insane mana cost of AM justifies for higher proc rates.
Unable to try it on a Vanila server, as there doesn’t exist anymore, I had a friend verify this on private server with wow client version 1.12.1.
Clearcasting was never triggered upon starting the channel, but could trigger at every hit, and would therefor trigger a lot more than in the bugged version of Classic.
Most fights it triggered once, some fights it never triggered in 1.12.1. While here in Classic, 1.13, it would only trigger once after 4-5 mob fights.
Classic Arcane is broken, bugged, wrong.
Please reproduce the original vanilla experience!
Found this from Patch 3.0.8:
Mages
- Arcane Missiles: This spell now only has one chance to trigger Arcane Concentration.
Which makes it obvious it had multiple chances prior to this patch.
I spent 1 gold respecting arcane just for that clearcast AM combo to see it’s not working as it should, i’m VERY disapointed and can’t go back to frost because it now cost 5 gold. I’m not expecting a fix before i reach 60 so my lving plan is done, NOT THANK YOU AT ALL Blizzard.
+1
fix this
+1
please fix!
lvl 18 and already reforged twice and its now 10g
Well f**k
U know that everything under the hood is made up on a Private server, so there is nothing to
replicated from actual wow vanilla, if the procs are client side, its the exact same, but if procs are made server side, it could be wrong indeed.
but Blizzards wording is very precise:
Arcane Concentration
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target.
Patch note 1.9:
Arcane Missiles - Will now be able to trigger procs based on dealing damage.
Patch 3.0.8:
Arcane Missiles: This spell now only has one chance to trigger Arcane Concentration.
Patch 1.9 make it clear that AM triggers when dealing damage (which happens 5 times)
TBC 3.0.8, which is after vanilla, confirms this as its first now it will get one chance.
So there’s no doubt, this is a bug, AM does not work how it’s did back in vanilla.
I played mage vanilla And i can confirm that it is not a bug, it has been talked about manny times and if i would gife af i would even look up a blue post for u!

I played mage vanilla And i can confirm that it is not a bug, it has been talked about manny times and if i would gife af i would even look up a blue post for u!
Yes, please take your time to find that post, have searched for many hours for more information. Even a GM was not able to figure out this. The patch notes are very clear and specific.
If that were so, every hit of blizzard could procc a clearcasting, every hit of flamestrike, every mob hit bij arcane explosion every mob hit by cone of cold.
It just doesn’t work that way, it’s not bugged.
Got a few things to say here.
1.9 patch note: I want to say this isn’t about Arcane Concentration, though there aren’t many other on-damage procs for mages in vanilla. Notably though there’s the Staff of the Qiraji Prophets, which was added with the very same patch (AQ).
3.0.8 patch note: This could also just be a low priority fix (as in, not important enough to hotfix) to some unintended behavior caused by an earlier patch. And for the record, this is a WotLK patch, not TBC.
Given that 3.0.8 was a WotLK patch, it would mean that all through vanilla and TBC, missiles would have behaved like you want them to. Arcane with a certain Karazhan trinket was the go-to T5 raid spec, so I played it there. The playstyle was something like burn most of your mana spamming Arcane Blast, and use the rest on missiles to proc the trinket as much as possible.
Aside from this, every single PvE spec I played (in both vanilla and TBC) had Arcane Concentration too. Probably the PvP specs too. And while AM was never a primary nuke (outside T5), there were still reasons to sometimes use it; vulnerabilities/resistances, locked out of primary school, causing pushback in PvP, homing in on a target about to LoS me, theorycrafting, spontaneous urges to PEWPEWPEWPEW…
From all this time of using the spell to various degrees, I cannot recall any other behavior than one proc chance per cast. If it happened, it happened approximately as the first wave left my hand. Also, as someone staying updated with Elitist Jerks and mage IRC, I never saw someone say: If you urgently need a Clearcasting proc [to cast something expensive], cast downranked Arcane Missiles.
Lastly…
it’s not about broken, welcome to vanilla, the unbalanced version of WoW. All classes and talents have their unique strength and weaknesses. Arcane Mages are lacking a lot of advantages fire&frost gets, but are compensated with higher mana power, better mana regeneration, mana shield, etc. clear casting are a part of the mana advantages.
Unbalanced, correct. Arcane lacks things fire and frost have, correct. Makes up for them, incorrect. If it did, it would actually be balanced.
There are legit vanilla arcane specs, but none of them rely on missiles. Right now, all the cool kids are 31/0/20 in Molten Core, except a few even cooler kids going deep frost to provide Winter’s Chill for everyone. But all of them are spamming Frostbolt.
It’s an issue with the wording.
Clearcasting talent states it’s on spell hit, whereas it actually always (except bugs) has been on spell cast.
Now, I don’t disagree that it always was something I was disappointed about (except at WotLK where they ‘fixed’ arcane in another way). But it’s not a bug. It was the vanilla behaviour to have clearcast be per cast and have the tooltip be wrong.

the essence of arcane mage in Classic
No such thing as arcane mage in classic. Soz bro
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