Arcane mage is too convoluted for it's own good

I swear to god, this spec is just way too convoluted.

The opener especially, you have so many abilities to keep track of that you effectively only start doing actual damage after 10 or 15 seconds.

This spec is the perfect example that complex doesn’t necessarily mean fun.

Your setup for damage is absurd.

Rune of power, missiles up to 20, spark, 3 blasts, cast surge, nether tempest, barrage, touch, missiles, etc etc… And that’s without the whole evocation thing. If you wanna use that it’s gonna make the setup even more convoluted.

Like look man, i think the major culprit is rune of power, not a lot of people like that ability for many reasons, and it’s making the rotation of arcane mage especially, a nightmare to follow, and not in an enjoyable way. Can we just… Get rid of it already? And no, not using it is not an option. It’s way too good for fire and arcane. And mage already has enough things to keep track of.

And the biggest mistake that you can’t really recover from is not using rune properly.

This spec doesn’t have to be either braindead arcane blast spam or extremely complex to the point where it’s not that fun to track everything anymore.

There is a middle ground. i would suggest you to take inspiration from legion arcane, but just removing rune would make the rotation significantly easier.

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You are absolutely right, arcane mages are absolutely too complex for the majority of players to play efficiently, the way dragonflight dungeons and raids are designed.

Having complex specs is fine, if the bosses/dungeons are relatively simple. It gives you leeway to focus on playing your character correctly, but as soon as you have to dodge swirlies every 4 sec, it becomes hard to play. Not impossible, as there are definitely good players out there able to fit in their damage, but for the average player with a human latency, your damage as arcane is going to suck. Same goes for most casters, such as Balance druids, warlocks and shadowpriests. To perform just decently, you need to know the exact timings, where most melee now have 3-4 yard range and can easily dodge most abilities while keeping up their rotation.

The problem is that the complex interactions are not very intuitive.

For example outlaw can be complex, but in a good way, it’s intuitive, and the spec flows nicely, i can’t say the same for arcane.

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Most people cant play Outlaw Efficient either, same as SP, same for momentum DH, so you see there are more complex Classes in wow to play really efficiently not only Arcane mages.

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I tried to learn Arcane for several days, but had to give up, if you fail 1 time in your rotation, it’s all waste…

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The point went over your head.

I love arcane dps

No, i understand it does good damage, but this isn’t about that.

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Most people cant play any of the speccs efficently, it isnt exclusive to those classes.

And the point was basically that arcane mage is not only overly complex with it’s setup, but also, screwing up even a little bit will result in a massive damage decrease.

It’s just not a good design when you also have to do mechanics.

As i pointed out, rune of power is one of the reasons why it’s so difficult, but that’s not all to be completely honest.

And why would i play arcane is it doesn’t really do significantly more damage than fire or frost? Especially fire.

Fire is easier to play, and performs similarly.

Ow really? Mages you see this stop saying that fire is bad, this guy says it can perform the same as arcane does.

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I don’t like that the whole spec is build on millions of temporary damage modificators. It’s very junky spec. But this iteration have its fans so…
Give us good fire and frost and everybody will be happy.

I used to love arcane on my mage, it was a rather simple burn, conserve rotation and it was fun. The current arcane is just a mess, rotations inside rotation. So sadge.

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It’s fairly easy to do amazing dps on those target dummies… to do it on a raid boss or high mythic plus when all your cool-downs are out of sync because the tank doesn’t pull the right amount of mobs or the mobs you target go down too quickly then having to micromanage every swirly/fire and mechanic is another deal al together. Yeah theoretically arcane does numbers but in the actual endgame it’s mid. Unless you have a really well organised team to utilise the full power of arcane there’s other classes that can do our job better and more efficiently.
Buff fire!!

Honestly once you understand Arcane it is an epic fun spec.
I feel like the complaints are usually ppl having struggles learning it and giving up to quickly.
It took me 3 weeks to understand it and it finally feels amaaaazing!

It wouldn’t change anything if they’d remove RoP.
Was this another delete RoP baitpost?

How does RoP make it so difficult…
It’s one additional button to press and done.

RoP range is inanely much larger then it’s icon on the floor aswell, check the mage-hub website and you’ll be amazed how little impact RoP has on anything except bieing a damage buff…

Look up the logs then if you don’t believe me. They are almost equal on average. The point about it being strong or not wasn’t even the main point so that’s irrelevant.

Aside that, i think they should remove rune of power if you want to know what i think about that. Levi.

And arcane is too convoluted to make it fun.

I would prefer if we had something more similar to how it worked in legion with a few changes. There is too much stuff to keep track of at the moment, and the biggest problem is that one single mistake means way less damage.

It’s a combination of arcane harmony, touch of the magi, rune of power and spark that makes this spec especially intricate to play. And not in a fun way as i said before.

And honestly i don’t really know how to change that without significantly modifying the spec itself.

Just don’t overcomplicate it, Arcane pulls pretty decent dps even when you skip out a couple of abilities and take IF instead of RoP.

That’s not an option, not using rune of power is a massive dps loss, and not doing everything perfectly is especially punishing for arcane, so no, if you screw up your rotation, even a little, your damage is toast.

Have you even tried it?

I feel that people are unecessarily making the spec ridiculously convoluted to eke out a little more potential dps, while in actual gameplay situations they lose out overall because they have to move at inoppertune moments to avoid mechanics.

Then because you’ve put everything into one basket, a single screw up or an extra mechanic thrown in your direction drastically affeects your dps.

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