I swear to god, this spec is just way too convoluted.
The opener especially, you have so many abilities to keep track of that you effectively only start doing actual damage after 10 or 15 seconds.
This spec is the perfect example that complex doesn’t necessarily mean fun.
Your setup for damage is absurd.
Rune of power, missiles up to 20, spark, 3 blasts, cast surge, nether tempest, barrage, touch, missiles, etc etc… And that’s without the whole evocation thing. If you wanna use that it’s gonna make the setup even more convoluted.
Like look man, i think the major culprit is rune of power, not a lot of people like that ability for many reasons, and it’s making the rotation of arcane mage especially, a nightmare to follow, and not in an enjoyable way. Can we just… Get rid of it already? And no, not using it is not an option. It’s way too good for fire and arcane. And mage already has enough things to keep track of.
And the biggest mistake that you can’t really recover from is not using rune properly.
This spec doesn’t have to be either braindead arcane blast spam or extremely complex to the point where it’s not that fun to track everything anymore.
There is a middle ground. i would suggest you to take inspiration from legion arcane, but just removing rune would make the rotation significantly easier.