Are addons getting out of hand

The question is what use is the “assessment” of a player I have been in groups of players who all have curve and have wiped numerous on Normal raid bosses, I have also witnessed players in M+ who won’t cast a Cleanse/Hex on an afflicted affix and would rather let it go off than be useful with a 3.3k Rating.

So I ask what is the point of these arbitrary systems when they are not even a close representation of a player’s ability.

I think the Community System has been a nice introduction as I do know theres quite a few communities where they have no “rules” other than to have fun and try to succeed.

Which again is a system which fragments the playerbase even more instead of the WoW playerbase being a single entity we now have several circles of players who may or may not interact with each other therefore overall reducing the number of available players to each in the grand scheme of things.

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The thing is, its not mandatory to be like that. The solution is to find those friendly communities and guilds that just wanna have fun together and dont require more then ppl just showing up so they can have a go at the raid. I’ve barely raided this expansion but i have the option to through a community im in. So once in a while when i feel like it, i just sign up and show up. They havent required anything of me other then signing up if i want to join.

Edit to add: i havent pugged since tbc. I manage to get by on the friends and connections i’ve made along the way. When i returned in BFA i had to rebuild my friendslist since i had been gone since cata. I went to forums, found a community i joined and got alot of new friends through that.

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The thing is, you choose to play like that. You can also just find a guild or communities to play with. You can not expect a random to just invite you for very challenging content without having any idea you will get a fair shot on the challenge.

Where you say “the community” you mean the “pug-community”. Step out of it, or don’t depend on it is a choice you can make yourself.

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Logs are probably more indicative than a curve that can be bought. Score, although it can be boosted, is still better than relying only on ilvl.

Like people said if you don’t like the pug life then don’t pug. Nobody would rather have less reliable tools to assess pug applicants.

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System is not flawed, you get to set your goals and expectations. And act accordingly to them.

Remove the tools we have now and pug scene will just die. I gather Blizz knows this as well, hence why they adopted and unified the calculation for RIO score.

Replying to both of you “Find a guild” shouldn’t be the solution to the problem we’re discussing. And PUG’ing is flawed.
Having a guild should make easier what the game ALREADY delivers. Should NEVER be a mandatory tool to do literal new content.

Just because it’s the “way it is” doesn’t mean it works, cus clearly most people aren’t satisfied with it. If people were happy people would be doing said content and people just don’t. Create proper looking for groups, ban those addons, lock the API of said tools. If they find a way, block that way, if they find another way, block that way, if they find another way, block that way.

Giving flawed-solutions that exist due to ongoing problems isn’t fixing anything, it’s a bandage on a bleeding wound that won’t stop the bleeding. You do passionately defending it like it works doesn’t help either, and putting the blame on players for the game just not delivering is also not the correct way to put things.

Raiding shouldn’t be nearly the chore it is today. And shouldn’t have to rely on a guild to do it. That’s the principle.
The game being so guild-base for content is just another irrational solution the community got used to over the years to surpass a system that doesn’t let you raid otherwise because the system is just overly complicated.

If this is what people want, so be it. But if it realistically was, I don’t understand why raiding is so low considering how it was, and how untied it is to active members. Even on peaks of activity, raiding is pretty much “dead”. It’s just too much, way too much, for so much low benefits.

WOW needs to update it’s mentality about group activities, elitism mindset around raiding and gatekeeping less newer players with unecessary bs.

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So how does a proper looking for group looks like to you for challenging content?

You can do the new raid without a guild it’s called LFR.

Also I’ve organized TW raids on an accept anyone basis but that’s because it is easy.

You’re welcome to make an HC Amirdrassil pug and accept anyone who signs in and tell me how that went for you.

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A looking for group thar doesn’t rely on add-ons. On guilds. On item scores.

A system that is natively in-game. And works. Wiithout BS. Without interviews, without spamming raid chats. At most lock it under ilvl that’s built in game and you reach by organically progressing in the game.

Basically a system that works without all the layers of unnecessary depth we added to something a feature in-game would literally fix.

And yes, I’m one of the believers a wow without add-ons is a much better game. Because if you need an addon to do something it’s something blizzard didn’t do as well as it was meant to be.

You say what is should not do. But you are not saying how it works. It is hard to make something without knowing how it should work, by you.

What you currently describe is just invite every player till your group is full. Well, experiences made people make addons since a lot of content did not get done with these random groups. That is why people want to get interviews (outside of the lfg-tool by the way).

That’s not what I said at all.

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You say a couple of times “a system” with a lot of times again using the word “without”. Now i wonder where you actually tell us how the system will work instead of how it should not work.

You nowhere tell us how the system will give us balanced groups that are ready for the content.

Since i dont pug i also wouldnt care. So go ahead and remove ilvl, score, achievments, logs, armoury, inspection and make everything just a sign up and get insta accepted kinda thing.

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I actually really like raiderio since i get almost instant invites on all my chars since my main has a nice score :sweat_smile: Even my frost DK has absolutely no problem pugging.

If the game was developed with the principle: this gear can do said content, and it’s locked under that ilvl this wouldn’t even be a problem for starter.

People would still want to have players with more ilvl for the content. You’d have to remove ilvl completely.

Well, there were people running +20’s and higher in 450 gear this season in week 1. Would not recommand. The game is challenging and ilvl does not play for you. Players need knowledge and skill. You can not just make ilvl be the deciding factor. I can run +24’s on my main on 475. My frost dk i can run with that same ilvl +17s.

That is why we got raiderio. Ilvl does not play for you.

Sinaaki you just killed pugs, now I’ll have to join a community next time I feel like running m+ :laughing:

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I actually think that reducing the difference in iLvl in tiers and on a seasonal basis would help ease this.

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